Post subject: If a fault was made in the beginning of a movie
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
After finishing about 10 minutes of a speedrun I discovered I could improve something in the first minute (33 frames faster). Now I have problems playing through the part I already played keeping those 33 frames. Is there a way of taking the improved first minute and 'pasting' it over the first part of the 10 minute fmv? (sorry if this has been asked before, but I couldn't find it)
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
The only thing you can do is to cry, curse whatever needs to be cursed, bang your head in the walls and start over. Unfortunately but true =/
/Walker Boh
Post subject: Re: If a fault was made in the beginning of a movie
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Baxter wrote:
Is there a way of taking the improved first minute and 'pasting' it over the first part of the 10 minute fmv? (sorry if this has been asked before, but I couldn't find it)
None other than binary editing the movie file. Even that is risky to desyncs.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Oh.. and that. I however usually restarts.
/Walker Boh
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Regardless, that's what Morimoto & co are doing. :) They first had to change the order two levels were played, and now they have to fix a mistake done in the first level.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
No wonder that the new version is taking so long then :) Rockman can't be a nice game to be pasting around sequences in, since the randomness factors for what enemies drop probably change... Like any game with psuedo-random drops (Zelda, Rygar). I can imagine that it would work with Mario or Sonic, or something like that. But you're saying that they managed to do it in RM2 somehow anyway? Luck, or something other?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Truncated wrote:
I can imagine that it would work with Mario or Sonic, or something like that. But you're saying that they managed to do it in RM2 somehow anyway? Luck, or something other?
Finalfighter explained me yesterday what is involved, but he didn't explicitly say whether it's already done.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Well, it the binary editing worked for me... but it seems as if there is a random factor of some sort, because after a while it gets stuck on something different less than a frame. Although it didn't entirely work out, it helped a lot, and I'm almost at the point I was before.
Player (206)
Joined: 5/29/2004
Posts: 5712
I've started hex-editing my movie files right at the beginning to place the first pressing of the Start button (or A, or a disk switch, or whatever) at the very first frame in which it can be pressed. You see, with auto-fire, Start is pressed every other frame, so there's a chance it could be one frame later than necessary. Agh. The big thing to remember about editing the files is that you'll want to make all-new save states during playback afterwards, because if you load a save state from the old movie within the altered movie, the state probably won't correspond to the same point in the movie anymore. That's BAD.
put yourself in my rocketpack if that poochie is one outrageous dude