Post subject: Ivan "Ironman" Stewart's Super OFF-ROAD
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Joined: 12/5/2007
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Hmm, I am wondering how this game would fall within the tool-assisted category?! If this was a TAS-able game, the objective would be to:
  • Aim for fastest time on each one-screen track
  • Manipulate Luck
The game does have some heavy walls; I wish there was a way to try to jump over them or break through them just to abuse it as a glitch and save some time. There's no telling what we can pull out of this game, but it can get boring, especially 4 players. The game has about 100 tracks!
Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
I wonder if there are any situations where you could approach a wall at a weird angle and speed and get stuck outside the course? Or maybe some lap skip bugs?
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Joined: 12/5/2007
Posts: 742
Location: Gone
The moment I get the chance, I might study this game a little. It's the same thing and layout as Tengen's Super Sprint; both games have "one-screen" tracks, four different cars, and enhancements.
Sir_VG
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Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
I'd rather see the SNES version - it's a slightly better quality game.
Taking over the world, one game at a time. Currently TASing: Nothing
Twisted_Eye
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Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
This one is a game I've tossed about before as an idea--had a lot of fun when I was younger--but the fact that there are only what a dozen courses rehashed for a total of 100 courses where the only differences are order of courses, starting location among the four vehicles, and forward/reverse is one that kind of damages the TAS potential. It won't take even 40 races to max out the car, even throwing as much into turbo as you can. I'm doubtful that, even just 50 races into it, the TAS will remain entertaining. Does that mean publishable? I dunno. ...also I have no idea what happens when you complete them all. Maybe a testrun is in order.