Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
What I do like:
From the start I thought "wtf?" though I'm not sure thats a good thing.
What happens at frame 2800.
What I don't like:
The concept of this hack. its basically just a hack of a good game to turn it into a bad game which is already painful to watch. My opinions are mixed on such a scenario.
I only really want to see this game in all its crummy glory; on the GBA.
Poor Sonic..
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Despite my feeling towards this hack, I found a few things to be funny:
Labarinth Zone 3 - The 'splash from above'
Star Light Zone 3 - The 'death from above'
Scrap Brain Zone 2 - The tile screw up
And of course, the score at the end.
Also, maybe its just me, but where'd the ending go? :(
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
There is a small possibility that, if you can cut throhugh the top corner of a tile, you can make it in to the crack (as either Sonic or Knuckles). However, the conditions which allow cornering are unknown, and it might not be possible anyway.
How fleeting are all human passions compared with the massive continuity of ducks.
I had a little muck around, but unfortunatley I can't continue any further, here's what I've got.
http://dehacked.2y.net/microstorage.php/info/3979/S1GenGen_L1.gmv
I did actually experiment quite a lot in Labyrinth 3 but there is an unbelivable amount of possible routes that can be taken through it. So far the best thing to do is to jump onto the platform where the shield is when you're on the slide, glitch into the wall and then onto the slide to do a flying battery style glitch, then with a lot of testing Zip to the end of the boss battle which I've yet to find. I also messed round in star light, personally not a lot will change other than glitching into the wall and falling straight down in order to avoid idle time. The scrap Brain glitch is Crazy since Sonic zips so fast that either A he falls in the pit or the areas ahead aren't loaded so he just falls to his doom.
labyrinth 2 ZOMG indeed! The only parts that looks like they MIGHT be able to be done better are in spring yard 2 when you go up a very high wall by bouncing off a red spring, when you reach the top, you don't seem to be going as fast as possible. Also Spring Yard 3, when you are in the cave and there's a block slowly moving out of the way, in the normal sonic 1 run, sonic just uses the curve to spin and follow the land and get through sooner.
Um, since when was it hard to click a "AVI record" button? Doesn't GENS (which is really, really, really awful IMO, NESTICLE is better and that isnt saying much) have that?
-Neo Shinryu
Hm? So videos I create using VBA and XviD with the AVI record button automactially sucks?
Nope, the quality is good, must be the way the emulator is coded if it has god-awful quality.
-Neo Shinryu
>_>
How did I miss that? And we still need a emulator for genesis that doesn't suck as bad as GENS.
I don't see how you can say that GENS suck, it the best overall emulator for the Genisis in general.
It's laggier then crap.
There's a dumb number that changes every milli-second on the screen thats unavoidable.
It's graphics are glitchy sometimes... Need I say more?
Um, since when was it hard to click a "AVI record" button? Doesn't GENS (which is really, really, really awful IMO, NESTICLE is better and that isnt saying much) have that?
-Neo Shinryu
I like that poeple think that encoding AVIs (from a rom and input file) is easier than just playing back said rom and input file. if it's so easy, make one for other people and stop expecting free service while giving attitude.
Neo Shinryu wrote:
AKA wrote:
Neo Shinryu wrote:
>_>
How did I miss that? And we still need a emulator for genesis that doesn't suck as bad as GENS.
I don't see how you can say that GENS suck, it the best overall emulator for the Genisis in general.
It's laggier then crap.
There's a dumb number that changes every milli-second on the screen thats unavoidable.
It's graphics are glitchy sometimes... Need I say more?
that "dumb number" can be turned off. it's an option. options help the program work better or worse for your hardware. don't do fancy interpolation at 1600x1200 on a 50MHz machine that has a 512KB graphics card (also if that's what you have, please update your hardware). you can specify auto frameskip to reduce "lag" (Note that I can play gens just fine with no lag or superfluous numbers at 60fps on a 600MHz laptop with 4MB integrated graphics; if you have a system that is less than 6 years old, you are doing something wrong). Do you have a pertinent example or two of a gens graphical glitch that was not present on the original console?
while I'm at it, comparisons use "than", not "then", and possession calls for "its" without an apostrophe.
AKA: was I wrong about my 2 suggestions a page ago, or were you just waiting to test them to give feedback?