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Player (209)
Joined: 2/18/2005
Posts: 1451
Drewseph wrote:
I swear on my life I fixed the last of the most annoying bugs and will no longer update any more!@
Drew, honestly, you don't have to swear to that extreme about that. It's your hack, and if you see a graphical glitch or any other error it's always good to fix that (at least as long our incomplete movies won't desync after it). Your v2.1 update was a good decision in any case, and I'm glad I can continue my run on it.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 11/13/2006
Posts: 87
Location: California, USA
I dunno, I don't see this as being a big TAS-worthy game. Watched a bit of Saturn's WIP and I was bored pretty easily, even though it's all the same moves and manoeuvres from the other TASes. It's something about the maps. While incredible in design, there are just too many falls (at least from what I saw, my Snes9x crashed halfway through), and I personally think the rooms are too big. Of course, don't let one man's opinion stop you from doing what you want. Both the hack and the TAS are incredible, so keep doing what's right ^_^
If you see me posting, I'm most likely being a douche. <small>Working on: not ever coming here again</small>
Tub
Joined: 6/25/2005
Posts: 1377
this hack is freaking huge, and it starts quite slow. Later on, there are a couple of impressive TAS-only sequence-breaks, and it'll get more interesting from then onwards. You could hunt down atma's or Drew's WIPs from earlier in this thread to see a small preview of things to come. Like most TAS, you need to play the game to truly appreciate everything that's going on. Otherwise you wouldn't recognize some shortcuts or sequence breaks. If you liked Super Metroid, I can really recommend playing this one. It's not easy, but probably the best hack there is.
m00
Player (209)
Joined: 2/18/2005
Posts: 1451
Exactly what Tub said. Redesign offers countless mindbreaking possibilities in both, route and speed-tricks, which will make a awesome TAS with very much variety like in no other hack. One good example you can already see in this update! http://dehacked.2y.net/microstorage.php/info/3949/Saturn_-_SMR_TAS_-_till%20Norfair.smv It shows a absolutely unexpected and crazy way how to get the High Jump Boots early and abuse the Spring Ball to its fullest to increase the speed through some rooms extremely badly. Also perfect use of the Charge Beam to save Missiles, and hopefully a optimal ammo management in general. I recomment to use the latest Redesign v2.1 version to not risk desyncs. Enjoy!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Just finished watching that smv. Very fine work Saturn, that was highly enoyable. I just downloaded this hack yesterday and just recently started playing it. I've only gotten the missiles and morph ball. The physics take their time to learn. (more gravity, huh?)
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Excellent underwater navigation. I especially liked that mockball to hidden 10-missile pack.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 10/6/2005
Posts: 70
Location: France
Simply amazing, good job Saturn :) Can't wait for the rest of the game TASed by you =D And good luck on it ;)
Former player
Joined: 8/17/2004
Posts: 377
Looks good so far Saturn! I have the latest version, though I thought something was wrong when SNES9x gave me 'mismatch' when I tried to play the movie. It still worked without desyncing though. I'm looking forward to seeing how fast you can finish it. I remember the original walkthrough movie being pretty long. How much do you think you can cut down from it?
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Spoony_Bard wrote:
How much do you think you can cut down from it?
Saturn, Drewseph and I in our wonderful little SMR TASing laboratory (lol) have just invented a very good route which will hopefully bring us sub-1:00 — that is, it should cut off more than 12 minutes off the beta-TAS. Also, I didn't say it officially, but I put my version on hold at least until Saturn's is ready (or until I run out of other things to run).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Tub
Joined: 6/25/2005
Posts: 1377
I was told the mock-springball could save time, but this is ridiculous. Very nice.
Spoony_Bard wrote:
I have the latest version, though I thought something was wrong when SNES9x gave me 'mismatch' when I tried to play the movie.
There are two different versions for the hack, one for the headered rom and one for the unheadered. Both are completely equal except for said header, and thus a different crc. Saturn's SMV contains the CRC of the headered rom, probably still from version 2.0 final. If you use 2.1 and/or the unheadered rom, you'll end up with a different CRC and a mismatch-warning. Don't worry, if it played back fine this time, it'll play back fine in the future.
m00
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Wow! Nice show you gave us. :) Cheers
Joined: 2/19/2007
Posts: 6
Saturn wrote:
Exactly what Tub said. Redesign offers countless mindbreaking possibilities in both, route and speed-tricks, which will make a awesome TAS with very much variety like in no other hack. One good example you can already see in this update! http://dehacked.2y.net/microstorage.php/info/3949/Saturn_-_SMR_TAS_-_till%20Norfair.smv It shows a absolutely unexpected and crazy way how to get the High Jump Boots early and abuse the Spring Ball to its fullest to increase the speed through some rooms extremely badly. Also perfect use of the Charge Beam to save Missiles, and hopefully a optimal ammo management in general. I recomment to use the latest Redesign v2.1 version to not risk desyncs. Enjoy!
Could you upload an avi of this somewhere? I am eagerly awaiting this run but I can't view smv files. Thanks.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
kicklolz wrote:
Could you upload an avi of this somewhere? I am eagerly awaiting this run but I can't view smv files. Thanks.
Download the emulator, then download the rom (sorry, can't give links), open the rom in the emulator, and then play the smv file.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 2/19/2007
Posts: 6
laughing_gas wrote:
kicklolz wrote:
Could you upload an avi of this somewhere? I am eagerly awaiting this run but I can't view smv files. Thanks.
Download the emulator, then download the rom (sorry, can't give links), open the rom in the emulator, and then play the smv file.
I use a Mac.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Maybe you can use WINE or a similar program? I dunno.
Player (209)
Joined: 2/18/2005
Posts: 1451
I will try to upload a AVI tomorrow. And thanks everybody for the nice comments. As moozooh said, I aim for sub 1:00 hour with our newest route. :-) EDIT: YouTube Video of "WIP 2" for now EDIT 2: Argh, probably needs to wait for a couple of hours before it gets up there...
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 8/7/2006
Posts: 344
I tried to watch Saturns WIP, it desyncs right at the beginning of Ceres Station, he fails to jump off of the elevator and gets stuck against a wall. I've tried patching "Super Metroid (JU) [!].swc" with both the 2.1 Headered ROM patch, which gave the above events, and the headerless ROM patch, which failed to even load the game. :/ Any ideas what I should do? CRC for the Movie ROM is 895F19ED CRC for the ROM I tried to use to play it is 54A290FF Edit: Using Snes9Xw-improvement9 Edit 2: Nevermind, I just fixed the problem. Must have used the wrong IPS patch the first time around >.<.
Joined: 2/19/2007
Posts: 6
Saturn wrote:
I will try to upload a AVI tomorrow. And thanks everybody for the nice comments. As moozooh said, I aim for sub 1:00 hour with our newest route. :-) EDIT: YouTube Video of "WIP 2" for now EDIT 2: Argh, probably needs to wait for a couple of hours before it gets up there...
Thanks Saturn. Are you aiming for sub 1 hour game time or real time? Real time would be amazing, but after watching Drewseph's speedrun I don't even think it'd be possible. Thanks again for uploading an avi.
Tub
Joined: 6/25/2005
Posts: 1377
creaothceann wrote:
Maybe you can use WINE or a similar program? I dunno.
WINE + snes9x works fine on linux, I guess it shouldn't be a problem on a mac.
kicklolz wrote:
Are you aiming for sub 1 hour game time or real time?
ingame. drewseph's WIP was 1h49 real time, getting that sub 1 just won't happen.
m00
Player (209)
Joined: 2/18/2005
Posts: 1451
Update time! http://dehacked.2y.net/microstorage.php/info/4502/Saturn_-_SMR_TAS_-_almost_at_Wave.smv http://www.youtube.com/watch?v=BPdNmoO63Vw Movie goes till almost the Wave Beam. Using once again perfect ammo management, defeating Crocomire, showing many crazy sequence breaks, cool shortcuts and the first stunning moves with the Speed Booster! Enjoy!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 10/2/2006
Posts: 52
Amazing wip saturn!! It looks like it could very well be sub 1 hour!
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Yeah that's really amazing! Looks like the speed booster is in great use. :)
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
It's surprising how different the feel is of this TAS compared to the standard Super Metroid. Looking good, and it can only get better with that new toy you just got :D
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 6/9/2006
Posts: 614
Location: Mettmann
awesome work saturn like allways :) but dont forget your rbo hehehe ;) evilchen :D
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
I thought of something lately... Redesign kinda reminds me of ZM in form of Super Metroid: -You can start spinning in air after jumping straight up by pressing jump just like in ZM -There's more gravity and the physics remind me of ZM -You get morph ball jumping ability with high jump, ZM anyone? I've just thought of this pretty long.
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
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