You're doing a great job on this TAS, Sami. It is a shame you cannot avoid waiting to get the Jiggy from the ghost guard. Regardless, I wish you luck with the remaining levels.
P.S.: Sorry to sound rude and demanding, but when will the latest segment be up on Youtube? Once again, I apologize for my inconsideration.
Well, that was an excellent segment. It looks like you're really hanging by a thread of life though. You're done talking to bottles for new moves/health, but any brentilda you speak to will recover all your health. There was one behind gobi's valley but there's also one in the lava area of the lair towards cheato, one near the glass eyeball jiggy you have to get, on top of the witch hat, (and maybe one by the shack you go to for water level stuff, I don't remember). In any case, awesome progress in such little time.
Oh, and part 8 is available here as usual.
Some suggestions: Try deleting the .eep file made in the \save\ folder, or reinstall mupen, and don't forget to reboot.
This run syncs well (for me) with many plugins including Direct64 (black during underwater sequences, but less likely to desync in general), Jabo 1.6 (great but no puzzle effect without a really slow hidden option turned on), and glide64 napalm (which I have used for encoding since two WIPs ago). Hope that helps.
I don't need more energy at this moment, and if I do needed it in RBB, I just kill some enemies.
Yes, making MMM was pretty fast because I have more time to make this and better motivation :p
Joined: 6/2/2008
Posts: 23
Location: Perth, Australia
Ah, nice. :)
Dylan (Pyro, whatever you want to call him lol) has been having a little bit of trouble saving the run into an mpeg file at the moment; twice now it's crashed just before being saved to the harddrive. I'll post a link up when he gets it working and uploads it to youtube, though.
Great work getting it done so fast; wasn't expecting that. Of course, now you've got to plan for Freezeezy Peak I guess. Good luck with that. I'll be looking forward to seeing some nice flying abuse again there.
Oh, and this may have already been said or you might know already, but you can beak bomb into the door above the Freezeezy Peak entrance without hitting the witch switch and collect the jiggy.
Sami, sorry to sound rude, but what happened to part 1 through 3 of your Banjo-Kazooie TAS on your directory listing? If possible, please report them there.
P.S.: I wish you luck on completing your awesome TAS.
My old hosting ran out, deleting all of my encodes. I had backups of most of the relevant ones, but not parts 1-3. I've been meaning to make one long encode from power-on to latest but I haven't, and most people following this run already had them.
If Sami says FP will be done just as quickly as MMM, I could wait for that, ortherwise, I might as well start tonight (takes a while).
PS: Sami, surely you'll need energy before RBB... Won't you be doing the fast landing that takes away health, like you did to speak to bottles in GV at all?
Couldn't you make the current progress single encode, and when freezy peak or really all following wips get posted, just append them? Of course that might be very time consuming so i dont know
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Couldn't you make the current progress single encode, and when freezy peak or really all following wips get posted, just append them? Of course that might be very time consuming so i dont know
Files of the same resolution, codec, framerate, and audio format can be appended in mere seconds. Any work would be in making the ends (fade-out, stats, etc) and beginnings (intro, fade-in, etc) look correct as one file by strategically cutting at keyframes (and in the event that the keyframes don't match up, a small intermediate encode to fill in the gap).
So yeah I could.
what happened to part 1 through 3 of your Banjo-Kazooie TAS on your directory listing?
My old hosting ran out, deleting all of my encodes. I had backups of most of the relevant ones, but not parts 1-3. I've been meaning to make one long encode from power-on to latest but I haven't, and most people following this run already had them.
If Sami says FP will be done just as quickly as MMM, I could wait for that, ortherwise, I might as well start tonight (takes a while).
PS: Sami, surely you'll need energy before RBB... Won't you be doing the fast landing that takes away health, like you did to speak to bottles in GV at all?
Hmm I have all bottles moves so why I do have do that fast landing :o
There is one thing which gives me full energy: If I wait in the MMM honeycomb room little longer, I get full energy.
Files of the same resolution, codec, framerate, and audio format can be appended in mere seconds. Any work would be in making the ends (fade-out, stats, etc) and beginnings (intro, fade-in, etc) look correct as one file by strategically cutting at keyframes (and in the event that the keyframes don't match up, a small intermediate encode to fill in the gap).
You wouldn't ever need a small intermediate encode, because you can end a movie anywhere, not just at a keyframe and the a recording always starts with a keyframe so it would always work.
And I forgot that you have unlimited filesize storage, I thought you might have to recompress after each append to keep it a manageable size.
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
You wouldn't ever need a small intermediate encode, because you can end a movie anywhere, not just at a keyframe and the a recording always starts with a keyframe so it would always work.
To be honest I wouldn't know what tool to use to cut off an mkv at a non-I-frame without reencoding. I just figured it wouldn't look right considering how B-frames use data for their image in images that come afterwards. I haven't done much research into that though, because cutting a I-frames and inserting isn't difficult (call me old-fashioned).
chaosv1 wrote:
And I forgot that you have unlimited filesize storage, I thought you might have to recompress after each append to keep it a manageable size.
Well I do quality-based encodes anyway. i.e. I encode to crf 20 on the first pass, and make the second pass use an average bitrate determined as a percentage of the first pass's average (percentage differs for LQ and HQ). All that to say, it looks as bad (not good) as I want it to already, so no need to recompress after appending. :)
Finally got around to watching the WIP. Great work, I didn't expect to see so many moves being applied to achieve optimum performance.
Anyway, this is directed at bkDJ. In case you don't know, part 6 and the first few minutes of part 7 are identical. Sorry if someone else already pointed that out.
part 6 and the first few minutes of part 7 are identical. Sorry if someone else already pointed that out.
I knew that before I started to encode but for some reason i thought it was a good refresher since part6 was from ages ago. Either way, missing seconds and redundant minutes will all be moot when there's one file covering all of the progress. :)
...which I have pushed back 2 weeks since my gf is in town and she happens to be higher priority :P
Joined: 6/2/2008
Posts: 23
Location: Perth, Australia
Lol, finally got mupen working. I downloaded an avi file earlier today which I presumed to be the actual video, lol, so for 15 minutes I was trying to guess what you were doing by listening to the sounds... hehe. Glad that's over. The MMM route looked really nice. Just have to ask; for Motzand, are the keys actually set in stone, or are they randomised when you enter the room/talk to him or something?
Myself and a few others at the SDA were thinking of making a new run... but it's pretty hard to do much while the TAS is still incomplete. I mean, the TAS has been great for planning new routes so far, but there's no real point in planning anything for later levels yet since any route planning that we do for them is going to become pointless once Sami's finished those levels, lol.
Wish you the best in FP, though. :D
Joined: 6/2/2008
Posts: 23
Location: Perth, Australia
Just tested a cool trick; although you can't use it until you get to Rusty Bucket Bay.
Basically, in the engine room there's a glass window on the left. If you go up to the window you can look through to see the room with the switch which slows down the fans in the engine room.
Here's the catch. On the left side of the window, on the seam between the wall and the glass, is a gap between the polygons. Running up against this in the right way will allow Banjo to pass right through from the engine room, sparing half a minute or more. It's a one way thing; so you can't go back the other way, but it's not like you'd want to anyway, especially not in a TAS where you don't even have to press the switch theoretically.
(hopefully this hasn't already been brought up, lol)