(Link to video)
"I better call the doctor, 'cause I got SPRING fever!" -SpongeBob, "SpongeBob SquarePants"
Here is our SpongeBob: Legend of the Lost Spatula improvement. It beats jlun2's published run by 4764 frames (79.4 seconds) thanks to a new route and a great new glitch.

About the run

  • Emulator used: vba24-alpha svn369
  • Aims for fastest time
  • Uses no passwords
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
  • Genre: Platform
The project started when NitroGenesis discovered the jumping glitch and used it to save lots of time, especially in the levels The Carnival and Dutch Under. He submitted his improvement, but cancelled it after he found that glitch-jumping out of the cave saved time. NitroGenesis submitted a new TAS with his improvements, but soon after, jlun2 submitted an even faster movie. However, not 2 minutes after jlun2 submitted his run, NitroGenesis announced that he would improve it. A few days later, NitroGenesis posted that he needed a break from TASing this game so much. Samsara suggested that NitroGenesis, jlun2, and CoolKirby could work together on a "tightly optimized improvement", and so we started working on it. Early in the planning, CoolKirby suggested a route change, and it was proven faster and incorporated into the run.
The new route alone saves 237 frames (3.95 seconds) over jlun2's previous submission, and all levels except Jellyfish Fields and Sandy's Park (1st time through) are faster than jlun2's submission.

Tricks and Glitches

Jumping Glitch (discovered by NitroGenesis)

When an item you are using has spawned an object (ex: bubble wand spawns a bubble), as long as that object is onscreen, you can hold B and autofire A to make SpongeBob jump very high. When SpongeBob has the spring shoes equipped, performing the jumping glitch will allow SpongeBob to jump infinitely (until he hits something).

Sinking Glitch (discovered by CoolKirby, optimized by jlun2)

If we went the route the programmers intended, we would have jumped to the top of the level and grabbed an anchor to send us plummeting through the goo to the treasure chest. This glitch lets you skip all of that by jumping off of the goo where the anchor normally would fall and then immediately pressing A, sending you down through the goo as if you were on the anchor and allowing you to land right next to the treasure chest.

Manipulation

Moving platforms and enemies can be manipulated by jumping at a different height.

Avoiding damage (discovered by jlun2)

Doing an action that does not relate to jumping or walking (ex: throwing a patty, blowing a bubble) can be used to avoid taking damage.

Sliding before jumping

By walking for about 9 frames before jumping with the spring shoes equipped, SpongeBob will "slide", helping him move horizontally in long, flat levels (like Undersea Desert).

Slowing down in midair (discovered by CoolKirby)

Pressing A on certain frames in midair will make SpongeBob slow his speed and land earlier. This saves time when jumping vertically in Kelpazoic Jungle and The Carnival.

CoolKirby's comments

I'm very satisfied with how this improvement turned out. Every movement finally looks optimized. The three of us worked hard on this; actually, two of us (jlun2 and I) had our computers die and two of us (NitroGenesis and I) went on vacation, but we were all determined to finish this run. It was great fun working with jlun2 and NitroGenesis. NitroGenesis can finish a level really quickly and jlun2 is fantastic at optimizing this game. This is as optimized as we can make it, and now I know my favorite portable childhood game can be finished in just over 6 minutes!

NitroGenesis' comments

Sup bros! I like to TAS this game because it's so simple. It always looks really nice to look at, and the boss fights are always entertaining because you can't constantly hit them, so SpongeBob can jump around and stuff. I was toying around with this game when I discovered how to basically fly. I recorded a test WIP that beat the published run by roughly 2 seconds, and eventually completed the run and submitted. jlun2 then created several improvements to my run, but then Samsara suggested we all join up. It was a great idea and lots of fun. It was fun to work with CoolKirby and jlun2. I hope you like the run.

Thanks to

  • Groudon199, for suggesting this game in the first place
  • Samsara for suggesting the three of us work together
  • Everyone who commented on all of the previous submissions and encouraged us

Suggested Screenshots

4401, 14303
Enjoy the run!

klmz: Accepted as an improvement to the published movie.

Brandon: Publication underway.

TASVideoAgent
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Nice job guys! Yes vote.
Blah Blah Blah... Why I'm writing this?
Samsara
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Very well done! Easy Yes vote.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Editor, Experienced player (852)
Joined: 8/12/2008
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Location: Québec, Canada
Ah, finally you guys worked together and greatly improved this run! YES vote.
Editor, Active player (428)
Joined: 9/29/2008
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Location: Canada
I enjoyed this a lot, so my vote is yes. Good job guys. :)
NitroGenesis
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I'm encoding this in HD. I already encoded it once, but it messed up the subtitles, so I have to do it again.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
Union is strength. Congratulations on finishing this run!
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Editor, Experienced player (882)
Joined: 7/20/2011
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Awesome improvement, I love the spring boots glitch! I voted yes of course.
Current thoughts: Hachiemon (J) for GBA.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Thanks for all the comments everyone! Through splicing the improved oven-knob areas from this run into jlun2's latest submission (the 6:15.47 one), I found that the new route we used saved 237 frames (3.95 seconds)! I'll add this to the submission text. Not sure if jlun2 will actually comment on this run... EDIT: OK, if jlun2 wants to comment in the submission text, he can tell NitroGenesis or me. Deleting the "jlun2's comments" section for now.
Editor, Experienced player (882)
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Why is it that someone always votes no/meh no matter how good the TAS, yet doesn't have the decency to reply in the thread as to why?
Current thoughts: Hachiemon (J) for GBA.
Joined: 7/7/2011
Posts: 140
Location: Germany
Exxonym wrote:
Why is it that someone always votes no/meh no matter how good the TAS, yet doesn't have the decency to reply in the thread as to why?
i always think the same... maybe you shouldn't be able to vote no if the movie has 90%+ yes votes without giving a statement? but since "silent votes" aren't that important for the judging process that's taking a sledgehammer to crack a nut considering the amount of work for the implementaion
How should I know what I think before I read what I post?
Editor, Experienced player (608)
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It's nothing to get too worked up about. If the No voter wasn't a troll, they would have posted clear reasons why they think this submission should not be published. Obviously they didn't post comments and don't have reasons for voting No, so that makes them a troll.
Player (98)
Joined: 3/20/2008
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Location: Montreal, Quebec, Canada
Should get a yes vote for the game title alone. Who could forget a title like "Legend of the Lost Spatula"? A sequel idea: "Tale of the Missing Funnel"
Editor, Experienced player (882)
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Vykan12 wrote:
A sequel idea: "Tale of the Missing Funnel"
What does a funnel have to do with Spongebob? :p
Current thoughts: Hachiemon (J) for GBA.
Editor, Experienced player (608)
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It's just another kitchen implement like a spatula (he paraphrased the title: tale=legend, missing=lost).
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" Patrick, you forgot how to eat again? Ill get the funnel!"
How should I know what I think before I read what I post?
Editor, Experienced player (882)
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Haha, I forgot about that, nice one.
Current thoughts: Hachiemon (J) for GBA.
Editor, Experienced player (608)
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There's actually a LOT of things from the old SpongeBob episodes in this game: Bubble Wand is from "Bubblestand" Plankton's line "I went to college" is from "Plankton!" The "Dude!" fish at the beach is from "Ripped Pants" Beach Bullies are from "MuscleBob BuffPants" Rock Bottom is from "Rock Bottom" The Carnival is from "Hooky" Ol' Reliable (upgraded Jellyfish Net) is from "Nature Pants" Mr. Krabs gives you the pizza from "Pizza Delivery" The Flying Dutchman is from "Scaredy Pants" SpongeBob's unicycle is from "Boating School" Hall Monitor uniform is from "Hall Monitor" Big Jellyfish is from "Jellyfishing" The Golden Spatula is from "Neptune's Spatula" The "Shing, Sparkle, Sparkle!" when you get the Golden Spatula is Plankton's line in "Plankton!" Bubble Bass is from "Pickles" Barg'n Mart (Serving all your spatula needs) is from the first episode, "Help Wanted" Poison Sea Urchins are from "Nature Pants" One of SpongeBob's standing animations is "Bring it Around Town!" from "Bubblestand" Another of SpongeBob's standing animations is "This makes me feel all wiggly!" from "Texas" The "Kandy" machine in Rock Bottom is from "Rock Bottom" Mrs. Puff's line "You can't make this easy, can you?" is from "Hall Monitor" Mermaidman is from "Mermaidman and Barnacleboy" Moon Man Catcher (upgraded Net Launcher) is from "Sandy's Rocket" Hydro Dynamic Spatula (upgraded Spatula) is from "Help Wanted" Like I said, a lot of references to characters or items that only appeared in one of the old episodes.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1874] GBC SpongeBob SquarePants: Legend of the Lost Spatula by CoolKirby, NitroGenesis & jlun2 in 06:02.37