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Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Jaysmad: actually, its like, a bunch of 6 graders throwing rocks at Phil.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Vatchern wrote:
Jaysmad: actually, its like, a bunch of 6 graders throwing rocks at Phil.
Vatchern, remind me to throw a plastic dildo at you if I ever see you in real life. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1671)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Phil wrote:
Telling there are errors is stupid? Voting No is stupid? And improving a movie is stupid?
No No No Not telling where the mistakes are and keeping them for yourself so you eventually (And sometimes ending up not improving it at all, which means that the movie will be left unoptimized because secrets were not revealed (However you are not the only one keeping secrets here)) end up with the improved movie is stupid. Like the rest of my post said. Some members say "There's the mistake, can you do something about it", while others say "There's a mistake. Not telling you where it is. Period." Like in Zelda I. Sometimes you must wait 1 - 3 frames to get the enemies right in the next room, and to get an optimal outcome of that next room. See if one did not know that, and just said "You stopped for a frame in that room. Mistake. Voting no" or "You ran around totally unoptimized, voting no" without asking WHY (To you as a player, stopping for a frame or 2 is justified, to an observer not knowning anything about the game, stopping seems unjustified) the player stopped, would you think that it is okay? I, personally, do not think that such behaviour is okay (I.e. claiming something to be a mistake without asking about it). Then again, I'm (almost) from Gothenburg, Sweden.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (209)
Joined: 2/18/2005
Posts: 1451
moozooh wrote:
So if we continue (and I know I will) methodically nailing every possible improvement, that can not only make your run less unique and surprising, but even obsolete before it will even have a chance to be finished. :\
Enjoy your dreams, moozooh. It's definitely for the better, since facing the truth will be pretty hard to get along with for a person like you...
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Active player (278)
Joined: 5/29/2004
Posts: 5712
JXQ wrote:
See there's a history as to why I don't respect Phil, and everyone seems to forget it whenever we argue. I don't respect him, I never will, and I don't have a problem repeating that fact.
Maybe if you dropped your grudges, everyone would start being nice to you again!
put yourself in my rocketpack if that poochie is one outrageous dude
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
jaysmad
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Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
I got a question for you guys.. What do you do when your halfway or even, ¾ through a run and find a way to shave two frames off the beginning?
Former player
Joined: 4/6/2006
Posts: 462
i cry
jaysmad
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Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
That's it? I would have suspected something more dramatic. And you call it pride movies? Let me rephrase that. What do you do, when you find a couple of frames in the beginning of a 15 minutes or a hour+ run? Except crying.
Active player (422)
Joined: 9/27/2004
Posts: 650
Location: Canada
Usually when I find an improvement to one of my runs it's after publication, because I watch the avi with 'fresh' eyes. I've been lucky in that all the games I've worked on have been fairly hex-friendly, so working in new discoveries during the actual process of making a TAS doesn't always mean restarting. I'm guilty of not restarting if the discovery is very minor, but usually it's worth begining again. When Arc pointed out an opportunity to save 5 or so frames per down-elevator in Zelda 2 (working out to a few seconds over the whole run), it made me start working again. I got together with Rising Tempest, and we wound up finding better boss strategies and an improved route. The new version was ~44 seconds faster as a result. I probably wouldn't have even bothered to start over if Arc didn't say anything, or just left it at "I noticed some small errors". Maybe Rising Tempest would have taken a stab at it still, I don't know. It seems to me like that ought to be the way to TAS though.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
jaysmad wrote:
I got a question for you guys.. What do you do when your halfway or even, ¾ through a run and find a way to shave two frames off the beginning?
Depends on what kind of game we're dealing with. If it's a short game, without much randomness, or even any at all, I would start over. But if we're dealing with a really random game, such as Mickey Mousecapade, I probably wouldn't bother. The same thing goes for if it's a terribly long game. But, if the improvement is about 10-20 frames (or more), I would most likely start over.
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Another exploded topic, I see. Good job here everyone. Deep Loner had it right already on page 2, and I'm removing the words "pride movie" from the guidelines because it's already covered by the rules. Everyone happy? (That's a rhetorical question. I actually don't care if you are happy or not.) Phil> And when I think my judging rights were removed because of assface like you... No, Phil. They were revoked because of an assface like YOU. Your behaviour and nothing else caused that. Don't go blaming others.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Even if it is only rhetorical, I'm happy :)
Living Well Is The Best Revenge My Personal Page
Player (34)
Joined: 12/18/2005
Posts: 250
Maximus wrote:
Flame me if you like, but knocking someone's ability to write eloquently in English is kind of childish.
I believe there's a difference when the speaker who cannot speak/write English eloquently refuses to learn/change his mistake (which creates an attitude problem that other people might be miffed about) as opposed to a more humble person that understands his/her fault in speaking/writing English a particularly way. Sidenote: Naturally, "region" writing/speaking styles may tend to be an exception (color, colour, center, centre, etc), but I don't think that tends to cause a problem.
我々を待ち受けなさい。
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
Vatchern wrote:
jaysmad wrote:
Nicely said Maximus! Now either lock this crap or stop this crap.
Maybe we can lock up JXQ and Phil in cages :P. But, in all seriousness, the question has been answered, this topic doesn't need to be here.
Maybe we can lock up JXQ and Phil in a cage. Two TASers enter, one TASer leaves.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: an answer to original question
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I see Truncated edited the Guidelines page. I now see that the concept of "pride movie" was actually entered by someone else there ­-- it was not my text. My wording was:
Original guidelines wrote:
Play for entertainment, not for ego. * We want movies that are entertaining to watch! We don't want people whose sole priority is to get their name/work in the list.
I hope this clears the question the original poster had.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Lets call it a day, time for a lock.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
AKA wrote:
Lets call it a day, time for a lock.
Agreed; the issue has been handled and I see no reason to feed the fights.
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