Post subject: Continuous Frame Advancing
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
I told my friend to post his problem, he refuse. So I'm posting this for him. He is interested in making TAS for NES and GB, he does TAS fine on FCEU. He could hold down frame advance button to continuous advancing frames, but not VBA, it just goes by 1 frame and stop. I tried to sent him VBA version 14 and VBA version 19.3, and my vba config file. He said it still doesn't work. He is running on Win XP sp2, I told him I have no idea what's wrong. Any of you guys know something that he overlooked?
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
what's his frame advance key
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
It depends on the system's key repeat rate, like any other command in a Windows program. Maybe he has the key repeat delay set very high or is using a key that Windows doesn't generate key repeat events for. FCEU doesn't use commands for the frame advance key, it does its own ad-hoc repeat detection, but Snes9x and VBA both treat it as a command.
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Frame advance in VBA never causes a repeat... and I have no idea why anyone would want frame advance to repeat... if you want that, just put it on a non-paused, slow speed.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
It's actually a very sought-after property. VBA continuous frame advances for me.
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