Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
Thanks, hanzou. I have made a TAS in 5:08 using the same conditions as hanzou did (emulator in emulator): http://dehacked.2y.net/microstorage.php/info/5640/goombapokegreen.vbm AVI: http://www.savefile.com/files/738076 The Goomba emulator is of low quality and extra lag is introduced. Even in text, game lags unless I press ABAB... It is possible to go directly to the Hall of Fame (in a glitch room) without going through Lance and Rival rooms first.
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Without knowing anything about what's up, I'm guessing it's due to incorrect emulation of Echo Ram. I've already proposed a fix in the sticky topic.
Player (20)
Joined: 10/14/2005
Posts: 317
Sounds promising. You mentioned you can't build the rerecording version on your system, but it sounds like you've built a non-rerecording version. If you have a binary that runs on Linux or Windows, could you provide it to us? After all, the Pokemon bug isn't hard to test without rerecording. In addition to the Super Mario Land 2 problems, this could provide further motivation for fixing the Echo RAM bugs in vba-rerecording ASAP. edit: Using the fixed (non-rerecording) emulator that was later posted in the VBA thread, I successfully executed the dokokashira door glitch and beat the game in a few minutes. Dwedit wins the internet.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
hanzou wrote:
Using the fixed (non-rerecording) emulator that was later posted in the VBA thread, I successfully executed the dokokashira door glitch and beat the game in a few minutes. Dwedit wins the internet.
Great. Now make it a real tas :)
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 3/7/2006
Posts: 720
Location: UK
Awesome, v20 replicates the glitch perfectly. I'll get right on this.
Voted NO for NO reason
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
cstrakm has made a run with this glitch (only flv is available, hanzou mirrored it)
I am usually available on Discord server or Twitter.
Player (20)
Joined: 10/14/2005
Posts: 317
Looks good. I had forgotten there is already a potion in the PC. I'm glad this shortcut saves several seconds and gets the run under 5:00. For a submission-quality run, here are two shortcomings I spotted in cstrakm's demo: - He takes four critical hits to beat the rival, whereas Chamale has pointed out (and primo has demonstrated in his WIP) that this can be done with two regular and two critical hits. - Some better luck manipulation could probably get the random battle to happen on the first patch of grass. By the way, if anyone has trouble watching directly off nicopon.jp, I recommend downloading the FLV directly (edit: link updated) then using Wimpy FLV player. Good luck executing this TAS, LagDotCom!