Essentials

  • Emulator used: SNES9x 1.43 v9
Note: Due to an input display bug in SNES9x v9, it is recommended, but not required, to view the run with this bug-fixed SNES9x located here. However, the run will sync correctly on the standard SNES9x v9, and v7 as well.
  • Genre: Platform
  • Items: 100%
  • Aims for fastest time
    • Takes damage to save time
    • Abuses programming errors
    • Manipulates luck
  • Suggested screenshot:
This is an improvement of 2 minutes and 25 seconds to my previous run. I never expected to get anywhere close to this much improvement.
I aimed for real time instead of game time - this means that I took efforts to reduce lag, pause screens, and door transitions, even at the cost of in-game time.
The in-game timer for this run ended at 37 minutes, 54 seconds, an improvement of 2 minutes and 1 second over my previous version.

Breakdown of improvement (rough estimates)

Ceres & Crateria (Introduction and Bomb Torizo)
  • 2 seconds saved, mostly from tiny optimizations.
Brinstar (Kraid)
  • 2 seconds saved, again just little improvements here and there throughout.
Norfair (Crocomire and item collection)
  • 2 seconds saved by optimizations in earlier item collection.
  • 6 seconds saved on Crocomire.
  • 3 seconds saved in Crocomire's area.
Wrecked Ship & Crateria (Phantoon and item collection)
  • 3 seconds saved on the way to the ship.
  • 1 second saved not getting Phantoon's refills.
  • 7 seconds saved during item collection by better strategies and better robot manipulation.
  • Changing the route to do the Gauntlet area (to the upper-left of Samus's ship) at this point to save time later.
Brinstar (item collection)
  • 19 seconds saved directly and indirectly by removal of the crystal flash.
  • 6 seconds gained by better strategies during item collection.
  • The missile in the green tube is obtained now to save time later.
Maridia (Botwoon, Draygon, and item collection)
  • 6 seconds saved on item collection before Botwoon by better strategy and more optimized play.
  • 5 seconds saved from Botwoon to Draygon from better technique and not collecting refills.
  • 11 seconds saved on item collection after Draygon by better strategy and speed management.
Norfair (Gold Torizo, Ridley, and item collection)
  • 5 seconds saved from better speed management on the way to Gold Torizo.
  • 6 seconds saved on Gold Torizo from less strict manipulation and better shooting.
  • 3 seconds saved on the route to Ridley from better strategy.
  • 1 second saved on Ridley from better manipulation and avoiding refills.
  • 10 seconds saved on remaining item collection in Norfair.
Brinstar & Crateria (Item collection)
  • 6 seconds gained from better strategies up to and skipping the green tube missile.
  • 3 seconds gained in old Brinstar from better speed management.
  • 16 seconds gained due to changing the route for the Gauntlet.
Tourian & Crateria (Mother Brain and escape)
  • 21 seconds gained from skipping the baby Metroid.
  • 2 seconds gained from various other small optimizations.

Additional Information

The basis for techniques used in this run are explained on the Super Metroid Tricks page.
Controller input animation was added with an Input Animator utility I wrote. (This utility can also be used to remove the player 2-5 input, if desired.)
As mentioned above: Due to an input display bug in SNES9x v9, it is recommended, but not required, to view the run with the bugfixed SNES9x located here. The run will sync correctly on the standard SNES9x v9, and v7 as well.
For those interested in a more detailed breakdown of the time saved, you can check the spreadsheet (HTML) I used for comparisons during the making of the run. This spreadsheet will probably answer many specific questions, so I recommend taking a look at it if you are wondering about part of the run.
If anyone is interested in improving this run, contact me if you would like either (1) a 1-player SMV with no extraneous input, or (2) a spreadsheet similar in style to this one, set up to compare a new version.

Thank You

I would like to give thanks to those involved in helping Super Metroid TASing become what it is today. This includes:
  • Michael Flatley
  • Terimakasih
  • Saturn
  • catnap
  • hero of the day
  • moozooh
  • Kejardon
  • Graveworm
  • Frenom
Though I don't know them by name, thanks also to the many people who have done and researched console speedruns for the game, as they have found many strategies which were the basis for a tool-assisted speedrun.
Thanks to Gocha for his memory watcher utility for SNES9x which saved me a lot of time.
Thanks to Upthorn, nitsuja, and Fabianx for their help in removing the input display bug from SNES9x.
Thanks to Fabian for help with ideas for controller input.
Thanks to Bisqwit for a very handy HTML conversion of the spreadsheet.
Thanks to you for watching this run!

DeHackEd: Wow, that's a lot of votes.


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P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Congrats on getting yet another golden star
jaysmad
Other
Experienced player (933)
Joined: 12/1/2006
Posts: 629
Location: Mom's
If this doesnt give a man the ninja title, what does?
Tub
Joined: 6/25/2005
Posts: 1377
jaysmad wrote:
If this doesnt give a man the ninja title, what does?
if he can't sneak into the database to set his ninja title, he obviously isn't one! actually, I just wanted to ask if the published avi contains the input display?
m00
Player (206)
Joined: 2/18/2005
Posts: 1451
No Tub, but I heared Bisqwit planned to do another AVI with input display on soon.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 5/29/2004
Posts: 757
Saturn wrote:
No Tub, but I heared Bisqwit planned to do another AVI with input display on soon.
THANK GOD! That was almost the most entertaining part of the entire run. The improvement rocked, the entertainment value was through the roof! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Everyone, Thanks very much for your comments. I had a lot of fun making this run, and I'm glad that many of you could enjoy it as well. :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 2/16/2005
Posts: 462
I dont know if I should be more impressed by your movie or your spreadsheet Anyway great work JXQ, as always. I think one of the hallmarks of your movies is the level of detail you are willing to get down to. Any plans on making an audio commentary for this :) Big fan of the OoT one. If you could mux it into an avi with the input animation that would have a fairly high level of kick-ass. Just have two audio streams :)
This signature is much better than its previous version.
Recca
He/Him
Former player
Joined: 3/18/2007
Posts: 20
Location: Sweden
This movie was just fantastic! What more can I say :)
Kodachi no Hans - Hans i Dungen [Baka Rangers]
Joined: 2/25/2006
Posts: 407
definite yes vote, very tight and performance was exceedingly awesome :P
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Hmm, might want to change the region to "JPN/USA" instead of "Japan/USA", perhaps (since that is the convention followed by all the other publications).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 5/31/2004
Posts: 464
Location: Minnesota
JXQ, I love you again. You make such sweet runs. I never even played this game and this run was sweet to watch! What is this input you guys are all talking about! I want to see it.
JXQ's biggest fan.
Former player
Joined: 6/15/2005
Posts: 1711
Alex, download the snes9x version JXQ linked to in two places in his submission text. Play the .smv using that emulator version, and turn input display on. The hotkey for this is usually "comma", otherwise look in the options menu somewhere or something. Enjoy.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 6/15/2004
Posts: 104
Location: Zürich / Switzerland
.... and another masterpiece of comedian JXQ - I'm sorry, but you'll ever bear this title in my mind as I just won't be able to ever forget that audio commentary on the OoT run. Anyways. Thanks for not using the beam glitch on the last boss. I hate to see the game totally glitch out at the end - especially after such a masterpiece. Thanks for this run. I loved it. Philip
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
It would have actually been much slower in real time to use the murder beam. According to Saturn, the murder beam doesn't really save much time on the in-game timer either. And I agree that such a beautiful run would be spoiled with such an ugly glitch.
They're off to find the hero of the day...
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
hero of the day wrote:
According to Saturn, the murder beam doesn't really save much time on the in-game timer either.
Excuse me? It saves 8—10 seconds if done right. Here's a proof (taken from Hotarubi's SS 100% test run, since I'm lazy).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
I am just going by what Saturn said. He said that perfectly optimized charged shots are about the same as using the murder beam. I am pretty sure I didn't misunderstand him anyway. Don't kill the messenger. edit: Maybe I he was talking about the first half of the battle, I dunno.
They're off to find the hero of the day...
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
hero of the day, didn't you decide to rename it to the "Lameness Beam"? (I support this name as well.)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
ahh yes, you are correct JXQ. I did rename it to the lameness beam, due to the overwhelming lameness that it induces.
They're off to find the hero of the day...
Player (206)
Joined: 2/18/2005
Posts: 1451
Yes, I said that optimal charged Plasma/Wave/Ice shots do more damage than a murder beam if compared by damage per frame. BUT, in the MB-fight, if you use Murder Beam like the way hotarubi did (on the 3rd Phase only) it indeed saves around 8 sec, simply because the Murder Beam starts to do damage to MB right after the big Metroid drains him down, and all the time during the Metroid-refill-Samus scene till the kill of it. When you are able to control Samus again (with Hyper Beam), MB is already near 0 HP instead of 36000 that way, and dies around 4 sec later. And yes, the first half of the battle is faster to do with charged shots in any way. Thats why Murder Beam is only useful in the last half.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Saturn, It has been renamed to the "Lameness Beam".
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I hope there is a movie with this "input display" available, because at this point I have no idea what you people are talking about. Quick Question: Why is this movie not labeled "100%?" True, he skips a mini-boss, but he does collect all items which, by the game's internal record keeping, is 100%.
Do Not Talk About Feitclub http://www.feitclub.com
Joined: 2/18/2007
Posts: 63
Location: New York City
I actually like the any% run better. This is very well done, but it drags on towards the end. It's watchable (unlike most long movies) due to it being so supurbly done, but I still prefer the any% run.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
feitclub wrote:
Quick Question: Why is this movie not labeled "100%?" True, he skips a mini-boss, but he does collect all items which, by the game's internal record keeping, is 100%.
I've actually been wondering the same. Compare: SNES "all items" Super Metroid vs. GBA "100%" Metroid Fusion, and SNES "minimalist" Super Metroid vs. GBA "0%" Metroid Fusion. Consistency, anyone?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
minimalist SNES metroid gets 17 some odd % items, so calling it 0% wouldnt make much sence, would it?
Has never colored a dinosaur.
Joined: 2/1/2007
Posts: 245
Location: Israel
Maybe an actual 100% run would include saving those weird creatures that you can save? That might be it.
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