May I ask if is worth to improve this WIP to his limits, and complete the TAS.
I didn't had any response, so I will like to receive some opinions, about the WIP. (The second one, that includes morphs).
I'm just asking if I should keep doing this project.
These are points why this run worths to be completed.
*There is none previous run of this game.
*This game has an ending and several levels, so you can complete the game. (I mean this is not a
Pointless game
*The total lenght of the run is less than 5:15, so, is a short movie.
*The run itself will include some "entertaining" aspects, such as deaths (that doesn't affect because of glitches),passing trough objects without receiving damage) , Those double jumps (made by precisely taping at a certain part of a platform) and some other quick scenes when killing enemies trough the stage.
*The bosses fights are quick enough to be entertaining.
*The two animal morphs, relax the spectator of seeing the ninja over and over, and the second morph (the dragon one) completes the stage in the quickest way possible (saving lots of time) by passing over every object.
Well these are my reasons.
Here's some aspects that you may consider as the "cons" of the movie.
*
The game isn't a popular or well know game.
-
Well, yes... it is not, but, being my first run I'd picked a easy game. That (for me) is the best way to earn experience on TASIng. Anyway I believe that this game have some good things too.
*
The graphic enviorement is far from acceptable.
-
Err... It's not a colorfull game, but have in mind that the art style used in this game points to realistic backgrounds, and alien enemies.
And the NES having a 3 color per sprite pallete, doesn't allow to make them too much realistic either. Somehow yes, they can be better, but they're not as bad as they can be ;).
*
There're not too much dynamic movements, and the player get's killed if he takes any damage.
-U_U
Well this isn't kage you know :P, anyway I think that I made some good things on the run...But I'll give my best to improve this features on the final version ^_^.
And the fact of being killed, well yes... it forces me to avoid damage, but I managed to make the run without loosing time when avoiding or killing enemies.
*
There's Lag!
- ^o^
I glad to say that lag has been erradicated from further runs.
I'm waiting comments...
If you have any question, feel free to ask, this is what I'm looking for here ;)