Post subject: Moai Kun (J)
Former player
Joined: 9/2/2004
Posts: 109
Location: Québec
http://dehacked.2y.net/microstorage.php/info/4980/MoaiKunj.fcm Moai Kun, a very fun puzzle/action game from my childhood (available on some pirated carts). Here's a test run I did when I had more free time. I would love to actually continue this run, but as I said, I don't have enough free time to finish a run. So I'm just throwing this idea to you guys, in case someone is looking for a challenge. What I know from the game: -a jumping headbutt is 1 frame faster than regular walking -if you break a block on the right frame with the jumping headbutt, you can go through the above falling block (if present) for about 4 frames. (See movie for reference) edit: oh yeah, and it's the Moai Konami used in Wai Wai World.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Headbutt jumping is equally fast as normal jumping according to my tests. Also jumping one frame from the ground or ON the ground is equally fast too, but pressing A when one frame above the ground visually looks better. I'll do a small test to see if I can beat your time. 16 frames ahead up to the same place as you. Already love this game, I might as well go for a full run if there is enough interest. So please post if you think you would like to watch this run.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Haha, another odd game ;D. I laughed quite a lot while watching actually, not that you did anything superfunny really, thought it is a funny game ^^.
Former player
Joined: 9/2/2004
Posts: 109
Location: Québec
Soulrivers wrote:
16 frames ahead up to the same place as you. Already love this game, I might as well go for a full run if there is enough interest. So please post if you think you would like to watch this run.
Excellent!! Did you find new tactics? In which levels did you find place for improvement?
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
DJ FozzBozz wrote:
Soulrivers wrote:
16 frames ahead up to the same place as you. Already love this game, I might as well go for a full run if there is enough interest. So please post if you think you would like to watch this run.
Excellent!! Did you find new tactics? In which levels did you find place for improvement?
Like you said, jumping is one frame faster than running. So I jump at any place possible. Sometimes you didn't take the chance to jump everywhere (you can do one jump while on a rock, and then one to get to the next platform, which you didn't do). I found no particular tricks really, though stage 7 was greatly improved in v2 (24 frames faster now). Also in stage 4 you did a jump to get to the last friend - simply dropping down is faster as you stay in the air for a much shorter time. New WIP to stage 11. I'll be going away for four days now so I won't have any time to work on it, but please provide feedback and critique if there is any. :)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Former player
Joined: 9/2/2004
Posts: 109
Location: Québec
Very cool. I thought I was as fast as possible, but this prooves that I was wrong. Keep up the good work!
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
WIP to stage 21 Some of these stages were quite annoying as I had to take breaks from breaking blocks at times, else the character would get a buckled head. I'm not sure I've taken all the fastest routes for these new levels, so please correct me if you find anything. Also check PM, DJ FozzBozz. ;)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Active player (283)
Joined: 3/4/2006
Posts: 341
When trying to improve Soulrivers' run, I stumbled upon a bug in stage 7. It's useless there, but it I managed to abuse it in stage 4. This bug lets you go through walls which are only 1 tile wide. (If you use it in a wall more than 1 tile wide, it's useless.) Note that if you are inside a block which can fall down (or presumably a rock, but my brief test failed to push myself into one), you die, so this bug doesn't apply there. WIP completing stage 4. Also, falling off a platform gives exactly the same 1-pixel boost as jumping. EDIT: I confirmed that glitching inside a rock will kill you. It seems that you can't glitch into ground-level blocks (ground level where you enter the block, not where you start the jump) unless the space above them is blocked. Smashing blocks by headbutting them instantly moves you next to them, so it's the fastest way to travel when applicable. And since I'm here, WIP completing stage 10.
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
So I've been working some on an improvement to this run since I cancelled my previous run. I'm on stage 44 now, so I'm about 75% though. Today, I accidently stumbled upon an incomplete TAS of Moai Kun on Youtube by some spanish guy, and although slower on most stages, he did beat stage 6 37 frames than in my current WIP. I'm hesitant to redo this run again for these 37 frames (It would be the fourth time I redo this run from scratch, and the game isn't very edit-friendly) unless more improvements are found. So the reason I'm posting here now is to ask if anyone can spot any more improvements to my current WIP. If they add up to enough time, I'll probably redo the run (again...). Here's the link to the Youtube run: http://www.youtube.com/watch?v=s5WEch4DtnA Here's the .fcm for my latest WIP. So far ~50 seconds ahead of my submitted run. Some new tricks are used such as abusing in-game timers by pausing the game, and also more abuse of collision detection. Well, let me know what you think and if you can find any potential improvements, and feel free to ask questions. :) I suggest you watch the run with Memory Watch open and add address 003C: This is the address for what stage I'm currently on, and it will make it a lot easier for you to refer to a specific stage if you have any questions.
Skilled player (1150)
Joined: 9/15/2006
Posts: 165
Location: China
Sorry I can't help you. How do you know his run is 37 frames faster in stage 6? It's just a video, I can't identify it's faster or slower, unless you have the fcm file. I think it's not worth redoing. Anyway, I'd like to vote yes on your new submission (redo or not). It's a big improvement and quite interesting.
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
zggzdydp wrote:
Sorry I can't help you. How do you know his run is 37 frames faster in stage 6? It's just a video, I can't identify it's faster or slower, unless you have the fcm file. I think it's not worth redoing. Anyway, I'd like to vote yes on your new submission (redo or not). It's a big improvement and quite interesting.
Oh, right, I didn't mention that. What I did was that I pushed the block left instead of right, as he does in his video, and compared how much faster that was, when optimized. Thanks for the pre-yes vote. ;) EDIT: Well, unless told otherwise, I'm continuing the movie from stage 44. Perhaps I'll redo the run sometime in the future, but as it is now, I don't really feel like redoing the whole run for a mere 37 frames.
Joined: 6/30/2008
Posts: 9
Randil,I had ever seen your movie of Moai Kun(摩艾君).I want to ask your a question:How can you through walls so freely and quickly.
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
dlzm wrote:
Randil,I had ever seen your movie of Moai Kun(摩艾君).I want to ask your a question:How can you through walls so freely and quickly.
Let's say I want to pass through a wall that is to the right. What I do is that I jump right, and then turn around in mid-air, so I'm facing left, but still moving to the right. By doing this, the game check if you're hitting something, so instead of bumping in to the wall, I move through it. Basically, this is the core of the trick, so it's not very hard to pull off in a TAS. You just have to have the right distance to the wall and turn around when in air. It's even possible to pull off on console after only a few tries. :)