Post subject: Possibly Impossible - The Music Video TAS run
Joined: 3/17/2005
Posts: 67
Apologies if this idea has already been suggested, I haven't read or posted here in a long time. But I was watching a TAS recently with the sound off and MP3s playing, and the idea struck me as interesting. We've all seen it before in TASes, the player ducking/jumping/shooting to the music while waiting for the score to count up, etc. It's funny, sometimes ingenious, why not take it two steps further? The goal: To make a TAS run that, while not necessarily aiming for the fastest run, attempts to make a fast run while maximizing music-related synchronization and amusement. The rules: 1. The player will play through an entire game start to finish, attempting the above goals. As an entry, they will submit the FCM/SMV/whatever, and a video of the run with the music they have chosen overlaid (either fully replacing the game's normal music/sound effects or not, whatever they feel like doing.) The video will not be edited or cut in any way, the music will simply be laid over top of it. 2. The run's video will be whole, and so will the music - partial songs are not allowed. Multiple songs are obviously allowed for long runs. 3. There may be any amount of whitespace before or after a song, they can be positioned anywhere along the timeline of the video. But they must, as stated before, remain whole. Extra points: Manipulating non-player-controlled sprites into matching the music. As little music whitespace as possible, and/or timing the position of the whitespace perfectly (i.e. one song per stage with the whitespace over the score counting up or something similarly clever.) Clever music choice - lyrics matching up with what is currently on screen as they are spoken, song choice being appropriate for the game being played, etc. Player-controlled sprites matching up with music in ways that are not simply "jumping on the beat". i.e. Falling in a curve that seems like it illustrates a particular crescendo, blowing something up on an orchestra hit, etc. - Any other ideas? Anyone insane enough to attempt this? Am I crazy for suggesting it?
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
I actually did this with the Rygar "Fastest Time" TAS. The ending of the music as well as the beginning went very well with the game. Epic Ending = Epic Guitar Solo You know what the best strategy for doing this? You should look at how long the actual gameplay of the movie is compare to an actual song length. That is why I want to try my run with A Boy and His Blob (since it is a short TAS) to Loverboys "Working for the Weekend"
Change my sig. again, and I will murder your pet fish.
Joined: 3/17/2005
Posts: 67
I would imagine that it would end up being much more impressive if you made the run to the music, instead of choosing the music for a speedrun already made. (Thus the point of the challenge.) Doing it with an already made speedrun would be kind of like trying to find the parts of the Wizard of Oz that sync up with Pink Floyd.
Joined: 10/3/2005
Posts: 1332
I recorded a battle in river city ransom last year that was in sync with the counting robots in Cornelius' "Count 5 or 6". Alex and Ryan, armed with trashcans, rhythmically bashing Thor's head in. It's very hard to get the timing right AND prevent Thor from escaping stun-lock. Edit: I should point out that it only took about 12 count before Thor ran out of stamina and ruined the timing. Dammit. Now I want to try it again, just to see it work. See, it's a 3 minute song, and RCR probably has enough variety in the fighting to keep such an idea interesting for the duration. I think fighting Mojo without weapons might work better...
Chamale
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Joined: 10/20/2006
Posts: 1352
Location: Canada
suraimu wrote:
...kind of like trying to find the parts of the Wizard of Oz that sync up with Pink Floyd.
Actually, I think a good run could be made set to Pink Floyd's Dark Side of the Moon. It synchs pretty well with The Wizard of Oz, Harry Potter 4, Bedazzled, Godzilla, etc. It has some weird property that makes it synch well with almost anything. Anyone have any ideas for what game to do to set to this album? Also, remember that TASvideos "trailer", God Playing? Maybe some of those songs could work. But I still think the Pink Floyd thing is best.
Joined: 3/17/2005
Posts: 67
Chamale wrote:
It has some weird property that makes it synch well with almost anything.
That property is gained from the weed smoked before listening to Pink Floyd. :)
Chamale
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Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
No, seriously, it synchs well with many movies.
Chamale
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Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Bringing this quite a bit after the last post, my Terminator 3 run has one part which involves spending 3 minutes locked in a room. It doesn't matter what you do while in the room - even dying until you have 1 life left will get you out equally fast. So I plan to synchronize that part to a song. I don't have a particular song in mind yet - preferably it should be free, so as to be non-copyright-infringing. I presume I would just say when to start playing the song, then the published movie would have the song overlaid. Any song suggestions?
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I would choose to not finish the game, just make a music video clip, but it's hard to choose which game and what music.
Joined: 6/14/2004
Posts: 646
This is where I make a snarky comment mentioning Rhythm Heaven.
I like my "thank you"s in monetary form.
Chamale
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Joined: 10/20/2006
Posts: 1352
Location: Canada
On second thought, it kind of grants an unfair advantage in the entertainment category. So nvm.
nesrocks
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Posts: 4096
Location: Rio, Brazil
NrgSpoon wrote:
This is where I make a snarky comment mentioning Rhythm Heaven.
Oh has it received an english version? Do you want me to finish my TAS?
Former player
Joined: 7/6/2004
Posts: 155
While not exactly what asked for, this video goes along similar lines: http://www.youtube.com/watch?v=Xz0PaPpmGa8 It is the "self-playing Mario", but set to coincide with the song.