Post subject: Tmnt2-2 players
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Aims for the fastest of 2-player movie. I have finished a half. Using LEO more people want to see and MIKE whose weapon I like best. But I don't know how to update it for discussing.
Do the work.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
http://dehacked.2y.net/microstorage.php But is there much sense in making a 2-p movie? It will only be marginally faster than 1-p unless some new glitch is discovered.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Moozooh wrote:
But is there much sense in making a 2-p movie? It will only be marginally faster than 1-p unless some new glitch is discovered.
Faster??? It will be a lot slower (or longer at least). There are at least over 1.5 times as many enemies, and the bosses also have more health (about 1.5 times as many). I do think that a two player movie could be entertaining... I wanted to make one myself, and completed the first three levels. I think it looks completely awesome, but the movie became obsolete when I found the glitching... Check the first three levels out here: http://dehacked.2y.net/microstorage.php/info/1702/TMNT2%202players%20by%20Baxter.fcm
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Here's some useful memory address: 1P's X-position:047E 1P's Y-position:046C 2P's X-position:0480 2P's Y-position:046E Enemies' life point:056E-0573 Bosses' life point:056F Attacking together will be much faster than one. I have seen the movie by Baxter.I have learnt many things in controlling two players.I will have a show tame in last stages.
Do the work.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
I must say, I was pleasantly surprised, that wasn't bad at all! I do think there could be more movement going on. Even though your movie glitched, I still feld that there was more movement in general in my 2 player movie. Some parts of the last level (the highway) however showed what I meant, and looked very awesome. Do more mirror moves with both, and make sure it looks like both turtles are busy doing something all the time. These are the ram adresses I used: 00B1 | Level position (this is good to check when you can move the level again. After you checked this, you can redo that part with entertaining stuff, then make sure you still move the level again at the first frame possible) 0581 |056F | 0585 |0573 | 0587 |0575 | 0583 |0571 | 0589 |0577 | 0591 |0579 | The adresses on the right are the enemy/boss hp adresses. The adresses on the left however are more important!! Each adress on the left corresponds to the enemy which hp shows on the adress on the left. If the adress on the left gets a non-zero value, this means you are able to hit him. You can influence this value by killing the previous enemies at different frames. So each enemy is manipulatable, and you can take advantage of it, by killing them at the right frames, and checking out when the adresses on the right turn non-zero. I hope you understand this explanation, but if not, feel free to ask. I saved a great number of frames by manipulating each enemy in my single player run. One other thing to watch out for, if you drop down the bottom of the screen, which makes you eventually drop at the top of the screen, I think this causes 2 frames of lag...
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
I know.I only use this in the first stage.It only cost 1 frame of lag. Thanks for you advice,Baxter. I think I will complete this movie in June.
Do the work.
Active player (406)
Joined: 3/22/2006
Posts: 708
X2poet wrote:
http://dehacked.2y.net/microstorage.php/info/1572088135/X2poet-2p-tmnt2.fcm Here's my moive,Baxter.
Very nice! I think I like this better than the existing 1-player run. The parts where one turtle is doing all the killing while the other casually strolls right through a wall are especially great.
J.Y
Skilled player (1174)
Joined: 5/24/2008
Posts: 81
GOOD~!~ I hope you achieve your gold
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
X2poet, how is this coming along? You still working on it?
Former player
Joined: 3/8/2007
Posts: 30
how about a warped version of this game? using the controller combo at the start to go straight to level 10
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
That's not technically a warp, it's just a shortcut to select a stage from the start. Not different to using passwords or anything else like that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Sorry,Baxter.In 2008 I might have the university entrance examination. For almost two years,now I realized what I can do for my future. But for fun,I started continuing this movie last week.There may be more time to entertain myself.And before Spring Day,I will finish it. For the 1st to 3rd stage,I also improve the action and get 60 frames decreased. Thank you for your memory address,baxter!!!
Do the work.