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Joined: 12/5/2007
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And yes, I do mean 3! Obviously, I didn't get this as a speedrun, but I got through it as fast as I could. Even with slow-downs and savestates, I was jerking back-and-forth between moving RoboCop and saving/reloading a state. Does it help to use that FCE movie editor by any chance? Game starts at Power-on/Hard Reset and it ends when RoboCop enters the very last digit at the top of the OCP tower. My first attempt was 6:30 - call mine a no-death run if that counts. =P Again, I am sure someone out there can do it better. http://dehacked.2y.net/microstorage.php/info/1828280988/RoboCop3_F.fcm A few things to look at when you do want to play this game again and do make a good speedrun out of it. All of RoboCop's jumps in this game are NOT pressure-sensitive. When picking up a missile upgrade from regular to homing, you'll only get 5 of these. Plus, there is a good chance where Robocop will go to repair laboratory with no efficiency upgrades, therefore, it is best not to waste frames by hanging around there. You'll get some relief after defeating some strange metal-gear-wannabe walking tank and proceeding to the top of the OCP tower. Example, say you had 76% efficiency and you defeated the walking tank with only 52% or something like that. You might start the OCP tower stage with the same efficiency you had before (76%). It is important to carry plenty of efficiency to the top of the OCP tower! This way, you might be alive long enough to input a 16 digit code that will kill both ninjas and end the game. I would recommend at least 85%. You might get by if you stand at the computer and jump as soon as either or both ninjas swing their machetes, but that takes timing.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Frame advance is your friend. Learn to use that, and you'll make much better movies. Also, don't shoot unless you're going to hit something, or to affect something in memory. It just looks sloppy.
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Joined: 7/7/2007
Posts: 28
Location: China
I want to have a try
The reminiscence of childhod. I love this game.
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Joined: 12/5/2007
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It looks pretty simple. But watch out, there will be enemies approaching you all at once, so their bullets can sometimes be hard to dodge as you walk through the game. And I don't think Robocop will walk any faster than he is.
Active player (499)
Joined: 7/7/2007
Posts: 28
Location: China
Em~ That's realy a trouble for us to make movie. How about only a speed-run?
The reminiscence of childhod. I love this game.
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If you can put a lot of nerves of steel into the game and make the attempt to speed-walk without being stopped, you might cut up to half of a minute off my WIP and possibly get the attention of Bisqwit once you submitted the movie. Good luck! =)
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Joined: 12/26/2006
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Location: Lonely City
I remember dragonxyk have finish this run,play length is 5:20.If the Robot moves faster,this game will be more interestint.
work hard
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...and not even his jet-pack will speed the game up.
xipo wrote:
I remember dragonxyk have finish this run,play length is 5:20.If the Robot moves faster,this game will be more interestint.
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Guys, I don't mean to bump if I did, but I was wanting to ask if anyone found or abused any glitches or programming errors in this game? And would this benefit or back-stab the player?
Active player (499)
Joined: 7/7/2007
Posts: 28
Location: China
Xipo wrote:
I remember dragonxyk have finish this run,play length is 5:20.If the Robot moves faster,this game will be more interestint.
Yes,I fnished this movie in 5:20. But I think I could improve this movie more than 10s . Though I didn't find any glitches in this game ,the Debug and Manipulates luck is the most importent.
The reminiscence of childhod. I love this game.
XTREMAL93
He/Him
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RoboCop 3 (NES) All hidden bonus stages location Link to video