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Joined: 9/5/2007
Posts: 36
Location: Houston, TX
ah yes, sorry, the character is Sonic, and the run will obtain all emeralds. I prefer to use Sonic for this TAS because there are several glitches that can be achieved through the use of light dash (going through objects, and sometimes level wrapping), aside from that, he is my favorite character D: and shadow's running animation doesn't look too good if you ask me >_< I wonder if that can be fixed?
Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
ah yes, sorry, the character is Sonic, and the run will obtain all emeralds. I prefer to use Sonic for this TAS because there are several glitches that can be achieved through the use of light dash (going through objects, and sometimes level wrapping), aside from that, he is my favorite character D: and shadow's running animation doesn't look too good if you ask me >_< I wonder if that can be fixed?
That is fine, also, you are aware that when your recording starts, you should have no SRM file for this hack in the GENS folder, correct? (aka fresh settings) While we're admitting them. My own WIP. Re-working Mighty, Learned some new tricks and improved times. Clears Sunset hill Zone. Old New 0'40'06 0'36'69 0'32'16 0'29'31 0'31'81 0'31'61 In-Game faster; 6'32 I've just viewed over your recording, and no offense but you need to sit down and route-plan some before continuing your WIP, you need to sit down, plan your route, then begin again. Your only time in that current recording that is faster than my "Mighty" one, is Act 3. You also seem to have a excessive amount of light-dashing, it limits your speed.
A whisper in the wind~~
Joined: 9/5/2007
Posts: 36
Location: Houston, TX
DDRKhat wrote:
FanoTheNoob wrote:
ah yes, sorry, the character is Sonic, and the run will obtain all emeralds. I prefer to use Sonic for this TAS because there are several glitches that can be achieved through the use of light dash (going through objects, and sometimes level wrapping), aside from that, he is my favorite character D: and shadow's running animation doesn't look too good if you ask me >_< I wonder if that can be fixed?
That is fine, also, you are aware that when your recording starts, you should have no SRM file for this hack in the GENS folder, correct? (aka fresh settings) While we're admitting them. My own WIP. Re-working Mighty, Learned some new tricks and improved times. Clears Sunset hill Zone. Old New 0'40'06 0'36'69 0'32'16 0'29'31 0'31'81 0'31'61 In-Game faster; 6'32
hmm when I started recording I had my settings like this: Camera: Extended Super Sonic Music: off I thought this is what everyone agreed to in the other thread? if not stop me now before I finish a run with the wrong settings =X
Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
DDRKhat wrote:
FanoTheNoob wrote:
ah yes, sorry, the character is Sonic, and the run will obtain all emeralds. I prefer to use Sonic for this TAS because there are several glitches that can be achieved through the use of light dash (going through objects, and sometimes level wrapping), aside from that, he is my favorite character D: and shadow's running animation doesn't look too good if you ask me >_< I wonder if that can be fixed?
That is fine, also, you are aware that when your recording starts, you should have no SRM file for this hack in the GENS folder, correct? (aka fresh settings) While we're admitting them. My own WIP. Re-working Mighty, Learned some new tricks and improved times. Clears Sunset hill Zone. Old New 0'40'06 0'36'69 0'32'16 0'29'31 0'31'81 0'31'61 In-Game faster; 6'32
hmm when I started recording I had my settings like this: Camera: Extended Super Sonic Music: off I thought this is what everyone agreed to in the other thread? if not stop me now before I finish a run with the wrong settings =X
If you read the first post in this topic, m'afraid it states it quite clearly.
DDRKhat wrote:
It is requested that new recorders of this hack start their recording from a blank SRM file and adjust the preferences in the recording.
A whisper in the wind~~
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Upthorn wonderfully describes my feelings towards this topic.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Player (36)
Joined: 9/9/2006
Posts: 388
Recording complete. Updated first post as it beats the previous record.
Times wrote:
---Old----New---Difference 0'40'06 0'36'69 (- 0'03'37) 0'32'16 0'29'31 (- 0'02'85) 0'31'81 0'31'61 (- 0'00'20) 1'32'69 1'31'80 (- 0'00'89) 1'56'15 1'17'08 (- 0'39'07) 0'50'25 0'41'45 (- 0'08'80) 0'59'00 0'51'45 (- 0'07'55) 1'00'25 0'42'74 (- 0'17'51) 0'46'06 0'41'56 (- 0'04'50) 1'53'79 1'38'46 (- 0'15'33) 1'27'66 1'12'50 (- 0'16'16) 1'48'16 1'23'71 (- 0'14'90) 0'54'31 0'42'30 (- 0'11'99) 1'03'84 0'55'79 (- 0'08'05) 0'46'41 0'38'34 (- 0'08'07) 0'52'21 0'45'75 (- 0'06'46) 0'42'96 0'36'01 (- 0'06'95) 1'03'19 0'55'39 (- 0'07'80) 1'18'96 1'17'44 (- 0'01'52) (ingame times) (- 3'01'97)
A whisper in the wind~~
Player (36)
Joined: 9/9/2006
Posts: 388
Seeing as the two topics were merged.. thanks to my browsers cache, I managed to recover vital information that was posted and lost from the old topic. The first post in this topic has been amended accordingly.
A whisper in the wind~~
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Instead of those "Known Tricks", how about linking to this page
Player (36)
Joined: 9/9/2006
Posts: 388
P.JBoy wrote:
Instead of those "Known Tricks", how about linking to this page
Because that part will be for glitches etc that are still being discovered. Once a suitable amount of information on how to perform said glitch/trick, it will get put under the category.
A whisper in the wind~~
Joined: 9/5/2007
Posts: 36
Location: Houston, TX
I'm just about ready to slice my own throat here >_< three times I've started this run, ALL desynced, wanna know why? because for some reason, when I load my save state, I'm recording with the settings on "normal" camera, this shit happened 3 times today and either I'm fucking stupid or this game is playing tricks with me >__<)
Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
I'm just about ready to slice my own throat here >_< three times I've started this run, ALL desynced, wanna know why? because for some reason, when I load my save state, I'm recording with the settings on "normal" camera, this shit happened 3 times today and either I'm fucking stupid or this game is playing tricks with me >__<)
You have to remember, once you play you're recording again, the settings are kept. So if you're going to play you're recording from the start again, you will have to keep deleting the SRM file.
A whisper in the wind~~
Joined: 9/5/2007
Posts: 36
Location: Houston, TX
in all honestly I think that the old way of saying "to watch this movie, download this SRM file first" instead of "everytime you wanna watch this movie you gotta delete your SRM" see the first one is a one time thing, download the SRM, stick it in your folder, forget about it (since I doubt anyone actually prefers to play with normal camera and Super Sonic Music On) I don't know, it just makes more sense to me >_<, and I've already had 2 more desyncs (I delete my SRM before watching my movie, and then I realize that I had been recording with the camera set to Normal, the Movie changes it to Extended, thus desync >_>)
Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
in all honestly I think that the old way of saying "to watch this movie, download this SRM file first" instead of "everytime you wanna watch this movie you gotta delete your SRM" see the first one is a one time thing, download the SRM, stick it in your folder, forget about it (since I doubt anyone actually prefers to play with normal camera and Super Sonic Music On) I don't know, it just makes more sense to me >_<, and I've already had 2 more desyncs (I delete my SRM before watching my movie, and then I realize that I had been recording with the camera set to Normal, the Movie changes it to Extended, thus desync >_>)
If you want tell me what settings you want I'll give you a recording with them set and then you can start recording from there. There was alot of complaints when I had to get people to download an SRM file. Viewers find it easier to delete/backup a file then set the recording to play, rather than fiddling around. Here is the routine I had to do a few times when I lost my place or saved in a mistake; Close rom, delete SRM, re-open rom, play recording.
A whisper in the wind~~
Joined: 9/5/2007
Posts: 36
Location: Houston, TX
After a VERY busy week, I was finally able to continue work on my WIP because of the desync problems I had earlier, I had to start over, my times have improved a lot, however. I've only cleared Sunset Hill as of right now, I will continue to work on the rest of the levels later today. Click Character: Sonic Emeralds: Yes Delete your *.srm before playing. EDIT: First try on Dark Fortress Act 1 = ~1:07, will post when I finish the zone.
Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
After a VERY busy week, I was finally able to continue work on my WIP because of the desync problems I had earlier, I had to start over, my times have improved a lot, however. I've only cleared Sunset Hill as of right now, I will continue to work on the rest of the levels later today. Click Character: Sonic Emeralds: Yes Delete your *.srm before playing. EDIT: First try on Dark Fortress Act 1 = ~1:07, will post when I finish the zone.
Done nicely, however, your ejection on Act 3 could've been handled better, if you land on the edge, hold right for 1 frame then hold Left, you will eject yourself into the S-Loop, saves you around 13 frames, it's how Upthorn performed it.
A whisper in the wind~~
Joined: 9/5/2007
Posts: 36
Location: Houston, TX
Dark Fortress Act 2 = ~1:03, found a nice zip in the beginning, if I'm not done with Act 3 today then I'll definitely have it tomorrow, and I'll post it.
DDRKhat wrote:
Done nicely, however, your ejection on Act 3 could've been handled better, if you land on the edge, hold right for 1 frame then hold Left, you will eject yourself into the S-Loop, saves you around 13 frames, it's how Upthorn performed it.
true, I missed that, right now I don't think it's worth it to go that far back in the movie to fix 13 frames (remember the hack isn't done yet D: btw I can't wait for v4.0 :D), however I'll keep this in mind if I ever feel like optimizing this run further. ---- EDIT: Dark Fortress done, notice the nice zip glitch (I guess that's what we call it when we go through walls? =X) at the beginning of Act 2, and somewhere in the middle of Act 3. Click.
Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
Dark Fortress Act 2 = ~1:03, found a nice zip in the beginning, if I'm not done with Act 3 today then I'll definitely have it tomorrow, and I'll post it.
DDRKhat wrote:
Done nicely, however, your ejection on Act 3 could've been handled better, if you land on the edge, hold right for 1 frame then hold Left, you will eject yourself into the S-Loop, saves you around 13 frames, it's how Upthorn performed it.
true, I missed that, right now I don't think it's worth it to go that far back in the movie to fix 13 frames (remember the hack isn't done yet D: btw I can't wait for v4.0 :D), however I'll keep this in mind if I ever feel like optimizing this run further. ---- EDIT: Dark Fortress done, notice the nice zip glitch (I guess that's what we call it when we go through walls? =X) at the beginning of Act 2, and somewhere in the middle of Act 3. Click.
Nicely performed, Most definitely interesting, I might try put that into my Mighty run, could well be worth it.
A whisper in the wind~~
Player (36)
Joined: 9/9/2006
Posts: 388
A hex-edited SRM file has been posted in the first post. This is for any people who wish to do recordings. The SRM has been modified so it is a blank un-configured one, simply set it to read-only so Gens does not save any settings while you're recording, this should help solve desync issues people may have had.
A whisper in the wind~~
Joined: 8/27/2006
Posts: 883
Wow that's how to post in the wrong post :P
Joined: 9/5/2007
Posts: 36
Location: Houston, TX
City Outskirts Act 1 = ~46 secs Act 2 = ~38 secs progress is pretty slow, I'm aiming to finish the run first and fix errors later.
Joined: 9/5/2007
Posts: 36
Location: Houston, TX
City Outskirts Act 3= ~32 secs Click.
Joined: 9/5/2007
Posts: 36
Location: Houston, TX
So, after a long break, I decided to get up off my ass and finish this movie, Misty Maze is finally done. Click. Act 1 isn't too impressive, but I think acts 2 and 3 came out really nice.
Joined: 5/17/2007
Posts: 393
Location: Sweden
Wow, thats alot better then the last tas I saw on Misty Maze.
"No love for the game gear"
Player (36)
Joined: 9/9/2006
Posts: 388
Well truth be told my own run with Sonic was pretty shoddy, it was more of an experiment to get some general interest which has happened. I've been working on another TAS with Mighty which is going fairly well so far.
A whisper in the wind~~
Player (36)
Joined: 9/9/2006
Posts: 388
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