Joined: 8/27/2006
Posts: 883
I think that megaman Boss should be stronger, they are not common I think :P Also there should be something related to megaman. Or something like. Megaman 2BlueBlue Attacking does not make megaman to tap. When Megaman received damage, it become tap. If megaman kill a "robot boss". It gains it's ability until he kills another one. 3/3
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Joined: 9/20/2006
Posts: 287
Location: Singapore
I was thinking, how about these boss cards being able to be played as creatures, or as enchantments on Megaman. If played as an enchantment, Megaman gains +S/+T, where S and T are the strength and toughness of the boss respectively, and also all the bonus attribs on the boss already. Boss enchantments do not stack, and has to be removed after 2 untap phases. This way, though boss enchants will overpower Megaman momentarily, it wears off pretty fast too for the mana cost, which balances out quite well
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Joined: 8/27/2006
Posts: 883
oh ! yeah that would be nice too ;)
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
12Motion wrote:
Zerruco
I didn't read the rest of your post, since this stuck out like a sore thumb. How hard can it be to get my name right, people? That being said, your post instantly loses all merit.
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Player (36)
Joined: 10/8/2006
Posts: 284
That Flash Man up there is a little too bad of a card. Princess Peach's Castle Legendary Land (man that sounds wierd) Comes into play tapped. T: Add W to your mana pool for each plumber you control. You lose 2 life.
Joined: 5/31/2004
Posts: 464
Location: Minnesota
Sincerest apologies lord and master Zurreco. I didn't mean to insult you so deeply. I assure you, m'lord, it will never happen again. Someone get this man an ego check. Link 3GG 3/2 Vigilance (Doesn't tap when attacking) T: Link does 1 damage to target creature T: put a bomb token on link T, remove a bomb token: Link deals 2 damage to target creature or player. A little bomb and arrow action, along with superior swordsmanship. P.S. Peaches castle really doesn't need that drawback, it's pretty bad considring it can never tap for more than 2 mana. Check this out. Peach's Castle Comes into play tapped T: Add 1 mana to your mana pool of any color that a plumber you control has in his casting cost.
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Player (36)
Joined: 10/8/2006
Posts: 284
I completely forgot that the plumbers were legendary. And that Link looks good, he can deal five damage to a creature if you use a bomb after they block. Gannondorf 4BkBk 5/3 When put into your graveyard from play, put a 7/5 Black Gannon creature token into play under your control.
Joined: 5/31/2004
Posts: 464
Location: Minnesota
Hey, you know that Gannon is pretty sweet!
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Player (36)
Joined: 10/8/2006
Posts: 284
Epona 1GGG Enchant Creature Play only on Link. Enchanted creature gets Haste, First Strike and Trample.
Player (36)
Joined: 10/8/2006
Posts: 284
Gannon's Castle 1BkBk Wall 0/5 Whenever Gannon's Castle blocks a creature, you may sacrife Gannon's Castle to destroy that creature.
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Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
12Motion wrote:
Someone get this man an ego check.
You DO know that it's not the first time you have done it, right? I've yelled at you in the past about this. People mess up my name way too much, and I really can't think of a good excuse for why that is. I think it's common courtesy to double check someone's name when you're not 100% sure how to spell it. Assuming you know leads to my name being mispelled in my published runs (hi Phil), which is even more aggravating. So no, it's not an issue about my ego; this is about common courtesy. Take the time to recheck my name next time.
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upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
xoinx wrote:
Sonic (2/2) 3GG...
12Motion wrote:
I got a sonic idea 3R...
I think you're forgetting. Sonic the Hedgehog is Blue Here's my take on him
'Sonic the Hedgehog 2BB' (2/1)
Creature - Legendary Hedgehog
First Strike, Haste
Whenever Sonic the Hedgehog damages a creature, place 5 ring counters on Sonic the Hedgehog if it is destroyed before end of turn.
Whenever Sonic the Hedgehog has ring counters, reduce all damage dealt to Sonic to 0.
Whenever Sonic the Hedgehog is damaged, remove all ring counters from Sonic the Hedgehog, Sonic the Hedgehog can not be damaged again this turn.
Sonic the Hedgehog cannot be used as a blocker.
1: Target creature must block Sonic the Hedgehog if able the next time Sonic the Hedgehog attacks its owner.
7 (Colorless mana cannot be used to pay for this ability): If Sonic the Hedgehog has 50 ring counters or more, place a Super Sonic token, move all Sonic the Hedgehog's enchantments and counters onto Super Sonic, and remove Sonic the Hedgehog from the game
Treat Super Sonic as a 7/1 creature with First Strike, Haste, and protection from colorless.
All combat damage dealt to Super Sonic is reduced to 0.
Super Sonic cannot be the target of creature abilities.
Remove 5 ring counters from Super Sonic every turn.
Whenever Super Sonic damages a creature, place 1 ring counter on Super Sonic if it is destroyed before end of turn.
At the end of your turn, if Super Sonic has 0 rings, remove him from the game, and replace him with Sonic the Hedgehog.
Super Sonic cannot be the target of spells or abilities.
Super Sonic cannot be used as a blocker.
If Sonic the Hedgehog enters the game while Super Sonic is in play, remove Super Sonic from the game
1: Target creature must block Super Sonic if able the next time Super Sonic attacks its owner.
Tails:
'Miles "Tails" Prower' RG (2/1)
Creature - Legendary Fox
Haste, (Flying or First Strike)
Whenever Miles "Tails" Prower damages a creature, place 5 ring counters on Miles "Tails" Prower if it is destroyed before end of turn.
Whenever Miles "Tails" Prower has ring counters, reduce all damage dealt to Miles "Tails" Prower to 0.
Whenever Miles "Tails" Prower is damaged, remove all ring counters from Miles "Tails" Prower. Miles "Tails" Prower can not be damaged again this turn. 
At the end of your upkeep declare whether Miles "Tails" Prower has flying or first strike. Only one of these may be declared. Miles "Tails" Prower gains the declared ability until your next upkeep
T: Target creature gains flying until end of turn. (can only be used when Miles "Tails" Prower has flying)
1: Target creature must block Miles "Tails" Prower the next time Miles "Tails" Prower attacks its owner. (Can only be used when Miles "Tails" Prower has First Strike)
Knuckles:
'Knuckles the Echidna' 2RR (2/1)
Creature - Legendary Echidna
First Strike, Trample
Whenever Knuckles the Echidna damages a creature, place 5 ring counters on Knuckles the Echidna if it is destroyed before end of turn.
Whenever Knuckles the Echidna has ring counters, reduce all damage dealt to Knuckles the Echidna to 0.
Whenever Knuckles the Echidna is damaged, remove all ring counters from Knuckles the Echidna. Knuckles the Echidna can not be damaged again this turn. 
Knuckles the Echidna can block as though it has flying.
1: Knuckles the Echidna gains flying until end of turn. Knuckles the Echidna can only use this ability if there is a wall in play
1: Target creature must block Knuckles the Echidna next time Knuckles the Echidna attacks its owner.
7 (Colorless mana cannot be used to pay for this ability): If Knuckles the Echidna has 50 ring counters or more, place a Super Knuckles token, move all Knuckles the Echidna's enchantments and counters onto Super Knuckles, and remove Knuckles the Echidna from the game
Treat Super Knuckles as a 7/1 creature with First Strike, Trample, and protection from colorless.
All combat damage dealt to Super Knuckles is reduced to 0.
Super Knuckles cannot be the target of creature abilities.
Remove 5 ring counters from Super Knuckles every turn.
Whenever Super Knuckles damages a creature, place 1 ring counter on Super Knuckles if it is destroyed before end of turn.
At the end of your turn, if Super Knuckles has 0 rings, put Knuckles the Echidna into play, move all enchantments and equipment from Super Knuckles to Knuckles the Echidna, and remove Super Knuckles from the game.
Super Knuckles cannot be the target of spells or abilities.
If Knuckles the Echidna enters the game while Super Knuckles is in play, remove Super Knuckles from the game
How fleeting are all human passions compared with the massive continuity of ducks.
Player (36)
Joined: 10/8/2006
Posts: 284
I agree that Sonic should be Blue. And I thought of a good addition to the megaman one: Cannot be blocked by walls. Bob-Omb 1R Summon Explosive 3,T,Sacrifice Bob-Omb: Destroy all walls in play. 2/2
Joined: 3/7/2006
Posts: 720
Location: UK
Wow, a 2-cost red creature without a disability. What is the world coming to? Klonoa, 2WW Creature - Dream Legend, 1/3 Flying T, tap an untapped creature you control: Targeted creature deals damage to another target creature equal to its power. Moo, G Creature - Ooze, 1/1 Kicker 1, U If you paid 1, Moo gains +0/+1. If you paid U, Moo has Flying. By the way, standard notation for magic colours has B mean Black and U mean Blue.
Voted NO for NO reason
Player (36)
Joined: 10/8/2006
Posts: 284
Kirby 3WB Whenever Kirby damages a creature, Kirby loses its old power,toughness, and abilities and gets the abilities, power, and toughness of that creature. Flying 1/4 Wow, a 2-cost red creature without a disability. What is the world coming to? Goblin Recruiter.
Joined: 5/31/2004
Posts: 464
Location: Minnesota
Just because Sonic is the color blue, doesn't mean be has the traits of a blue card in magic the gathering. Blue is the color of control creatures, large flying creatures, and wizards. Sonic is also cleary a good guy, who spends his time saving animals from an evil scientist who is enslaving them with technology (artifacts). He is also an animal. Sonic is totally green, so is tails. It's also importiant to remember we are trying to create fairly realistic and playable cards. 2 pages of text simply isn't possible.
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Player (36)
Joined: 9/11/2004
Posts: 2630
12Motion wrote:
It's also importiant to remember we are trying to create fairly realistic and playable cards. 2 pages of text simply isn't possible.
Oh pish posh.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 8/27/2006
Posts: 883
I think that if sonic has 50 ring token, search your deck for a super sonic enchantment and put it into the play on Sonic. Also Dr. Robonik 2BBB Robot 2BBT : Gain control of target creature with power less than Dr.Robonik. This creature loses all abilities and become a creature of type Robot. 2/2
Joined: 5/13/2006
Posts: 283
Gah, I can't remember how unglued cards listed multiple effects based on the roll of a die... ah well. Here's my take on Mog's dance ability from FF6.
Mog (2/2) Casting Cost: 5W Creature - Legendary Moogle 4, T: Roll a 6 sided die. Do one of the following actions based on the outcome: If a 1, do nothing. If a 2, deal 2 damage to a random creature. If a 3, tap a random untapped creature. If a 4, random player gains 1 life. If a 5, random creature gets +2/2 until end of turn. If a 6, send a random creature into the graveyard. Kupo!
Any tweaks?
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Player (36)
Joined: 10/8/2006
Posts: 284
How do you chose a random creature? Flip them all over, shuffle them, and pick one?
Former player
Joined: 6/15/2005
Posts: 1711
kirbymuncher wrote:
How do you chose a random creature? Flip them all over, shuffle them, and pick one?
Point to them in order, saying "1", "2", "3", etc. Then roll a die. If lots of creatures, divide them into groups first I guess.
Zoey Ridin' High <Fabian_> I prett much never drunk
Player (36)
Joined: 10/8/2006
Posts: 284
King Bob-Omb 3RR Legendary Creature - Bomb King Bob-omb comes into play with five blast counters on it. During your upkeep, remove a blast counter from it. If you cannot, King Bob-Omb's controller loses the game. Whenever King Bob-Omb becomes the target of a spell or ability, that spell or ability's controller may choose which player gains control of King Bob-Omb. 3/3
Joined: 5/31/2004
Posts: 464
Location: Minnesota
I would add, to king Bob-omb: When king bob-omb comes into play target player gains control of him.
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Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Simon Belmont, Vampire Hunter Ally 4 pool Unique mortal with 3 life, 1 strength, 0 bleed Damage inflicted by Simon's hand strikes is aggrivated. Simon has True Faith. Actions requiring Dominate [dom] or Presence [pre] cannot be directed at Simon. Infernal minions cannot block or strike Simon. Link Kokiri 6 aus obf VAL Scarce. Equip actions cost Link one less blood or pool. Bowser, King of the Koopa Koopa 10 ANI AUS CEL FOR POT Bowser has 2 votes (titled). Once per round, he may strike for 1R aggrivated damage. He may move 2 blood from the blood bank to a Koopa in your uncontrolled region as a +1 stealth action. Kamek, Magikoopa Koopa 7 ani cel AUS THA Kamek can play cards requiring Tremere [tre] or Tremere antitribu [!tre] as if he were the required clan. And of course I would do the 7 Koopa Kids but no one but me likes Jyhad anyway
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
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Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Maybe you should stop posting Jyhad set ups in a Magic thread, eh?
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