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Joined: 4/29/2005
Posts: 1212
There is Desync for me. Happens right in the beginning. Don't even get a Pokémon. Just desync there in the naming process.
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Turn off real-time clock. Hopefully that helps.
Joined: 4/29/2005
Posts: 1212
Just tried that. Unfortunately it still has the same problem. And I know I'm using a US Rom Version, aside from it not having a [U][!] in it. I can't seem to find that one for some reason, but then again, I dont have a lot of rom sources. I'll just wait until it's published I guess. ;3
Joined: 4/17/2004
Posts: 275
Kitsune: There's two roms; one with an intro of a guy pushing some words around on a black screen and saying how Pokémon Sapphire got dumped two days before it was launched, and one without that needless intro. This movie was made on the latter. IIRC, when I tried running the movie on the former, I got desync on the naming process as well.
Player (36)
Joined: 10/8/2006
Posts: 284
Man, I was in the eighth gym, and I accidently saved all my states after ending the movie. Then, I loaded my states when the movie was in edit mode, and I lost a lot of stuff. Now it might not get done before the weekend ends (That was my goal)
Joined: 4/29/2005
Posts: 1212
Ouch. That's rough. However. I don't use hacked roms with Intro Pages or whatever they are. The Movie just desyncs for me, so I will wait until it's publicated, I'm sure it'll be great.
Player (36)
Joined: 10/8/2006
Posts: 284
The team Aqua base was really funny. I'd walk right by everyone right into their base (only passing them by 1 square). At the end, there was a guy who seemed all suprised that I was there, even though everyone saw me.
Player (36)
Joined: 10/8/2006
Posts: 284
Okay, I stayed up a little late, woke up earlier than normal, and did a lot of work on this. The battles in the Elite Four were faster to do than I thought, but Victory Road was very hard. FractalFusion, could you tell me what settings and rom version you used to play without a desync so I can put them in the submission? Thanks in advance. Also, final time was 1:49:16, or 393380 frames. It took 8307 rerecords.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
8307 rerecords seems auspiciously low for a Pokemon run... In fact, it would be a little low for some side-scrollers. Are you sure you don't mean something like 83070? It seems to me like anything with a lot of luck-manipulation would take a lot of rerecords to get through. Or maybe you're just very efficient. In any case, congrats! I was almost sure this would be over 2 hours. I'm quite surprised it's even faster than the first Pokemon Blue run that was put on this site. Do you think any improvements can be made (not just little tweaks, but fairly large route changes)?
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
wow, it's finished? Good work ^^
Player (36)
Joined: 10/8/2006
Posts: 284
Buying an escape rope would have been nice, along with teaching Kyogre Waterfall and Surf at the same time. Also, the six gym could probably have been done better. There are no doubt improvements in Victory Road that I didn't notice because it was too dark. Small improvements in luck manipulation would also really add up over time. And now that I look that over again, I'm sure that I used more than 8307 rerecords. Maybe the count was changed somehow, because that's definately what the movie info screen said.
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
ROM Name: Pokemon - Sapphire Version (U) (V1.0) [!].gba (Hint: Download GoodGBA and use
goodgba rename
) Settings: Sync Emulation Speed Lag Reduction Speed (automatic) Save Type Automatic Flash 128K Note: Turn off Real Time Clock Anyway, if anyone has "white screen ROM" issues, I will tell them how to fix it. I just want to know why it works.
Joined: 11/16/2006
Posts: 7
At the first trainer in the 3rd gym, the movie desynched for me.
Player (36)
Joined: 10/8/2006
Posts: 284
I really can't help you, because I have no experience with desyncs and I know nothing about how to fix them.
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
I figured out how to find a Pokemon's IVs. It wasn't as easy as you would think. It turned out that Nintendo not only [Edit: misinformation deleted, supposed to refer to checksum], but XORed at least 48 bytes of information with a magic number as well as scrambling the stats (everyone knows why they would do something like this). The IVs are in those 48 bytes. Fortunately, the magic number is easy to find. Here's how to find the IVs: 1) First Pokemon stats are at 3004360; enemy stats are at 30045C0. Stats are 100 bytes long. 2) Go to 3004380 (30045E0 for wild Pokemon). The following 48 bytes are XORed with a magic number. 3) Divide these 48 bytes into 12 4-byte blocks. 4) The 4-byte magic number should be the most common sequence in the 12 blocks. It is best if the Pokemon hasn't fought yet. 5) Now find two consecutive blocks whose last bytes are not the same as the magic number's last byte. The encoded IVs are located in the second of these two blocks. 6) Take the 4-byte encoded IV number and XOR it with the magic number (Windows users can use Windows Calculator in scientific mode). Now you have the 4-byte decoded IV number. 7) Since the number is little-endian, reverse the bytes. 8) Write the number in binary. 9) The leftmost two bits should be 0; delete them. Group the remaining 30 bits into 6 groups of 5 bits each. 10) From right to left, the IVs are: HP, Attack, Defense, Speed, Special Attack, Special Defense. IVs range from 0-31. Here's an example from the Kyogre in the published run (snapshot taken just before fighting Wallace): Steps 1-3: Step 4: The most common 4-byte sequence is 15AF98C1, the magic number. Step 5: The two consecutive "unusual bytes" (last byte not the same as last byte of magic number) are 15E735D9 72D9DCE9. The 4-byte encoded IV number is 72D9DCE9. Step 6: XOR 72D9DCE9 with the magic number 15AF98C1 (doesn't matter which first). Decoded, the IV number is 67764428. Step 7: Reverse the bytes: 67 76 44 28 -> 28 44 76 67 Step 8: Write in binary: 00101000 01000100 01110110 01100111 (if using calculator and the calculator display drops leading zeros, put them in manually) Step 9: The first two bits are 0. Remove them and group the remaining bits into 6 groups of 5 each: 10100 00100 01000 11101 10011 00111 Step 10: IVs from right to left. HP: 00111 -> 7, Attack: 10011 -> 19, Defense: 11101 -> 29, Speed: 01000 -> 8, Special Attack: 00100 -> 4, Special Defense: 10100 -> 20. I verified this by checking Kyogre's stats and using the IV approximation formulas at http://serebii.net. Two other memory addresses to note are 3004616 (enemy health) and 3004618 (enemy max health). Enemy stats (Attack, Defense, ...) come after these values. By the way, you might ask what happens if the [Edit: misinformation deleted, supposed to refer to checksum] for a Pokemon's stats doesn't match (i.e. using cheat codes)? Well, you might get this:
Player (36)
Joined: 10/8/2006
Posts: 284
That must have taken a lot of work and time. Unfortunately, it came to late for my run, but if anyone does an improvement it should help them. Also, only Special Attack 4? No wonder nothing did as much damage as I thought it would.
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Also, I found out that Kyogre has a Quirky nature, which is neutral. If anything, give it a nature that raises Special Attack and lowers either Defense, Speed, or Special Defense.
Player (36)
Joined: 10/8/2006
Posts: 284
I'd lower speed, becuase I have a Quick Claw anyways. Come to think of it though, I don't know if the defences matter either.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
I wonder if buying Escape Ropes would help at all. And by the way, if I didn't know any better, I'd say Fractal Fusion and kirbymuncher have opposing avatars on purpose!
Why, oh, why do I even <i>try</i> to understand my own species?
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
N. Harmonik wrote:
I wonder if buying Escape Ropes would help at all.
Escape Ropes should help. The question is where. - Can't escape rope from normal buildings and gyms. This isn't Pokemon Red. - I can think of only two possible places to Escape Rope: Team Aqua hideout near Lilycove and Cave of Origin in Sootopolis.
Player (36)
Joined: 10/8/2006
Posts: 284
About the avatar thing, I noticed that FractalFusion was using a Solrock avatar from what he said was a good part of the run (In the submission). I liked it too, and I took a Lunatone avatar to match his, as he was the one who helped me most with this run.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
kirbymuncher wrote:
About the avatar thing, I noticed that FractalFusion was using a Solrock avatar from what he said was a good part of the run (In the submission). I liked it too, and I took a Lunatone avatar to match his, as he was the one who helped me most with this run.
Oh. How nice! Now if memory serves me correct, Team Magma's base and Team Aqua's base have different layouts so it might be faster to traverse one than the other. Of course, we also have to take into consideration the fact that they use different Pokemon...
Why, oh, why do I even <i>try</i> to understand my own species?
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Pokemon Sapphire TAS done up to Brawly defeated: http://dehacked.2y.net/microstorage.php/info/4608/0898%20-%20Pokemon%20-%20Sapphire%20Version%20%28U%29.vbm Same ROM as the published run. Apart from the level/experience discrepancy, this run is at least 2.5 minutes faster than the published run.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
From what I have seen so far, DANG! Its looks quite good.
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Wow, FractalFusion. You just finished the Pokemon Yellow run. You're a machine! Think you might redo the Pokemon Gold run after this?
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