I hope none of you are wasting your time with a MKII run. According to
this thread, it's impossible to do one with snes9x. It will desync on you every time. I've tried a couple times myself, with no luck, but I've discovered some useful information about the game itself for future reference:
- When selecting options or your character, it's faster just to hold down the direction on the D-pad rather than rapid-firing it.
- To pull off any special or finishing move, there needs to be a minumum of 2 empty input frames between each button press. For instance, do do Reptile's Head Snack fatality, you need to input the following (assuming you're the correct distance away from your opponent):
Back, frame advance x2, back, FAx2, Down, FAx2, LP.
- To perform the ever-popular uppercut, you need to advance 5 empty frames between inputting down and HP. Both inputs (D, HP) only need 1 frame to themselves.
- To perform the sweep or roundhouse kicks, you need to hold back for one extra frame after inputting the move or it will not work. (B+HK, B)
- To jump diagonally, you need to hold the direction for two consecutive frames or it will not work. Jumping straight up only takes one frame of input, though.
- Each round will begin to register input exactly 48 frames after the last colored row of pixels disappears in the "FIGHT" text. You'll see what I mean if you frame-advance it.