Post subject: Ideal Frontend / Environment
Joined: 2/23/2007
Posts: 4
I love retro games, and have been thinking about a few features I wish for in an emulator frontend. Here's the first - does something like this exist out there? I'd like to have a concept I will call an "instance" of a game. I'm sure many of us play the same ROM in different ways at different times, and you'd like your save states / SRAM data for a different "instance" to be separate. For example, I might start a game of FF1 as 4 White Mages, and make various save states in this "instance". Later I start a new game of FF1, playing as 4 Black Mages. In a standard emulator like FCEU, I have to remember "save states 1-3, 5, and 9 are for the white mage party - and 4 and 6-8 are for the black mage party". Instead, I'd like my save states for the "White Mage" party and the "Black Mage" party to be independent in the eyes of the emulator. Accidentally saving over the wrong save state in the game is normally disastrous, but in this new system at least saving over the wrong instance's save states would be impossible. Note the hotkeys for saving the state would still exist, it would simply keep independent save state files for each instance you had created of the game, so that saving to the black mage "save state 1" would not affect the white mage "save state 1". Also, if I leave and come back to the ROM in 6 months, I never remember what these instances / what each save state was, and have a tendency to "just want to start over". So, in addition to savestates and SRAM data being per-Instance, I'd like a way of recording some text about each instance, and also each save state within an instance (optional). Being able to assign a screenshot to an instance or an instance's savestate as well would be nice. The text and screenshot of an instance or save should be easily modifiable from the GUI. This would be perfect for tackling various "challenges" people have come up with for a game, like Zelda 1 without the sword. It would also be nice to save an instance for the game's end screen, or a particularly memorable point in the game. Rather than memorizing "save state 6 is the scene where the awesome boss fight happens", you would load up the ROM, click on "instances", and you'd be able to see the boss fight instance, and just click on it. Then you could try fighting the boss, save states like crazy, without worrying about overwriting your other instances' save states.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Just make backups of important saves you don't want to overwrite by accident.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 2/23/2007
Posts: 4
I know I can do this, but I wanted a way to do it from a UI. I suppose I could write some shell scripts to move things around then run the emulator, but I'd really like it to be easy to view these and enter descriptions for these through a UI. If this doesn't exist, I might actually cook something up to do it when I have the time, but I'm lazy and was hoping it already existed, or hoping to hear other people's opinions on it. Besides, eventually, I'd like something like this to be running on a PVR / HTPC machine - like MythTV. Backing up files from my couch on that is even less convenient.