I've been wanting to do this for a long time but, I felt that the author of the 120 star run would probally do this in the end, but after a long discussion on IRC he had no objection to me doing it and so I started the very next day.
  • Aims for fastest time
  • Abuses programming errors
  • Takes Damage to save time
  • Ignores semi-important goals
Thanks to everyone on the SM64 board including nesrocks, Robert_z, laughing gas,silent_slayers and to a certain extent RIkku as his previous unsubmitted TAS showed some great strategies that I would otherwise would have not come up with at the time.
I was excited about doing this becuase with all the glitches available I could really do the whole thing completely out of order and being 3D would allow me to me more expressive in my actions as opposed to the roboticness of 2D.
Over the course of the game I reckon the choice of stars saved 4 seconds, the new star glitches and shortcuts saved 15 seconds and the lobby glitch saved 6 seconds, while the rest of the time came through better optimization. This was possible because of Nitsuja's virtual analougue stick which I strongly argue gives far more precision that what a controller would give espeacally for optimal turns and long jumps as well as moving at hyper speed.

DeHackEd: Claim!

Active player (422)
Joined: 9/27/2004
Posts: 650
Location: Canada
This wasn't even published an hour ago. I'm sure the editors will get to the description, if we allow them a bit of time.
Joined: 3/29/2006
Posts: 273
Location: Sweden
AKA wrote:
Bisqwit, I can't stand I'd rather download it from a central server e.g. FF or Archive.org, since I get like 2kbs for BitTorrent, where as I can get 50-150 on a central server.
I just downloaded it via Bittorrent with an average downloading speed of 215 kb/s over 3:54... Maybe it's your firewall? Bah I dunno.
nesrocks
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Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Maybe he tried downloading it when there was 1 seed and 50 downloaders. Be more patient.
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Probably my new all-time favourite run. Took all the things enjoyable about the last run and perfected them. Congratulations to all who contributed in it's production. A truely magnificent run. My only gripe is that while there is time when no input is required (waiting for bowser to explode to grab his key for example; possibly other times) something more visually impressive wasn't done. Backflip glitching, analog stick fun... whatever. Still, all of the glitching in this run was fantastic to watch.
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Thanks I got about 200kbs off BitTorrent which is really exeptional, thanks again. EDIT: LAoF, the first two Bowsers were the only real places in the game where there was idle time, I actually did more than the previous one, but I felt I did enough to not classify it as doing nothing.
Joined: 2/16/2005
Posts: 462
Congratulations on the first run to obsolete an N64 movie!
This signature is much better than its previous version.
Joined: 8/31/2006
Posts: 56
Location: England
Is the avi working all right for people...for me it wasn't working in MPlayer - and in media player classic it kept repeating the last 2 seconds every 4 seconds or so...I will try VLC player which is the other Media player i have. nice run - I like the two butt slide/under the stairs short cuts which you did. Is it just me or was there no sound here.
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I don't get it how can it be manipulating luck.
Tompa
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Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Your run? HAven't you manipulated the Goomba's in the beginning for example?
nesrocks
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Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I didn't see any luck manipulation either, despite the bowser swinging his hands. But that is minor.
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Joined: 11/6/2004
Posts: 833
A big issue that came up with other runs was forcing Bowser in the Dark World to do his angry foot-stomping thing at the very beginning of the battle so as to make him stall. Maybe you got lucky. But I interpreted it as luck manipulation in some sense.
nesrocks
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Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
But it's not a major point of the run. If so, every TAS in the site manipulates luck. It's a matter of focus.
Joined: 3/4/2005
Posts: 28
How did you do your rapide scaling of the steep slopes in bowser 3?
Joined: 4/14/2005
Posts: 45
What is with the bunny? Couldn't you have ignored a hazy maze star and just went for the bunny's star?
Active player (422)
Joined: 9/27/2004
Posts: 650
Location: Canada
graviteh wrote:
What is with the bunny? Couldn't you have ignored a hazy maze star and just went for the bunny's star?
The flaw with that is you can't collect the bunny's star to meet the minimum requirements to make the bunny appear. Because it won't appear. The number of stars a run of this nature gets isn't really of any relevance besides making the bunny appear. edit: The run was magical, by the way. Good work.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
The highest level route for the 16 star run is:
  • Get 15 stars to make the rabbit appear.
  • Catch the rabbit. Use it to glitch through 2 doors.
  • Board Bowser's Sub to gain access to Bowser in the Fire Sea
  • Defeat bowser to gain access to the upstairs areas.
  • High Velocity Bum Rush your way to Bowser in the Sky.
  • Win the game.
Nobody cares about MIPS' star. We want the rabbit himself. He can make Mario move through solid doors. So we need him to appear, and that takes 15 stars. And yes, you can't collect the rabbit's star if the rabbit hasn't appeared yet. Also, you can't collect Toad's star as number 15 because the rabbit only shows up when the game loads the basement zone.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Having watched the previous, classic run, I knew alot of what to expect. Even so, this run still amazed me. Here are some things that came to mind during the run: *OMG SPOILERS* Start:"Why is he going downstairs? umm.. he just jumped through the wall... the backwards long jump here?! wtf, bowser already?!?!" Bob-omb Battlefield:"Okay this bit looks familiar. Wait, whats he doing on the platform? desync? backwards long jump again?! WTF, through the bars?" Bob-omb Battlefield:"....he just.... ran up a mountain.... backwards...." Whomp's fortress (Star 2): "you harsh harsh man! you brokes teh music :( " I especially like the Bowser 3 course. That was just incredible.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Raiscan wrote:
Bob-omb Battlefield:"Okay this bit looks familiar. Wait, whats he doing on the platform? desync? backwards long jump again?! WTF, through the bars?" Bob-omb Battlefield:"....he just.... ran up a mountain.... backwards...." Whomp's fortress (Star 2): "you harsh harsh man! you brokes teh music :
all those tricks have been around from the 120 star run, but it's cool that they've made in the 16 star run.
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Raiscan wrote:
Start:"Why is he going downstairs? umm.. he just jumped through the wall... the backwards long jump here?! wtf, bowser already?!?!
I also thought that this was a very entertaining and very unexpected start to the run.
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
Eh... Rikku just posted a complete run on Dehack's microstorage which beats this by 13 frames... http://dehacked.2y.net/microstorage.php/info/2867/SUPER%20MARIO%2064.m64
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Three letters describe this movie: WTF Yes + star.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 11/30/2004
Posts: 83
Location: Basement
OK, you just KNOW it's gonna be good when you find yourself shouting WTF? before the "first" level even begins. And I think I had a minor seizure during Bob-omb Battlefield. Has anyone else noticed that WTF spelled backwards is FTW? I think both apply here very much so.
Sir_VG
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Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
I was completely confused in the midst of this run. Congrats...you completely screwed with my head...again.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
If someone uploads it to GoogleVideo, can this someone put the link here plz? Tnx
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
xoinx wrote:
Eh... Rikku just posted a complete run on Dehack's microstorage which beats this by 13 frames... http://dehacked.2y.net/microstorage.php/info/2867/SUPER%20MARIO%2064.m64
So is this run going to be redone? Where did the improvements come from?