In addition to my mashing, I also like hugging the edges with Dr. Mario and spin-throwing people off the screen for cheap wins. Did I mention I run away the other half the the time and hoard pokeballs? :D
Well I would probably have to do extensive research to find out that this game is balanced indeed. But even before I do I am certain there are top tier and bottom teir characters. Even if a multitude of character reach turnament success I am sure at least some hardly ever do.
vf's balance is exactly the one thing its fans boast about, just 5 minutes on virtuafighter.com reveals this
also kirbymuncher, don't forget dk's epic uthrow -> uair juggles
I have never played the game myself, well one time. But it seems like such amazing balance can only be attained at the cost of variety. The more variety there is in the game, the harder it is to achieve balance.
Dead or Alive is a good example of this. The game is balanced. But each character is nearly interchangable. If simply get good at "the game" you can pretty much play with anyone with similar success.
There are also no clones and fighting styles change between game to become even more distinct. Between VF4 and VF4:E for example, a Muay Thai boxer was introduced, and another character's style was changed to remove Muay Thai elements in order to retain uniqueness.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
As soon as you add a character that does something different, his move is not the same as any of the others. Therefore, it is either better or worse. If it's better, he becomes the dominant character. If it's worse, no one will ever use him.
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Bleh. I've stayed away from this thread for long enough.
Regardless of what the Virtua Fighter series may or may not entail, all fights eventually boil down to 3-punch combos and the occasional running kick.
If you want a fun and variable fighter, the Guilty Gear series is probably your best choice. It isn't restricted with a 3D environment, it has a lot of unique/competitive fighters, and the fighting system allows for newcomers to have fun whilst keeping experienced players on their feet at all times.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I used to spend hours at a time fighting the CPU in Tekken's practice mode, just learning what moves chained into what, countered what, and were ineffective against what. I liked it because the styles were so different... you couldn't play Yoshimitsu like Law, or Jack like Bryan, excepting the clone characters of course.
Yeah see thats what I am talking about. Some game you can simply "play the game" like VF4, Dead or Alive or Soul Calibur because they have a R/P/S style of fighting. As long as you know a throw will always counter a block, a block will counter a punch and a punch will counter a throw it doesn't matter who you pick.
Games like Smash, Street Fighter, Capcom vs Marvel and stuff, you spend your life mastering a small group of characters, because there is such a huge different in interaction between 1 characer and the rest. These games are much harder to balance.
Meh, I don't know any better characters any at all. I'm vaguely OK with Sol but who isn't? And I'm decent with Zappa but not like tournament quality (there are too many good fighting game players around me, I can't win at all... one always plays Baiken and has a pretty good win rate, and one likes to mess around but is supergood with Johnny and Slayer, and both plus two or three others have done decently in tournies, so the only people I can win against are the tourney-quality Bridget player who can't play anyone else and the people like me who can't play at all....)
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Play around with Faust and Potemkin. If you can't win with Potemkin's whopping 5 or so different attacks, or Faust's totally uncontrollable moves, I don't know what to tell you. Anyone who sits down and tries to play Potemkin should be able to pull off a 40% win rate against any non-pro players. Anyone who refuses to sit down and try to actually play Faust should have a 50% win rate.
Seriously.
Potemkin Buster is nice and all but he has no good colors and I don't like slow characters. And for Faust, teleporting everywhere and throwing Meteors can only get you so far. I think I just need to improve my Zappa (ie, learn the best way to use the dog, since with either the ghosts or the sword I can pull out Raou super quick and then win, or just stick with the sword and win) and then try some more characters like maybe May or Johnny. I just need practice and playing against people who are clearly worse or clearly better than me doesn't help much.
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.
For a while it was a guy using Faust that was winning tournaments. At least with GG it doesn't really matter which character you play, if you are good enough you can still surprise people and win a tournament (or at least place well).
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
So you don't accept a good introductory character because you don't like his color schemes or the fact that a giant armored man is not speedy? If you want fast, flashy characters, just play as Chipp and lose a lot, since that's all that will happen. To be honest, there is a reason that Chipp is constantly placed in the bottom tiers: he will never be able to deal enough damage to be a real threat. All he can do is hop around and get destroyed in record time.
I'm sorry, but anyone who doesn't think that teleporting and blowing yourself up and firing off random meteors isn't the one and only path to success is not right in the mind.