Post subject: Hikaru no Go 1/2
Ren
Joined: 12/20/2005
Posts: 46
Just poking for a response: Would there be interest in seeing a speedrun of the GBA Hikaru no Go games? The players seem to be deterministic, so one question would be whether to aim for interesting games or just speed (which will be horribly slow anyway, as even the weakest players might think for 10-20 seconds per move. Still, if you cut away 'think time', an avi might be watchable). Word of warning, though: The players in this game (even the Meijin, who is sort of a final boss) are weak(capping at about 14 kyu). The games should *not* by any means be played for improving your game. Still, if someone figures out how to play Fujiwara no Sai in the game, it might be interesting enough to try. Also interesting would be to map out the different "special effects" each player has, even to the point where you see the special effect (when they think they have a superb move to foil your plan) and at the next move they go 'oh noes i die'. Would need to figure out how to get your rank up the fastest and if there's any way to speed up the text/thinking process.