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Post subject: Super Mario World Kaizo: sadistic SMW hack on youtube
Joined: 11/14/2005
Posts: 17
I found something that you might find amusing: non-tool-assisted videos of a skilled player playing Super Mario World Kaizo, also known as "A--hole Mario," a rather sadistic hack of Super Mario world. I also found ROMs of these hacks, but no patches; if I can figure out how to extract the patches from the pre-patched ROMs I could upload them in case any of you want to try it. It would make for an amusing TAS demo, methinks. WARNING: These videos give away the solutions to these levels. Super Mario World Kaizo Hack 1: Super Mario World Kaizo Stage 1: http://www.youtube.com/watch?v=r86NLwCYXfk Super Mario World Kaizo Stage 2: http://www.youtube.com/watch?v=Y5G55ESUsC4 Super Mario World Kaizo Stage 3: http://www.youtube.com/watch?v=y3RByQWpMHE Super Mario World Kaizo Stage 4: http://www.youtube.com/watch?v=93-nUo0mmmc Super Mario World Kaizo Stage 5: http://www.youtube.com/watch?v=XM2N7j_iaU8 Super Mario World Kaizo Stage 6: http://www.youtube.com/watch?v=ub50U5NGG8c Super Mario World Kaizo Stage 7: http://www.youtube.com/watch?v=ivTgBHkRCU4 Super Mario World Kaizo Stage 8: http://www.youtube.com/watch?v=qpJr2sJmFOY Super Mario World Kaizo Stage 9: http://www.youtube.com/watch?v=6v-YWVkN01E Super Mario World Kaizo Stage 10: http://www.youtube.com/watch?v=IIs66w32NpE Super Mario World Kaizo Stage 11: http://www.youtube.com/watch?v=56LfMCXDGw4 Super Mario World Kaizo Stage 12: http://www.youtube.com/watch?v=JI6Z2Ok27vY Super Mario World Kaizo Stage 13: http://www.youtube.com/watch?v=7tDbJ9rJcAM Super Mario World Kaizo Hack 2: Super Mario World Kaizo 2 Stage 1: http://www.youtube.com/watch?v=eaOjfsthY6Q Super Mario World Kaizo 2 Stage 2: http://www.youtube.com/watch?v=RUcyGmhhu9w Super Mario World Kaizo 2 Stage 3: http://www.youtube.com/watch?v=wHXpp2a0kyQ Super Mario World Kaizo 2 Stage 4: http://www.youtube.com/watch?v=OpEUbxTKd2E Super Mario World Kaizo 2 Stage 5: http://www.youtube.com/watch?v=j_d3EntmeiI Super Mario World Kaizo 2 Stage 6: http://www.youtube.com/watch?v=OO9H-7Svh1U Super Mario World Kaizo 2 Stage 7: http://www.youtube.com/watch?v=gR4dcDZP4uA Super Mario World Kaizo 2 Stage 8: http://www.youtube.com/watch?v=6lQjZX-XT-0 Super Mario World Kaizo 2 Stage 9: http://www.youtube.com/watch?v=4ot5h9oO1fs Super Mario World Kaizo 2 Stage 10 Part 1: http://www.youtube.com/watch?v=_CIPaEOxpwY Super Mario World Kaizo 2 Stage 10 Part 2: http://www.youtube.com/watch?v=G-oXFDkDGZg
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Found the patch, for the first set at least, i don't know about the second set...i couldn't get past the bullet bills. But the link is good and the patch works. http://pokoweb.com/pds/434451/kaizomario
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
The problem with these videos is that it always boils down to a long series of failures. Yes, it was funny to see you die from method x once. No, it isn't funny to see you die from method x thirty times over before you get past it just to reach death method y. I can only watch these for a few minutes before I give up out of frustration as a viewer. "JUST DO IT ALREADY, ARG!"
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Post subject: Re: Super Mario World Kaizo: sadistic SMW hack on youtube
Editor, Active player (297)
Joined: 3/8/2004
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Location: Arzareth
Nice intro: "Not again!? That bitch got snatched."
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
Zurreco wrote:
The problem with these videos is that it always boils down to a long series of failures. Yes, it was funny to see you die from method x once. No, it isn't funny to see you die from method x thirty times over before you get past it just to reach death method y. I can only watch these for a few minutes before I give up out of frustration as a viewer. "JUST DO IT ALREADY, ARG!"
actually this particular video series is pretty good about only showing unique methods. If the player dies in the same way twice, the second time it skips the lead up and goes straight to the death. It also tends, after death, to restart at the current problem spot, not forcing you to rewatch the whole level over and over to get the full solution.
How fleeting are all human passions compared with the massive continuity of ducks.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
upthorn wrote:
actually this particular video series is pretty good about only showing unique methods. If the player dies in the same way twice, the second time it skips the lead up and goes straight to the death. It also tends, after death, to restart at the current problem spot, not forcing you to rewatch the whole level over and over to get the full solution.
I made my post after watching the first three videos. While I agree that this was better than other videos I've seen, this was still too repetitive and aggravating for my tastes.
hi nitrodon streamline: cyn-chine
Former player
Joined: 6/15/2005
Posts: 1711
I did a TAS of the first level for fun, and it was all neat and everything but somehow it didn't get saved. Now I'm sad. Something is weird with my emulator or with the rom.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 11/26/2005
Posts: 285
Actually, http://fromearth.net/LetsPlay/Kaizo/ This one has narration in it as well. With curse words.
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Joined: 2/28/2006
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Hmm... couldn't you easily create IPS patches with Lunar IPS or SNESTool?
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
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Joined: 7/23/2006
Posts: 389
Location: Washington
pirate_sephiroth wrote:
Hmm... couldn't you easily create IPS patches with Lunar IPS or SNESTool?
I linked the IPS for this in my first reply...
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
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For the lazy people, HERE ARE THE IPS PATCHES (BOTH OF THEM) (uploaded again... apparently there was something bogus about the second file)
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Chamale
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Player (187)
Joined: 10/20/2006
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Location: Canada
I definitely saw a TAS of this somewhere on TASvideos, but I don't recall where. I remember that it was on Youtube, and the screen was almost covered with Japanese subtitles.
Former player
Joined: 6/15/2005
Posts: 1711
Here's one I found of the first level. I believe the one I made was 53 time units faster :) Edit: Apparently I remembered wrong.
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
world 1 tas world 2 tas special world tas they're not really speedruns as much as they're tool-assisted walkthroughs. still an interesting watch, though.
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Editor, Active player (476)
Joined: 5/23/2006
Posts: 361
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Watching that "TAS walkthrough", it seems to me that a lot of the difficult parts become easier if you attempt to get through them without hesitation. Examples are jumping over the plants before the chuck starts throwing baseballs (at the end of level 1 or 3?), or jumping over the spikes before the boos start swooping down (in the ghost house). I also find it amusing that the creator of the hack decided to use the "fast autoscroll" command in one level. Just so everybody knows, once the screen scrolls fast enough, it's impossible for Mario to keep ahead of the screen, and he gets forced to the left side. Eventually, the screen scrolls so fast that Mario is "crushed" into the left side and dies (unless you're in a water level, but that's a different story...).
Banned User
Joined: 12/23/2004
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Chef Stef wrote:
I also find it amusing that the creator of the hack decided to use the "fast autoscroll" command in one level. Just so everybody knows, once the screen scrolls fast enough, it's impossible for Mario to keep ahead of the screen, and he gets forced to the left side. Eventually, the screen scrolls so fast that Mario is "crushed" into the left side and dies (unless you're in a water level, but that's a different story...).
Weird, he never died for me. That is, until the end of the level, where he suddenly dies... even trying to prevent it using a goal post/whatever won't help. Though, what's different about water levels?
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Joined: 3/25/2004
Posts: 459
Arguably I could see how making the hack, TASing the hack, and watching a video of someone beating the hack, could be enjoyable. But why oh God why would someone actually try to play it? It's torture. You might say bragging rights, or whatever. I know if I spent 100 tries beating a level I might get lucky and do it. I'll pass, though.
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Joined: 5/23/2006
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Xkeeper wrote:
Weird, he never died for me. That is, until the end of the level, where he suddenly dies... even trying to prevent it using a goal post/whatever won't help. Though, what's different about water levels?
Well, I seem to remember differently, but I just checked, and you're right... Back when my friend was making Super Challenge World, we were experimenting with fast autoscroll. I think we put a wall behind Mario and set it to move with the screen, and naturally Mario would be crushed into the wall after awhile. The difference with a water level was that Mario wouldn't be crushed into the wall because of the nature of water levels... that's probably where my confusion started. The reason a water level is preferable is because Mario can actually move up and down instead of being forced to the floor at all times. On the subject of fast-autoscrolling, Whomp's Castle in Super Challenge World featured an underwater autoscroller, if anybody remembers that.
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I'm not the brightest cookie in the jar, but I managed to find the smv I thought I lost. So for some extra fun, here's the first level done reasonably optimal. It's 53 time units long, compared to the tool-assisted walkthrough which is 72. Click me.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
Fabian wrote:
Click me.
That was very cool and even more entertaining than the previous movies. I'd love to see a full movie of this sick game.
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spockybiemmichab wrote:
That was very cool and even more entertaining than the previous movies. I'd love to see a full movie of this sick game.
Seconded. It's A LOT BETTER than Super Demo World. Ididn't play those games too much, but Kaizo Mario World 2 seems to be a little better...
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Editor, Expert player (2081)
Joined: 6/15/2005
Posts: 3284
spockybiemmichab wrote:
That was very cool and even more entertaining than the previous movies. I'd love to see a full movie of this sick game.
pirate_sephiroth wrote:
It's A LOT BETTER than Super Demo World.
Although I like looking at players struggle with a hack, this hack by nature lacks professionalism, just like 99.9% of hacks out there. True, a Kaizo Mario World speedrun or TAS is more entertaining than a Super Demo World TAS (partly because of extreme real-play difficulty as well as no cape Mario), but Super Demo World is by far better as a game. This hack is like Air (SMB1), but in a more twisted way. Edit: Did anyone notice the "grading scheme" at the end of each video series? (the one with the player dying a lot) Kaizo 1 video : Kaizo 2 video: I know it's a joke, but still... :X I'm surprised that the player managed as few as about 1000 deaths for each.
Player (168)
Joined: 4/27/2006
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Are there any videos of this which aren't just a constant montage of getting killed? I want to see a level beaten, not just getting killed. I feel insulted, like I'm too dumb to understand the hack is ridiculously difficult, the author of these vids needs to shove it into my brain by showing ten minutes of getting killed with fifteen seconds of random play here and there.] EDIT: Nevermind, didn't see mushroom's post earlier in the topic.
Former player
Joined: 6/15/2005
Posts: 1711
Fabian wrote:
I'm not the brightest cookie in the jar, but I managed to find the smv I thought I lost. So for some extra fun, here's the first level done reasonably optimal. It's 53 time units long, compared to the tool-assisted walkthrough which is 72. Click me.
I was bored again so I did another level. Click me.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
I hope you'll get bored again for...hmm...let's say until it's finished. ;) @FractalFusion I don't think this game is great. I don't even understand why anyone would create such an almost impossible game. But I enjoy a well-executed TAS of it.
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