Post subject: Highres Textues using for Videos
Joined: 12/11/2006
Posts: 21
Location: Leipzig - Germany
Hi there, maybe some people know the N64 graphicplugin:
Rice's Video Plugin
The last series of this plugin support a incredible idea. It can repleace textures of Games, made by users. I think it would be look awesome in the N64 videos ála SM64 or Zelda. This is just an idea and the textures changes nothing in the gameplay, so there's no cheating or something like that. Here is the link to the forum:
http://www.emutalk.net/forumdisplay.php?f=110
Post your Opinions. Regards Blackerking :)
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
I think it undermines the legitimacy of the runs, and even if it didn't it would still be really pointless.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 3/29/2005
Posts: 14
I like it from some of the screenshots I looked at, but I doubt anyone would use them in a TAS
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Some of these are pretty cool (like the OOT one(s)), and I will go on record as stating that I would not at all mind if they were utilized when making the AVI of a run. edit: I should rephrase after reading FODA's post; I would support this if a 2nd AVI was made as an alternative to the original -- I wouldn't want this to be the only thing available, because obviously that won't sit well with many people. But having the 2nd one available would be neat.
Joined: 12/11/2006
Posts: 21
Location: Leipzig - Germany
Okay, thanks for your opinions.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I don't like it because I'm a purist. By replacing the textures you're not only substituting the resolution quality (which increases, which is a good thing), but you're also forcedly changing the art of the game. Unless the new texture is made by the manufacturer of the game, or really well studied and developed by an experienced artist, I find it to be just a novelty and should never replace the original ones on a final AVI.
Joined: 2/12/2006
Posts: 432
i completely support spacecows idea; make a second video using textures, and also make it high resolution, like 1440 by 1080.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
I'd be willing to try it, but first I need a linux version of the Rice plugin. :( Or to completely overhaul the texture code of Glide64. I'll see how the discussion goes before trying anything.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
This won't be the first time a graphic change is used. Many Megaman TASes use an emulator extension so the magnet beams are solidified*. *No, I don't know what that means.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Coincidentally I am actually one of the graphic artists over on the emutalk forums (which is where these hi rez packs are made). I am also the person who designed the 1964 emulator homepage. My name is "sick deal" on those forums. I also used to keep in contact with the authors of 1964 and PJ64, but lately the entire emutalk community has been on a decline. Anyway, all this does apply to using high resolution textures for movies. First of all, 99% of the textures packs made for the n64 games are being produced by total amateurs and really look worse than the original game textures themselves. Secondly there is no consistency between many on the textures used in a pack. many of the idiots over there simply grab images off google or from other texture packs. There are only 2 high resolution texture packs that were ever even finished. There is a pack that makes Ocarina of Time looks like a cel shaded version, and there was a Mario Kart 64 pack that was pretty well made also. Other than these 2 packs, there is not another pack that fully retextures a game. There are some packs that were started and never finished, so it wouldn't make any sense to use them for a TAS movie because the game would be half original textures and half new textures. Each game consists of thousands upon thousands of textures, which explains why many authors failed to complete their texture packages. Also I agree 100% with what Foda said. Even if there was a perfect high resolution pack for a specific game, it still should not be used for the reasons he stated. Lets keep em the way they were originally designed.
They're off to find the hero of the day...