Post subject: Let's use HD resolution and 5.1 surround sound
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
TASvideos has always used bleeding edge technology for video encoding, always ahead of everyone else. Thus the next logical step would be to use the newest HD technologies, which are becoming increasingly popular. Thus we should use 1920x1080 resolution and 5.1 channel surround sound in all future publications. Perhaps we could use some "Now in HD!" tag in the videos.
Post subject: Re: Let's use HD resolution and 5.1 surround sound
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Let's consider that choice when we get our first 35-games multirun, so we can put 35 256x224 windows to fit that 1920x1080 screen, and pack the whole cacophony into that plethora of channels. More realistically, perhaps you'll get that in a decade when some high-res game TAs comes out…
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
AngerFist is on his way to the 35-game multirun. Meanwhile, we can do what many major publishers do with 2D games: upscale + filter!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 10/3/2005
Posts: 1332
The resolution I can understand, and it sounds like a cool idea- the encoder could use HQnX, or some other filter, possibly one so processor intensive that it cannot possibly be used in realtime. But what good is surround sound? I'm sure you're aware that most consoles output in stereo, at best, so...?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Dromiceius wrote:
I'm sure you're aware that most consoles output in stereo, at best, so...?
You do realize Warp's post is in jest.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Dromiceius wrote:
But what good is surround sound? I'm sure you're aware that most consoles output in stereo, at best, so...?
Who cares? There are autopanning filters for audio, too.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Dromiceius wrote:
But what good is surround sound? I'm sure you're aware that most consoles output in stereo, at best, so...?
There are surround stereo reverb filters which we could apply to the audio to make it sound like it's coming from some precise point in a room of certain dimensions. Wouldn't that be ubercool?
Joined: 5/17/2007
Posts: 393
Location: Sweden
I don't remember alot of games being in native widescreen though. Gameboy in HI DEFINITION would look cool, and fat.
"No love for the game gear"
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
moozooh wrote:
AngerFist is on his way to the 35-game multirun.
:) I support Warps idea, would love to download HD quality runs.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 11/13/2005
Posts: 1587
Warp, cut down on those 'shrooms.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Wockes wrote:
I don't remember alot of games being in native widescreen though.
We can do what they do constantly with 4:3 movies: Just zoom it to fit the screen. (The upper and lower parts of the image will be lost, but that doesn't seem to worry anyone with movies, so why should it worry us?)
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Well, Jet Force Gemini is a wide-screen game. All the cinematics are in wide-screen regardless of the game's configuration. I was planning on making those portions wide-screen should it ever be encoded. And get this: the video plugin does up-scaling, texture filtering and the game does in fact support surround sound! I think we have a winner here! Someone TAS this game! (Like, now.) Sure it'll be a 6 gig .mp4 video which demands at least 1.8 GHz of CPU power to decode and I'll need a small supercomputer to generate the video in the first place, but I think it'll be well worth it.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Awesome, full definition of laggy straferunning! That's a real killer!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 10/15/2007
Posts: 685
Not to totally buzzkill the sarcasm, but I watch N64 runs at 1600x1200 as it is, which is only an aspect ratio change away from 'true HD'. Just put some useless info or eye candy on the boxed out area on the side and you're in business.
Kirby said so, so it must be true. ( >'.')>
Joined: 6/15/2004
Posts: 104
Location: Zürich / Switzerland
that reminds me of that port of the sonic games to XBox Live. They praise the port to be of "HD resolution".... agreed... the picture frame around the blurry scaled image looks sharp and nice... crazy idea to call that HD. Then again, if it's 1920x1080, then it probably must be HD *sigh* Philip
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
moozooh wrote:
Awesome, full definition of laggy straferunning! That's a real killer!
Turok will shoot you in the ass with an arrow, but it'll be in high def, so you'll see every every washed out, foggy detail!
Living Well Is The Best Revenge My Personal Page
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
mmbossman wrote:
moozooh wrote:
Awesome, full definition of laggy straferunning! That's a real killer!
Turok will shoot you in the ass with an arrow, but it'll be in high def, so you'll see every every washed out, foggy detail!
MORE MOTION SICKNESS, TO THE MAX! *yesss*
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Post subject: Re: Let's use HD resolution and 5.1 surround sound
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Warp wrote:
Thus we should use 1920x1080
moar
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I would prefer more effort going in to the quality of submissions and publications, rather than the quality of encoding. Also, less effort on useless threads.
hi nitrodon streamline: cyn-chine
Post subject: Re: Let's use HD resolution and 5.1 surround sound
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Warp wrote:
TASvideos has always used bleeding edge technology for video encoding, always ahead of everyone else. Thus the next logical step would be to use the newest HD technologies, which are becoming increasingly popular. Thus we should use 1920x1080 resolution and 5.1 channel surround sound in all future publications. Perhaps we could use some "Now in HD!" tag in the videos.
I'm surprised at the number of people who took this seriously, and didn't realize it was a joke...
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
I didn't mean to imply I was actually going to do that with JFG. Widescreen yes, 1920x1080 and surround sound no. 448x336 and a bitrate that my modem can actually tolerate. The 6 GB figure was meant to be sarcasm (albeit probably accurate)
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
448x336 isn't very widescreen, though. 512x288, on the other hand, might be a good choice (unless there are 4:3 sequences in the game).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Yes, everything except the cinematics.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Well, then the widescreen portions will have to be letterboxed, as they were originally supposed to.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (206)
Joined: 5/29/2004
Posts: 5712
You can select an option to view the gameplay in widescreen too. But I don't know if that's preferable.
put yourself in my rocketpack if that poochie is one outrageous dude