Hey all, just wanted to let you know that all of my timeattacks are available at
my Filespace page; the patched FCE Ultra is also there if any of you don't have it. Here are some comments on each:
Castle of Dragon: Enemy behavior requires a lot of luck manipulation. The flame sword is weird; generally you make it last longer by continually firing it, but sometimes you have to stay still while firing it and sometimes you can jump. The mace randomly damages you when you swing it; I avoid this except for a couple areas where it is necessary, as it slows the game down a bit. And yes, the sword is the only thing that damages the last boss. =/
Sword Master: Jumping moves you forward more quickly than walking. If enemies are knocked into the corner, they can't be damaged until they come out. Magic uses up your experience points, and killing stuff builds experience. Oh, and the actual time for this is around 5:55 or 5:56. The emulator screwed up the displayed time for some reason.
Dash Galaxy: Not much to say here, the low rerecord count pretty much speaks for itself. Not a difficult game, but an interesting run for those who have played it and know how gargantuan (over 100 levels) and confusing it can be.
Wai Wai World: In addition to what I've already talked about in the thread for that game, Moai seems to have a less powerful version of the Castlevania critical hit glitch (you'll see me use it on the green dragons in his level). This will be useless in version 2 (thanks to a hidden exit in that level), though.
So, everyone, if you could, please watch these movies and give feedback! =)
-Josh