Joined: 4/26/2008
Posts: 46
Location: Glasgow, Scotland.
Something else that struck me however, even the downloadable content costs more for us in comparisson with the American dollar. That can't be put down to shipping fee's or ad campaigns or whatever reason they could have for charging us 100% more. It's blatantly just milking the Europeans for more. Maybe the huge success of the previous guitar hero games gave them the idea we'd pay whatever they asked for, although i'm pretty sure GH was also a phenomenal success in the USA. I'm also interested at what they think their target audience is? I would have expected their main target to probably be teenage boys? Girls and older/younger people definatly play, but I would think that 13-19 year old guys would be the main bulk of sales. I dunno why they think it's a good idea to charge such a rediculous amount for a game when most people around my age, (19) just don't have hundreds of pounds kicking around to throw about at whatever they want. If the game was called fucking I dunno "Middle aged lawyer virtual reality ball" or something they can go, oh right they'll have cash. Lets milk it. I can't get my head around this one.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
I just thought of something; could it be because the dollar is much weaker than the Euro? If they spend $100 american money to make the game and accesories, and sell for $160, that is a $60 profit. But if they spend $100 and sell for 160 Euro, they will lose money. Although an extreme markup, and admittedly not knowing how the euro vs. dollar are doing, I cannot say for certain... but it seems feasible. EDIT: Chamale may be right. The logic involved with my argument is, and always has/will blow my mind, so my argument may be moot. EDIT2: I lose at conversions.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
If the Euro is worth more, doesn't that mean they'll profit more from 160 Euros?
Senior Moderator
Joined: 8/4/2005
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stickyman05 wrote:
If they spend $100 american money to make the game and accesories, and sell for $160, that is a $60 profit. But if they spend $100 and sell for 160 Euro, they will lose money.
Huh? EUR160 = $250. If they make a game for $100 and sell for $250, that's $150 profit. They aren't losing a bit. Equalizing prices would work better if you could say that things that cost you one euro in Europe cost the same one dollar in USA. Unfortunately, this is never going to be the case.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
To be honest, I don't know why you guys are so excited about these games anyway. I would never want to master a game where you "play" a fake guitar, I would much rather spend the same amount of time learning to play a real guitar. That's why I'm kinda excited about Guitar Rising. In it, you plug a real electric guitar into your computer, and you can actually learn to play songs for real.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Yeah, I don't really know why you'd want to play Operation Flashpoint either when you could just join the army. I guess some people are just such nerds that they get their kicks from that lame fake-reality stuff.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Blublu wrote:
To be honest, I don't know why you guys are so excited about these games anyway. I would never want to master a game where you "play" a fake guitar, I would much rather spend the same amount of time learning to play a real guitar. That's why I'm kinda excited about Guitar Rising. In it, you plug a real electric guitar into your computer, and you can actually learn to play songs for real.
Holy shit! If only they had the option to learn bass guitar on that game... T_T But, damn, talk about a great way to learn guitar!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 4/26/2008
Posts: 46
Location: Glasgow, Scotland.
Hmm, I see what you're saying but i've played real guitar for 14 years and still find guitar hero absolutely fantastic. When it comes to party play and basic bragging rights, i've not come across many better games for a total ego junky. For example having a large group of friends who all own the game and are complaining about how hard slayer is or something, then you nail Dragonforce infront of them all. It's just plain fun!
Active player (253)
Joined: 4/24/2005
Posts: 476
It's also a good game for keeping your roommate up all night. *grumble grumble*
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Joined: 4/26/2008
Posts: 46
Location: Glasgow, Scotland.
And it gets more annoying the lower the volume is, turn down the tv and all you can hear is "CLICK CLICKITY CLICK!!" from the guitar strumbar.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
What I dont like about rockband is that each instrument is individually easier and more bland then the guitar on guitar hero. For guitar hero they focused on songs that have a nice guitar part, but in rockband, things are more of a constant shade of mediocrity for everyone involved.
Has never colored a dinosaur.
Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Larkin wrote:
Hmm, I see what you're saying but i've played real guitar for 14 years and still find guitar hero absolutely fantastic. When it comes to party play and basic bragging rights, i've not come across many better games for a total ego junky. For example having a large group of friends who all own the game and are complaining about how hard slayer is or something, then you nail Dragonforce infront of them all. It's just plain fun!
But wouldn't it be even more awesome if you could take a real guitar, and play the song from the game on it, instead of the fake one? In my mind, that would trump anything you could possibly do with that cheap plastic thing.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
250 euros of cheap ;) I agree with blublu here, Guitar hero entertains me, but I would love to be able to play guitar on a real guitar without needing to be in front of the tv.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 4/26/2008
Posts: 46
Location: Glasgow, Scotland.
But wouldn't it be even more awesome if you could take a real guitar, and play the song from the game on it, instead of the fake one? In my mind, that would trump anything you could possibly do with that cheap plastic thing.
I totally agree with you and can play quite a few of the non insane instrumentals on the game on a real guitar. It's just one of those games that require skill and practise to get good at, and if a lot of mates enjoy playing it but you can outplay them all, it never gets old thrashing a song to everyones amazement.
Active player (370)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
I have tried playing a real guitar quite a few times, always expecting it to be at least kind of fun "this time", never is. However I found Guitar Hero immensely entertaining. I don't really consider myself playing a musical instrument when I play guitar hero, or any rhythm game for that matter. It's a battle. The game is just challenging you to try and at least keep up with what IT is playing. It's not a music simulator, it's a game.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
What do you think a normal rhythm game does then?
Joined: 4/26/2008
Posts: 46
Location: Glasgow, Scotland.
I'm not too sure what point you were trying to make Bolt, but I totally agree with DragonFangs. I don't pick up guitar hero when I fancy a shot of the guitar, and I wouldn't go play a DDR machine because I felt like dancing. I find it a totally different experience, the one game that does seem relatively similar would be DrumHero or the Drum equivalent in Rockband I guess. They're just hugely entertaining(In my opinion) games that have a different interface than your usual mouse/pad/keyboard/whathaveyou. Everyone will have different views on the subject, my dad still can't get his head around the fact someone would spend hours trying to play songs with a kid-on guitar. On the other side of the coin, I have friends who would be far more impressed with a 100% streak on cliffs of dover on GH3 than seeing the song played on a real guitar (Insanity in my eyes, the song's a work of art) but hey, some people just don't have any interest in musical instruments.