Emulator: VisualBoyAdvance Emulator Version 1.7.2 re-recording 19.3
This improvement of 673 frames (11.22 seconds) was achieved mostly through a new route before the boss battle, but also through corner boosting, putting more thought into where Link should be before entering the next screen, and better manipulation and lag avoidance on the boss.

Route changes over the previous run

If you're familiar with the previous run, you'll notice that I take a different route after entering the dungeon. This new route consists of an extra downwards screenwarp, and as a result, means I only need to go over the boss room via screenwarping 2 times, as opposed to 3, like it was with the old route. This also changes the battle quite noticably: the first part of the boss is much quicker, and behaves differently than he would have had the old route been taken. The rest of the battle is the same as it previously was, although I did lose some frames due to unavoidable lag (I spent several days trying to get around this, and what you see is the best I could get) which is present, presumably, as a result of the new screenwarp route. Also, to get the correct manipulation on the first part of the boss, I had to delay the first screenwarp by 1 frame. If I didn't do this, the boss wouldn't behave the way he had to for the battle to be much faster, because he only behaves the "correct" way if the bat is off the screen before the second screenwarp (which he wouldn't have been had I done the screenwarp on the first possible frame). Taking the unavoidable lag into account, the new route saved 604 frames (10.06 seconds) over the old route.
Had the old route been used, along with the other optimisations in the run, the time saved would've been 69 frames (1.15 seconds).

Tricks and glitches

Screenwarp

This is done by pressing select just before the screen starts changing when moving to another screen. It causes Link to warp to the other side of the screen.

Up/down + A and B

This is done by pressing up and down at the same time, then pressing the A or B button. Pressing A causes Link to become graphically distorted, and can lead to some cool side effects. As you'll see in the boss battle, I turn into Dark Link. Pressing B makes the game think Link is at another part of the screen, which was used to get the sword without actually going down to it.

Corner boosting

This only works on corners which you're moving away from, i.e., it won't work on the corner while exiting the house at the start of the game. It will, however, work on the two corners outside the house, and the one before entering the dungeon. It's done by moving Link into the corner on a certain frame, and it causes him to be pushed forwards a bit. It saves 1 frame each time it's done.

Thanks to...

pirohiko, for discovering the new route and bringing it to my attention. This saved the bulk of the time saved in this run.
Soulrivers, for his previous run, and advice on the boss battle.
Tompa, for checking my progress regularly and reporting back any improvable parts. He also helped me manipulate Ganon at one point.

Truncated: Accepted.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Legend of Zelda, The - Link's Awakening (V1.0) (U) [!].gb
  • I updated it to Legend of Zelda, The - Link's Awakening (U) (V1.0) [!].gb

ccfreak2k Processing.


TASVideoAgent
They/Them
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Former player
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Location: Göteborg, Sweden
And we thought no route improvement was possible. Yes vote.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 7/26/2006
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I guess this means the japanese rom could be done in under 3 minutes? Oh well, I was entertained so yes vote.
Former player
Joined: 7/21/2006
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Location: Northern Hemisphere
I consider myself an expert at Link: Zelda's Awakening, having spent many an hour playing on the ol' SNES. Therefore, in my expert opinion, this speedrun should be published so it can stand mightily beside the other games in the Tale of Zelda series. I must confess I was particularly entertained by the Ganong battle. Seriously though, even better than the last one (though the J ROM refusal still sucks). Yes vote.
Tompa
Any
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Cucumber. I don't need to say no more.
Experienced player (534)
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I guess this means the japanese rom could be done in under 3 minutes? Oh well, I was entertained so yes vote. Nah, it would be about 3:26.
Joined: 5/17/2007
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Location: Sweden
Yes vote...again
"No love for the game gear"
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Any idea when this might be encoded?
Joined: 4/1/2008
Posts: 149
I dont mind encoding it, the only problem is that since ive never done an official encoding for this site, I dont know who to submit it to. Well I'll get to encoding it, and let me know what to do with it ASAP.
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 5/2/2006
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Yes vote. and extra thumbs up for using the same rom, and not caving in to these J rom people.
Has never colored a dinosaur.
emu
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Location: Germany, Munich
Finally got around watching this. Noticeable improvements to an already short run, good job swordless link. I also appreciated sticking to the (U) rom. It was funny though, that you wrote nearly a whole paragraph about losing 1 frame, when a gazillion frames were consumed by lag* :) *which you successfully reduced a lot
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1122] GB The Legend of Zelda: Link's Awakening by SwordlessLink in 03:49.28