Post subject: Parallelized TAS Input
Former player
Joined: 6/2/2006
Posts: 63
The other day I was thinking about bi-game tases, and I started thinking about the possibility of instead of running multiple games with one input, you ran every level of a game with the same input. For example, if you had one input sequence that could be applied to the minimum 8 stages of Mario, or if you could find one input sequence that could beat all robot master stages of Mega Man, you could copy paste it a If you wanted to make a bot beat a game, it would be as “simple” as
while(1)
 {input sequence}
Kinda like the ultimate the Konami code, you would just key in some button sequence enough times and eventually you win. I know it is not very likely that one of these movies would ever be made, and even if one was made, it would probably look very bad. Also it would also be very hard/impossible for the viewer to notice the repeating input, but then again there are people out there that have the ability to run 4 Mega Man games at the same time, so I figured I’d throw the idea out there.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Well you can just make a savestate at the beginning of each level and then load up however many copies of FCEU you need, although it can get extremely tedious to make as the number of levels increase, and even more painful to the viewer.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Former player
Joined: 6/2/2006
Posts: 63
absolutely, it would most likely be a horrible movie and ugly to watch. but the concept of it interests me, planning your current actions based on what they will do in the future and all