Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Why not, instead of the h4xx0r wand, just have some massive powerup way out of the way (I.E, speed X 2) that is just baaaarely worth getting in a TAS? That would be cool.
Joined: 11/13/2006
Posts: 87
Location: California, USA
Chamale wrote:
h4xx0r wand
53T 2 C-8|_|tt0/V 2 |-|4X G4/X\3!!! That is the worst MSPaint drawing I have ever done. But hey. Anything for humor.
If you see me posting, I'm most likely being a douche. <small>Working on: not ever coming here again</small>
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Here's an idea: The character can swing off whatever he wants to. So when going up a ladder, rather than climb, he backflips his way up to the top. When crossing a gap, he falls and swings off a wall and shoots forward in gravity-aided speed!
Former player
Joined: 6/4/2006
Posts: 97
Location: Everywhere including nowhere
My personal opinion is that it's stupid to force a glitch. Instead, coax them into existence by using systems which are safe in theory, but are obviously manipulable. For example, use ejection as the only way of preventing the player from entering a wall (that is, don't perform any "am I walking into a wall?" checks, just immediately eject them if they're in a wall).
...?
Joined: 1/13/2007
Posts: 335
How to make a TAS friendly game. 1) leave glitches unfixed thata llow vast portions of the game to be skipped. 2) make an easily manipulatable RNG. 3) Assume people have what they need if they've figured out a way to get from oint a to point b without it, and give it to them. (Prince of Persia and FLashback do this, for example) 4) Allow for a very high rapid fire rate. 5) let people jump in midair on the first frame. 6) Allow cutscene skipping. 7) place very useful items in places that are difficult to reach without TASing techniques.
Joined: 7/26/2006
Posts: 1215
Chamale wrote:
What would be interesting would be a game where you're some kind of ninja sidescroller and you have a mario-like running speed. When you jump, you do a front flip. You can swing a sword at an enemy while jumping. If you miss the enemy you fall flat on your face. But if you hit them in the exact right place (exact as in, no margin of error whatsoever) you go forward at 2X the speed you were at. And if you hit a 2nd enemy, you'll go to 4 times the normal running speed. THAT would be a cool TAS. Oh, and you can throw those little ninja stars while doing the jump, so the TAS could kill basically everything on the map.
other than the donkey kong country games are there other games that reward you with crazy speed for destroying ennemies?
Joined: 8/28/2006
Posts: 50
Make Super Metroid. =) Zero Mission is interesting too, in that the game was designed for (limited) sequence breaking. They designed the game so that players could find tricks. But since it was controlled, it didn't break the game too horribly. Melissa
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Here's a thought: Make it so 2 buttons can fire weapons (maybe for an N64 game, with C buttons) and no limit on rapidfire, so you can shoot at 60 hertz.
Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
Here's one: when the play gets a new ability, make it universal rather than an ability that can only be used in specific areas designated by the programmer.