1 2 3 4 5 6
15 16
Experienced player (545)
Joined: 5/12/2005
Posts: 707
hehe.. :) I made this trick again.. becouse i didn't find my oldmovie for that.. but this trick is "nice" to watch
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Small trick, for getting to the higher platform 1 frame faster. Movie (play it frame by frame to see what's happening) Don't know whether I'm using super arrow for that particular spot. With this small trick, using super arrow is 9 frames faster than going up without super arrow. (using super arrow without this trick would save 8 frames) Note that this isn't a general trick for climbing ladders. Edit: This and this movie show why this trick can be done virtually only at that particular spot. You can't jump up from the spot, since there is wall there. At that specific spot at the stoneman stage, there isn't. Also note that the the first movie from this edit gets you stuck in the wall, making megaman unable to leave. At the second movie, megaman can leave the wall.
Post subject: Lots of tests
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
I made a few test movies, 9 of them in total (none longer than 10 seconds). Since it would be a lot of work uploading, and downloading them all from DeHackEd's, I made a zip: Zip with 9 short tests I numbered the movies; description follows: #01: Searching for places to do the wall trick, this one seems quite suited, since you don't need to wait too long for taking damage. This movie keeps zipping, which shows another major flaw of the "through the wall"-trick... the screen scrolls a lot slower than megaman moves. Since zipping like the first movie is useless, I'll stop the zipping earlier: #02: Zipping at the same place as the first movie. I stop zipping before the screen scrolls too far. #03: Zipping one wall farther, you can still zip through the same amount of walls, before megaman gets too far ahead of the screen. #04: Zipping two walls farther than the first movie. This also makes it possible to zip through the wall. Just note there is no way to make the screen scroll the last bit, so you are able to climb an endless ladder, instead of getting to the next room. #05: Show the same way of zipping like the 4th movie, but with a small bug at the end. It makes you get stuck, without being able to continue playing. Zipping from one wall farther than this movie would cost way more time, because you can't get hit very fast, if you can get hit at all at the right frame. This is certainly no option. Having done those tests, it seems that the first wall or the second wall were suitable for doing the glitch. #06: This movie shows a test with the glitch at the second wall. It's not fully optimized, but it shows about how fast it will be (note that there is alot more lag at this movie, since it was not preset, and there are alot more bullets and enemies on screen). #07: This movie completes the room without the glitch, and unfortunately, it's about 100 frames faster :S. This one is not optimized aswell, so both movies 6 and 7 could be faster, but 100 frames is a significant difference, meaning the wall glitch can't be included here, unfortunately. ---------------------------------------------------------------------------------- Something else now... #08: Sliding faster here with the use of the super arrow, and with taking damage. Since megaman is far to the left, you can bug him out of the screen. Evidently, you are stuck at the end of this movie. #09: It's also possible not to get stuck, but you have to make the screen scroll more manually, which costs alot of time... Maybe taking damage, and using the lowest shaft can be included, not sure about that yet.
Active player (276)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/m5scroll.mpg useless However, for the reference
Active player (276)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/m5scrollre.mpg I find new tech. It might be useful. It is possible to do anywhere if there is a screen that can be scrolled below. (ex.) It is possible to use it even in a lot of other places. http://www.yuko2ch.net/rockman/m5scrollre2.mpg http://www.yuko2ch.net/rockman/m5scrollre3.mpg http://www.yuko2ch.net/rockman/m5scrollre4.mpg http://www.yuko2ch.net/rockman/m5scrollre5.mpg http://www.yuko2ch.net/rockman/m5scrollre6.mpg
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
finalfighter wrote:
http://www.yuko2ch.net/rockman/m5scrollre.mpg http://www.yuko2ch.net/rockman/m5scrollre2.mpg
Wow, that seems awesome indeed! Does it require a certain pixel position for the arrow, like Magnet Beam in Rockman 1?
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Really cool glitch FinalFighter!
Bisqwit wrote:
Does it require a certain pixel position for the arrow, like Magnet Beam in Rockman 1?
If you place a super arrow too high at the screen, you can't stand on it... Megaman will jump like crazy on it, making it completely useless (I already knew this). FinalFighter (somehow) got the idea that you are able to slide on the arrow on top of the screen if you slide from another arrow. Sliding on the arrow will get you to the room below :) This means that I'll have to redo the Mega Man 5 TAS, since using this will obviously complete the game faster. I am currently working on other stuff though, which will come first. I might post a few movies which show where it might save time: Here's one. Another one. A third And a fourth It's possible at every spot where you can go down, and no ceiling is present, so it can only be used a few times.
Active player (276)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
>Bisqwit The installation places are not severer than megaman1. >Baxter The "fourth" is very nice. You understand this tech very well.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I'm almost bummed because I think this is one of those tricks that will be faster but not look as cool. Ah well!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
finalfighter wrote:
The "fourth" is very nice.
Yes, this will be useful at the Chargeman level. One more movie: Last one.
Active player (276)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
>Baxtor This route is better. http://www.yuko2ch.net/rockman/m5scrollre8.mpg
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
finalfighter wrote:
This route is better.
Yeah, I already thought that was possible too... it was just a test. This might also be a good spot.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Like I announced, I'm redoing my Mega Man 5 run. My main project is currently the quadrun, but AngerFist and I are taking turns, so I'm already doing a little of this new run when it's AngerFists turn. Do note that 100% of my time will go to the quadrun when it's my turn, so the progress on this run is will likely not be very fast. I'm not sure yet, but I was thinking of posting a wip every time I complete a level, so I can get some feedback on it, without having to redo more than one level when something is wrong. I'll write it in a way in which I can just copypast it to my submission text, so I won't have to write such a long story when the actual run is complete. ================================= Starman (39 frames saved) Since I'm now using RAM adresses, which I didn't in my first version, I had a small advantage. Using the lag adress to reduce lag was probably the biggest help. Weapon loading adress was also usefull, aswell as the pixel, and subpixel positions. Having a complete run (in fceu) where I can constantly check how I'm doing is great. Level looks mostly the same as in the last version. Hopefully the Starman fight is liked stylewise :)
Joined: 12/22/2007
Posts: 5
Is this project still alive? This is my favorite game in the series and I love the published run, can't wait to see what you do with it this time.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
odin wrote:
Is this project still alive? This is my favorite game in the series and I love the published run, can't wait to see what you do with it this time.
Yes, I am almost done with the second level. I know that doesn´t seem like much considering I made the last post over a year ago, but I did a lot of other TASes in the meanwhile. Mega Man 5 is the TAS I´m currently working on, so the progress will go faster from now on. I´ll make a more detailed post when I´m done with the second level on how I´m doing, but thanks for showing interest.
Post subject: WIP Gravityman
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
I'm finally done with the second level, Gravityman.
Baxter wrote:
Starman (39 frames saved)
Saved a few more frames at Starman, and the Starman level is now 46 frames faster! I also saved a whole bunch of frames at the Gravityman level... not only due to lag reduction and subpixel optimization, but also a few new strategies. In the end, I saved 103 frames at Gravityman, so a total of 149 frames are improved over the published version... a lot more than I thought was possible since it was quite optimal already, so I'm quite happy :) Edit: Added a WIP. Comments are very welcome.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
In Star Man, did you test if it is faster/slower to kill the last enemy before the boss fight with a charged shot instead of jumping over it? I know it takes time to charge your beam for the upcoming boss fight but you can start the fight with a single normal shot and then blast him with charged ones.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
It's not faster for a multitude of reasons. - The charge beam isn't loaded yet at that point (jumping over over enemy charges it for a large part). - Even if it was loaded, you would also need to shoot two other shots, which would, together with the charged shot would at least require 2 jumps. - Starman can't be hit with an uncharged shot in the beginning because of his shield. - Starting the battle with a charged shot saves like 80 frames right away, this is a lot more than the jump costs.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Watched the WIP. thumbs up so far.
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
2.5 seconds faster! WOOT!
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Wow! I can't wait to see your movie! I'm so excited! :D
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
That was posted well over 9 months ago. Doesn't seem like it's being worked on to me right now.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Hmm, I have to admit that not much work was done on it lately. It is however still a current project, and I did complete another level since my previous post (so 3 levels are done currently). So it's still being worked on, although currently not as active as is should be. I hope this will change soon relatively soon though.
Experienced player (634)
Joined: 8/28/2008
Posts: 443
Keep up the good work! :D If you need help on anything I will be glad to help you!
Experienced player (634)
Joined: 8/28/2008
Posts: 443
You know what? I think I'll work on a Mega Man 5 run, too! :D How does that sound?
1 2 3 4 5 6
15 16