For awhile I've toyed around with the idea of TASing Stunt Race FX (even creating a short testrun of the first track, Easy Ride, with F-Type, but didn't really do much with it, as it, well, wasn't any good at all), but now that I have ample free time for the first time in a long while, I'd like to take a more serious attempt at this game.
My current plans to TAS this would be to create two runs of it, one with F-Type, and one with 2WD. F-Type is the fastest racer available among the initial selections, but is also the flimsiest, takes the longest to accelerate, and has by far the widest turning radius. After completing the game, I would then create a separate submission with 2WD (whom is only unlocked via completing the game), who is as fast as F-Type, is as tough as and accelerates as quickly as 4WD (the fastest accelerating and toughest racer), and has the tighest turning radius of all four racers, but also spins out the easiest by far and requires extremely delicate control. Both racers are the "fastest" and are considered the most difficult to race with, but for very different reasons; I feel that there would be enough variety between the two runs to justify making them separately.
Before I progress any further, however, there's a few things I'd like to know about, from those whom are more knowledged than me on their respective subjects:
- Are there any communities of Stunt Race FX players (let alone communities that keep "world record" times) anywhere on the Internet? Detailed searching of Google and Youtube-ish netvideo sites resulted in nothing. It would be nice to have anything resembling world record times to compare against.
- Would someone mind digging into the game and finding the more important memory addresses in the game, for things such as the clock timer, speed, current turning radius, vertical alignment (for things like jumps) and current coordinates on the track?
- Would runs of Stunt Race FX, as SNES9x is now, even be accepted on TASvideos? Since this is a racing game, having accurate emulation is more important than in other games, and I have heard that Stunt Race FX makes clock rate adjustments to the Super FX chip on startup (which causes at least ZSNES to run the game much faster than normal), and that this plus the inaccurate Super FX emulation as seen in the published Star Fox movie may make it impossible to accurately compare such a run to whatever Stunt Race FX world records that may exist.