Joined: 4/25/2004
Posts: 615
Location: The Netherlands
Yep, there are definately some leaks and limitations that need to be addressed.
qfox.nl
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
About 2 years later. Here's a Lua script that does almost the same thing. It's bloated because I put it in the concept skeleton of Lua BasicBot to test it, but it works. http://lua.pastey.net/92325
qfox.nl
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
And here's the final script I'll make for this game. It turns out enemy prediction is a whole heap of metric functions and patterns I'm not willing to research. An example of the Lua script in action can be found here: http://youtube.com/watch?v=L9xZ8b3wg-I Script: http://lua.pastey.net/92634 RAM-map: http://www.datacrystal.org/wiki/3-D_Battles_of_World_Runner%2C_The:RAM_map Still an impressive game.
qfox.nl