Post subject: Youkai Buster - Ruka No Daibouken
Joined: 11/12/2006
Posts: 19
This is a neat, unusual platformer about a girl and a disembodied demon head that sucks onto walls and spits watermelons at enemies. Uh, yeah...I said it was unusual. It does have some nice, fast-paced gameplay, though, and I think it may be good for a TAS. I made a short test run, though unfortunately it desyncs at the first boss. One interesting thing about the game is that if you suck onto the ceiling and jump on the next frame, it sends you flying in the opposite direction from where you are facing. It's usually faster to just run, but it may be possible to exploit this, as it's much faster than waiting for Ruka's feet to swing all the way out to get the speed boost otherwise. I'm not good at all with the technical stuff, so I don't know if there are any glitches. Level 1 Demo (SNES9x 1.51) http://dehacked.2y.net/microstorage.php/info/1973700830/Youkai%20Buster%20-%20Ruka%20no%20Daibouken%20%28J%29.smv
Joined: 4/12/2007
Posts: 78
Location: Atlanta, GA
I looked over the WIP in frame advance, and some parts looked impressive, while others, mostly when it came to sucking, were a bit sloppy. You should really try to find the best button sequence when wall jumping. I saw that you could have hit B at least a frame sooner on each wall jump. You should hold B the entire time with one frame of rest I believe 1 frame after you hit Y, which you should be pressed for one frame. Check me on that though.. For dealing with enemies, you did very well. I still don't see how you avoided that one watermelon dropper that passed through your head...
Joined: 11/12/2006
Posts: 19
Oh yeah, I know this was sloppy, it was just a quick runthrough. I played all the way through the game yesterday and I think it could be pretty entertaining. There is a water level, but it's toward the end, so it'd probably be tolerable. I've never actually made a full run through a game before, so there are still a bunch of things I need to learn how to do well.
Joined: 4/12/2007
Posts: 78
Location: Atlanta, GA
How long do you expect the run to take? And what does the power do anyway?
Joined: 11/12/2006
Posts: 19
Ya know, I still haven't figured out what the power is good for yet :) I guess it might have to do with how much damage it causes when you spit objects. I should figure out how to determine things like that. There are seven stages, though stages 5 and 7 are mostly taken up by boss encounters. I'd estimate about 15 minutes for the full run. Edit: here is a revised version of the first part of the first stage. I decided to do it in Hard mode, which adds in some new enemies.
Joined: 11/12/2006
Posts: 19
Toma wrote:
Ya know, I still haven't figured out what the power is good for yet :) I guess it might have to do with how much damage it causes when you spit objects. I should figure out how to determine things like that. There are seven stages, though stages 5 and 7 are mostly taken up by boss encounters. I'd estimate about 15 minutes for the full run. Edit: here is a revised version of the first part of the first stage. I decided to do it in Hard mode, which adds in some new enemies.
Edit again: http://dehacked.2y.net/microstorage.php/info/1511255734/Youkai%20Buster%20-%20Stage%201.smv This time I did it in SNES9x 1.43v10, because of the continuous desyncing and inability to splice videos in 1.51. The splicing messed with the rerecord count, as I'm pretty sure I did more than 13 :) About the wall jump thing, it takes at least two frames of holding Y before you're able to wall jump again. The reason I jumped over to the other wall in 1-1 this time is that it seems to take less frames when you're doing it on a right wall than on the left.