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I am glad to know your progress as well as help you figure out something useful. But VBARL is stealing my time, so I won't have much time to work on this. My guess on how the invincibility works is that when Merlin gets thrown by trees, his state becomes "thrown" which makes him invincible in the air, then his state becomes "lying" when he lands. The game will set his state to "vincible" only if his previous state is "getting up". And the game always sets him "standing" right after a screen/map transition. So if Merlin who is being "thrown" gets to another map before he lands, the game will set his state directly to "standing" and skips the "getting up" state, which skips the procedure setting him back to "vincible".
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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heh nice theory on the invincibility, makes perfect sense from a programmers point of view I've done the hedge maze, collected the lantern and walked back to the heartcontainer in the oinkmer field... about to fill up the 2nd bottle with clear water, so now I'm going to have to figure out whether or not it's profitable to have an extra sip+fill (gaining 2 hp... ), if it is then merlin can have that tiny warp twice (collecting the tulip in between) so into the mines for testing, gotta figure out how the game determines when a heart drops :) edit: err no I'm not, desynched en-route to the lantern
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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I hope you are still working on it. I meyself haven't been working on it recently, though.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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yes i still am but I currently have no time to even touch it atm :( so progress paused with merlin just inside the mines pc is having increasing amounts of bootup and HD problems as well ... better save a backup :P (here)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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The glitches look amusing.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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crap.... just found a 9hp fish-break (which was the point of progress)... so gotta backtrack from inside the mine and get only 1 extra hp also not quite sure yet when and how i should collect the 10th heartpiece (west underwater) either walk, or deathwarp-to-NW-hole, or deathwarp-to-SE-hole more testing to do :P (5 after tulip pickup, 6 after enemy in mine, 9 after drinking clear water) edit: on hold due to personal/reallife reasons
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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ok I've done some work on this again re-done the mines to end up with 'only' 9 hp instead of 10, and did not use the stun dust this time :P i collect the 10th heartpiece together with the fish, then head back and collect the spring and all types of water afterward i go to the dwarven palace and use the attained password to 'collect' the air bubble and the bubble wand btw i need to take an extra drink from the clear water to make it through the underwater cave in only 1 re-breath here's the currect WIP, sorry for not providing a savestate :P 15 minute mark passes as the palace loads :D now i gotta figure out alot of stuff for the rest of the run :) edit: cant really find any 'tricks' on the shadow king (after 2nd minecart)... no way to walk/warp/bug through him, so he has to punch merlin back which causes hp to be set to 64 (256 is 1 full heart).... if merlin already has 64 or less, hp becomes 1... if merlin has 1 hp (only possible with AR) hp remains 1 getting dmg or using an item simultaneously with triggering the punch does nothing unexpected either :( gotta test 1 more theory.... drink invincibility potion, then 'be pushed through' by the eye-bats edit2: nvm that theory... those eyes/bats dont have any kickback : edit3: filling the basins is fastest by far going from left to right unfortunately, the 'framerate' is very irregular in the palace... very very often 3 or even 4 frames are used for only 1 redraw (so far usually 2 were).. i hope this won't cause (more) desynchs :x edit6: seems that cycling through the Y-button items causes such 'lags'.. which afaik didn't happen elsewhere edit4: hmm hadn't considered doing basins right-to-left and then warping, will try asap :) edit5: im also cracking my head over how to solve the block puzzles fastest. downloaded some apps to help me (this kind of puzzle is called 'sokoban') and the fastest solution they came up with is this (in terms of amount of moves) 5UL, 4RRR, 5U, 6L, 3U, 2LL, 1DDD, 2L, 4U, 1RRR, 2DDDD, 6LUU, 4L, 1UU, 2R, 3DDDD, 2RRRU, 3LLLU
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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DaTeL237 wrote:
edit5: im also cracking my head over how to solve the block puzzles fastest. downloaded some apps to help me (this kind of puzzle is called 'sokoban') and the fastest solution they came up with is this (in terms of amount of moves) 5UL, 4RRR, 5U, 6L, 3U, 2LL, 1DDD, 2L, 4U, 1RRR, 2DDDD, 6LUU, 5L, 1UU, 2R, 3DDDD, 2RRRU, 3LLLU
There seems to be a problem with some of the directions. For example, 5 ends up moved two up and two left, but that's in the lava. Also there's no reason to not finish 4 5 and 6 before touching 1 2 or 3. My guess is this should be an idea of the right order. 5UUL, 4RRRUU, 6LLUU, 3U, 2LL, 1DDDRRRULL, 3DDDD, 2L, 3LLLU, 2DDDDRRRRU (Yakra makes an appearance with the last move) 6 and 4 can be done in whichever order is faster. 2 and 3 can also be done in either order, but you most probably want to end with 2 to the right of 3, so you don't have to walk all the way around to push it up. It may be similar with 4 and 6's positions, but I assumed it was faster to walk around one pillar than push each of them an extra time. You're making great progress with the run and it is coming to make an entertaining movie. One thing I'd like to see though is some last second movements/decisions with the next mine cart section. IMO, It doesn't look as impressive or exciting if you're holding the input for the next turn five seconds early.
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The Great Morphologous wrote:
DaTeL237 wrote:
(...)
There seems to be a problem with some of the directions. For example, 5 ends up moved two up and two left, but that's in the lava.
hmm sorry i made a typo, fixed that now
The Great Morphologous wrote:
Also there's no reason to not finish 4 5 and 6 before touching 1 2 or 3.
I disagree, by not interleaving them merlin travels the field some extra times which costs time
The Great Morphologous wrote:
You're making great progress with the run and it is coming to make an entertaining movie. One thing I'd like to see though is some last second movements/decisions with the next mine cart section. IMO, It doesn't look as impressive or exciting if you're holding the input for the next turn five seconds early.
sorry, i know the minecarts would look better that way, but this way is faster :) switching from 'tilted' to flat costs time so its (slightly) faster to remain tilted out of a corner looking back at it though, ye some could still have been done 'as late as possible'... oh one additional 'issue' is that the very latest moment would be even slower because merlin will get warped back a few pixels :P thnx for feedback edit: found a (quite obvious :P) way to skip using the comb, and thus a trip back and forth through rainbow land :) gonna have to make a map of rainbowland sooner or later though
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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Yeah, now that I look at them again, your path makes a lot more sense. And the minecarts too... Damn you and your fancy asian applications! It seems you've thought of everything...
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heh thnx, got faster (than what the guides say) strats on the other 2 puzzles as well :) unfortunately i couldn't find any way to
    enter the 2nd cart maze without the silver key skip the knight without mirror make Bloop/Yesterday's Lunch split up any faster (nor slower)
progress update: (press the Y button to) free the elf just before 23min
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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Hmm, you are doing well. However, the Meanie left on the bridge will be a trouble if you are planning to get some invincibility water again. I was just wondering whether we could trigger the first dwarf-spawn event by acquring the Air Buble and then use the Spring to jump over the brook and back immediately to bump into the dwarf to get glitched control again, but I found that Westwood really made a good and bad job to prevent him from harming Merlin by eliminating the poor dwarf as soon as Lady Password or whoever giving you the password appeared. I don't think it can be useful, anyway.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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klmz wrote:
Hmm, you are doing well. However, the Meanie left on the bridge will be a trouble if you are planning to get some invincibility water again.
heh, i (ab)use a glitch that allows me to keep my bottles' content :D so i fill up the basins but still have all 3 types of water! oh and btw, the meanie on the bridge disappeared when i used the password :P edit: something that would be really useful is a way to skip the cut-scene that shows upon throwing the final (indigo) gem into the pond to 'play' the cutscene one has to press 'start' to make the lady-of-the-lake disappear, but i tried all kinds to stuff (like making the start-menu appear) but nothing works :(... so *long* time of no action :P edit2: hmm i should try what happens when i'm in the exact same spot as where an enemy would spawn (like the eye-bat from the shadow king)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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I don't think that cut-scene can be played much, if any. The screen transitions will freeze Merlin anywhere he has been if he is not in the current map. IIRC, I glitched something in Rainbow Land the second time I played and beat the game, but I don't recall what was it. However, it doesn't matter because I don't recall that it was useful, either! :P Now I am looking forward to your latest WIP. EDIT: Maybe it wasn't any glitch but instead something just funny. :P
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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klmz wrote:
IIRC, I glitched something in Rainbow Land the second time I played and beat the game, but I don't recall what was it. However, it doesn't matter because I don't recall that it was useful, either! :P
maybe it was the same thing i mentioned earlier (well i never said what it was :P) basically, with some effort and dmg-boosting, merlin can walk right through the enemies that guard a wooden heart... the one that would usually require the comb. With invincibility-water it can also be done realtime btw. Although reduced by one, still gonna be a bitch to backtrack to the tree-stump three times but so far i couldn't figure out any way to dmg the spider('s cone) without Snow Flake, nor a way to bypass the gate that needs the hourglass :/ so it'll be
    collect 3 wooden hearts and 4th flower get silver dust, comb, snow flake kill spider for 4th heart get hourglass collect final heart & flower get lightning bolt kill dragon & enter final dungeon
i can see some extensive death-abuse here :D btw i also couldn't find a way to hurt the dragon without both hourglass and lightning bolt (i expected to not truly require the hourglass tbh) edit: here's my do-it-yourself map of rainbowland :) [URL=http://img169.imageshack.us/my.php?image=rainbowlandlp5.png][/URL] now to find a proper route :P edit2: oh btw, using (AR) cheats one can find out that K teleports to X.... very nice, but K is not reachable in an opened state :P too bad colored arrows mean that that color teleport needs to be open black arrows mean one can travel there by going underground gray arrows mean there's special requirements (either 'kill(ed) spider' or 'have&use hourglass') oh and i see i made an error :P NM->G should be black and G->NM gray instead of the other way around or a more abstract version: [URL=http://img50.imageshack.us/my.php?image=abstractdn5.png][/URL]
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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o_O You can firgure out these maps? Congratulations!
DaTeL237 wrote:
heh, i (ab)use a glitch that allows me to keep my bottles' content :D so i fill up the basins but still have all 3 types of water!
I am wondering whether you can (ab)use some similar glitches to "use the wooden hearts" without consuming them.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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new WIP at bottom of this post
klmz wrote:
o_O You can firgure out these maps? Congratulations!
DaTeL237 wrote:
(...)
I am wondering whether you can (ab)use some similar glitches to "use the wooden hearts" without consuming them.
heh ye after some puzzling i managed to figure the map out :x I wondered the same about the wooden hearts... and couldn't find any way to abuse it when i glitch the bottles at the basins, an ingame debug message pops up with a text something like 'no bottle to replace', and the message is remove by pressing any non-directional button... so this 'keep your content' glitch is imminent when the game attempts to replace an item in the inventory by another item, which is not the case with the wooden hearts (these are simply removed) strangely enough, i can't replicate the glitch at any of the ponds nor by drinking (both cases should have a 'replace item' call) now that I'm typing this, more ideas are coming up :P will do some more extensive testing after the run reaches that point of using the rainbow-gem (and will post that WIP+state) I tried some realtime runs through rainbowland and several routes are very close, so I'm not sure which1 to take... from these tests it's quite clear that collecting the heartpiece in zone AB should not happen in pass1, but im still in doubt whether it should be pass 2 or 3 :P
  1. pass 1: collect 3 wooden hearts
  2. get silver dust, comb, snow flake
  3. pass 2: kill spider for 4th heart, collect heartpiece, collect 4th flower (daffodil, requires snow flake)
  4. get hourglass
  5. pass 3: collect final wooden heart & flower
  6. get lightning bolt
  7. pass 4: kill dragon & enter final dungeon
edit: here's the new WIP, stops at rainbowgate use Snes9X v1.51+5 and FastForward to frame 50K to take off where the last WIP stopped btw ever since i swapped from 1.51 to 1.51+5 I never had a single desynch :)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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Hmmm, looks great. You made something funny with the magic mirror. Rewatching it now. EDIT: what about: pass 1 alpha enter at ED zone crawl to heartpiece surface at IJLO zone pick up wooden heart teleport J->D->L teleport O->F pick up wooden heart teleport F->B pick up heart piece teleport B->N pick up wooden heart teleport N->J->D pass 2-4 to be planned... EDIT2: I think this route is better than the one above: pass 1 beta enter at ED zone crawl to heartpiece surface at IJLO zone teleport I->C pick up wooden heart teleport C->N pick up wooden heart teleport M->F->B pick up heart piece teleport A->O pick up wooden heart teleport L->G->E* *EDIT 3: I got messed up. Yours is correct. EDIT 4: Note that D is further away from the rainbow than E is. pass3A: Hourglassgate flower & wood // from G to get items teleport J->D->L->G crawl to Hourglassgate flower & wooden heart surface at X zone teleport X->A->O and teleport L->G->E OR teleport X->A and teleport B->N->J->D (slower?) OR teleport J->D->L->G crawl to Hourglassgate flower & wooden heart surface at G zone teleport G->E pass3B: Hourglassgate flower & wood & heartpiece teleport J->D->L->G crawl to Hourglassgate flower & wooden heart surface at X zone teleport X->A pick up heartpiece teleport A->O teleport L->G->E pass4A: dragon teleport J->D->L->G crouch to X zone beat dragon pass4B: dragon & heartpiece teleport J->D->L and teleport O->F->B OR teleport I->C->N and teleport M->F->B pick up heart piece teleport B->N->J->D->L->G or teleport B->N crouch to X zone beat dragon OR teleport J->D->L->G crouch to X zone teleport X->A pick up heartpiece teleport B->N->J->D->L->G or teleport B->N crouch to X zone beat dragon *EDIT 5: Other pass3 routes seem to be much longer. EDIT 6: Will it be faster to teleport A->O->F->B than just walk past A to B?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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might as well post all the alternatives I'm concidering (still not done though, so more routes might come up, like yours) for now, I'm looking for the fastest 8 passes, namely the main four both with and without the heartpiece in AB (so 4x2)... then I can see which pass takes least additional time to pick it up note: the heartpieces at the dragon and SE underground can be ignored as no choices are available I added your version (with some small improvements) as well edit: in your pass 1 beta (in contradiction to what you might expect going by my map :P) it's faster to pick up CF's wooden heart from teleport F rather than C (and it comes by both anyway) edit: see below (other post)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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Is it possible to destroy the egg sac from the north before Spyder reveals itself? EDIT: I was just curious. I don't think it would be any time saver. EDIT 2: Is it possible to plant the wrong flowers but get the correct items? :P EDIT 3: I've run out of ideas. I am going to take a break now... Good luck!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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klmz wrote:
Is it possible to destroy the egg sac from the north before Spyder reveals itself? EDIT: I was just curious. I don't think it would be any time saver.
nope, the sac won't freeze if Spyder is not around btw it is possible to keep the flowers when planting them.... if only those were the hearts :P edit: hmm only just found out that this time, other items are disappearing *instead of* the flowers.... can even plant flower, go to inventory screen, select the item you want and it'll be destroyed shortly after leaving the inventory (I couldn't make weapons disappear though :P) I'm wondering if this will work on the doors in the final minecart-dungeon :) that would be awesome :D (lightning bolt on all bosses? :D)
klmz wrote:
EDIT 2: Is it possible to plant the wrong flowers but get the correct items? :P
the following did happen: after placing 2 flowers while keeping it and inserting the 3rd heart i can: place tulip or rose a 2nd time at it's spot... white flower appears visually at correct spot but nothing spawns (and now nothing can be planted) place white flower at correct spot, snowflake spawns as usual (no matter if i do the keep-flower trick) entering and leaving rainbowland seems to have no influence whatsoever never got to plant a 'wrong' flower anywhere I tried similar stuff with other flowers but so far nothing useful... gotta keep on digging :D oh btw, if you plant a wooden heart merlin takes an automatic walk to the trump. If an item is on that path he will pick it up and abort the walk, however control is not returned, so merlin get stuck forever. The same happens when merlin dies during this walk (by using cheats)... however this time the ability to cycle and use items is regained, but still not the ability to simply walk :P
klmz wrote:
EDIT 4: Note that D is further away from the rainbow than E is.
ye I'll have to test what's faster.. walk from D, or continue teleporting D->L->G->E, that's the only way to reach E though (ok, one could use the underground layer but that doesn't seem viable for reaching G with blue open.... *maybe* after beating Spyder) edit: seems that walking from D is faster... ofc a solution that ends at G anyway would be faster still
klmz wrote:
pass3A: Hourglassgate flower & wood surface at X zone OR surface at G zone
if the heartpiece is not to be picked up in pass3, then it's definately faster to deathwarp back to zone G and teleport G->E, since there's ants to die off right next to the flower&woodenHeart
klmz wrote:
EDIT 6: Will it be faster to teleport A->O->F->B than just walk past A to B?
good question about A->O->F->B vs walking A to B... will test tonight edit: heh lol, it takes about 3 times as long to warp from A to B than to simply walk. more data below! btw one of my pass2+heart routes visits A, so picking up the heartpiece from there would have minimal inpact... so I'll start praying that that route happens to be the fastest one :P also gotta test whether it's possible to defeat Spyder, pick up that wooden heart and still die/deathwarp off him edit: it is possible (even realtime) to deathwarp off Spyder after taking his heart (doesnt that sound nice :)) 1 warp =~= 190 frames deathwarp =~= 120 up->down loadtime =~= 150 walk A to B =~= 185 frames crouch from F to B =~= 900 frames crouch from F to K =~= 650 frames crouch from K to B =~= 800 frames walk from C to F =~= 170 frames walk from N to M =~= 200 frames walk from J to I =~= 200 frames walk from L to O =~= 275 frames {298} walk from D to E =~= 300 frames walk from D to rainbow =~= 350 frames {344} walk from E to rainbow =~= 80 frames {88} crouch from G to Spyder =~= 900 frames {967} crouch from N to Spyder =~= 800 frames {708} crouch from J to Spyder =~= 900 frames {768} walk from N to underground-entry (excludes the load) = {222} frames IJLO entrance to Spyder =~= 900 frames get wood from C (use a drink, deathwarps back to C) =~= 520 frames get wood from F (deathwarps back to F) =~= 300 frames get heartpiece B->B =~= 700 frames get heartpiece B->A =~= 500 frames IJLO entry -> L =~= 100 frames IJLO entry -> I =~= 200 frames IJLO entry -> J =~= 125 frames L -> I =~= 175 frames NMexit -> IJLO exit =~= 400 frames ILJO_UG_entry -> J = {76} frames G's_UGentry -> G = {54} frames as you noticed, this maze' a real headcracker :D so many possible solutions... :X
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
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I've cleared up Pass1-Pass4 routes: Pass1A: 3 wood // IJLO->CF->HMN crawl to IJLO zone pick up wooden heart in IJLO zone teleport I->C pick up wooden heart in CF zone teleport C->N pick up wooden heart in HMN zone teleport N->J->D leave Pass1B: 3 wood & heartpiece // IJLO->HMN->CF crawl to IJLO zone pick up wooden heart in IJLO zone teleport I->C->N pick up wooden heart in HMN zone teleport M->F pick up wooden heart in CF zone teleport F->B pick up heartpiece death-warp to B teleport B->N->J->D leave OR // IJLO->CF->HMN, teleport more crawl to IJLO zone pick up wooden heart in IJLO zone teleport J->D->L teleport O->F pick up wooden heart in CF zone teleport F->B pick up heart piece teleport B->N pick up wooden heart in HMN zone teleport N->J->D leave OR // IJLO->CF->HMN, crawl more crawl to IJLO zone pick up wooden heart in IJLO zone teleport I->C pick up wooden heart in CF zone crawl to AB zone pick up heartpiece teleport B->N pick up wooden heart in HMN zone teleport N->J->D leave OR // HMN->CF->IJLO crawl to IJLO zone teleport I->C->N pick up wooden heart in HMN zone teleport M->F pick up wooden heart in CF zone teleport F->B pick up heartpiece teleport A->O pick up wooden heart in IJLO zone teleport L->G->E leave OR others? ---- Pass2A: Spyder & daffodil // daffo->G->Spyder crawl to IJLO zone teleport I->C crawl to K zone for flower crawl to AB zone teleport A->O & teleport L->G beat Spyder & deathwarp back teleport G->E leave OR // daffo->HMN->Spyder crawl to IJLO zone teleport I->C crawl to K zone for flower back to CF zone teleport C->N beat Spyder surface at IJLO zone teleport L->G->E leave OR // IJLO->Spyder->daffo crawl to IJLO zone beat Spyder & death-warp back to IJLO teleport I->C crawl to K zone for flower back to CF zone teleport C->N->J->D leave OR // G->Spyder->daffo crawl to IJLO zone teleport J->D->L->G beat Spyder surface at IJLO zone teleport I->C crawl to K zone for flower back to CF zone teleport C->N->J->D leave OR // IJLO/HMN->Spyder->daffo crawl to IJLO zone teleport J->D->L or I->C->N beat Spyder (& death-warp if from HMN) surface at HMN zone teleport M->F crawl to K zone for flower back to CF zone teleport F->B->N->J->D OR teleport F->B & teleport A->O & teleport L->G->E leave OR others? Pass2B: Spyder & daffodil & heartpiece // IJLO->Spyder->daffo->heart, crawl to heart crawl to IJLO zone beat Spyder & death-warp back to IJLO teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece (death warp & ?) teleport B->N->J->D OR teleport A->O & teleport L->G->E leave OR // IJLO->Spyder->daffo->heart, teleport to heart crawl to IJLO zone beat Spyder & death-warp back to IJLO teleport I->C->N & teleport M->F crawl to K zone for flower teleport F->B pick up heartpiece death warp & teleport B->N->J->D OR teleport A->O & teleport L->G->E leave OR // HMN->Spyder->daffo->heart crawl to IJLO zone teleport I->C->N beat Spyder & deathwarp back teleport M->F crawl to K zone for flower surface at CF zone teleport F->B pick up heartpiece death warp & teleport B->N->J->D OR teleport A->O & teleport L->G->E leave OR // daffo->heart->G->Spyder crawl to IJLO zone teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece teleport A->O & teleport L->G beat Spyder & deathwarp back teleport G->E leave OR // daffo->heart->IJLO->Spyfer crawl to IJLO zone teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece teleport B->N->J beat Spyder & deathwarp back teleport J->D leave OR // daffo->heart->HMN->Spyfer crawl to IJLO zone teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece teleport B->N beat Spyder & deathwarp back teleport N->J->D leave OR others? ---- Pass3A: 5th flower & wood // G->items crawl to IJLO zone teleport J->D->L->G crawl to 5th flower & wooden heart & deathwarp back surface at G zone teleport G->E leave OR // G->items (slow) crawl to IJLO zone teleport J->D->L->G crawl to 5th flower & wooden heart surface at X zone teleport X->A->O & teleport L->G->E leave OR others? Pass3B: 5th flower & wood & heartpiece // G->items, heart last crawl to IJLO zone teleport J->D->L->G crawl to 5th flower & wooden heart surface at X zone teleport X->A pick up heartpiece teleport A->O & teleport L->G->E leave OR // G->items, heart first crawl to IJLO zone teleport I->C crawl to AB zone pick up heartpiece teleport A->O & teleport L->G crawl to 5th flower & wooden heart & deathwarp back teleport G->E leave OR others? ---- Pass4A: dragon // obviously crawl to IJLO zone teleport J->D->L->G crawl to X zone beat dragon end Pass4B: dragon & heartpiece // X twice crawl to IJLO zone teleport J->D->L->G crawl to X zone teleport X->A pick up heartpiece teleport B->N->J->D->L->G OR teleport B->N crawl to X zone beat dragon end OR // long jump crawl to IJLO zone teleport J->D->L & teleport O->F->B OR teleport I->C->N & teleport M->F->B pick up heart piece teleport B->N->J->D->L->G OR teleport B->N crawl to X zone beat dragon end OR others? EDIT: There can be more Pass2B routes. EDIT 2: A new Pass2B route. EDIT 3: More Pass2B forks. EDIT 4: Wow, you're almost done! EDIT 5: A new Pass3B route. EDIT 6: In Pass3/4 you may crawl from IJLO zone to the gate instead of teleporting, but I think it will be much slower.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Active player (354)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
wow thanks a lot for helping me on this :) I'm gonna do some unoptimized (allow some wall-walking) runs on all alternatives to figure out which one to use.... so I'll keep updating this thread with framecounts from time to time first I'll figure out independent stuff like 'how many frames to pick up heartpiece X from Y' so i dont have to actually do those things in the test-runs I've continued the TAS with the pass1-no-heartpiece route and when watching it back it looks real fast :) haven't counted the duration of it yet though (well, the movie now ends at 29:00 and thats during the load of leaving rainbowland) edit: ok, counted the frames on that start point = first non-black screen when entering IJLO zone (up to that point is same for all passes anyway) end point = first 'freeze' frame (7E03D2==1) pass1 with 3wood = edit: obsoleted by a faster version I'm going to do the 3wood1heartpiece full TAS as well... btw, and while working on that I noticed that I do not need to take a drink if I take the CF wood from teleport F (it's basically a be-pushed-through-by-enemies-sequencebreak), so thats ~140 frames saved, on top of that way being closer to it so... I'll have to do more testing to see whether I can do the break from C without the extra health before being able to compare :/ edit: ok made a new list (combination of yours and mine). From these estimate times it seems better to collect the heartpiece in pass 2 (havent done the math for passes 3 and 4 yet) [] = estimate (excludes mutual actions such as 'kill spyder') {} = fully TASed time 3 wood [1905] {2056} [IJLOentry2L + L2I + warp + Cbreak + 3*warp + D2exit] [100 + 175 + 190 + 520 + 3*190 + 350] [1905] enter at ED zone crawl to IJLO zone pick up wooden heart teleport I->C pick up wooden heart teleport C->N pick up wooden heart teleport N->J->D 3 wood & heartpiece [2610] v1 =[3155] {3336} v1 = [IJLOentry2L + L2I + 2*warp + N2M + warp + Fbreak + warp + B2Bheart + 3*warp + D2exit] v1 = [100 + 175 + 2*190 + 200 + 190 + 300 + 190 + 700 + 3*190 + 350] v2 = [2610] v2 = [IJLOentry2I + 2*warp + N2M + warp + Fbreak + warp + B2Aheart + 3*warp + E2exit] v2 = [200 + 2*190 + 200 + 190 + 300 + 190 + 500 + 3*190 + 80] enter at ED zone crawl to IJLO zone v1 = pick up IJLO heart v2 = - teleport I->C->N pick up HMN heart teleport M->F pick up CF heart teleport F->B pick up heartpiece v1 = teleport B->N->J->D v2 = teleport A->O, pick up IJLO heart, teleport L->G->E OR [IJLOentry2L + L2I + warp + Cbreak + C2F + F2B + B2Bheart + 3*warp + D2exit] [100 + 175 + 190 + 520 + 170 + 900 + 700 + 3*190 + 350] [3675] enter at ED zone crawl to IJLO zone pick up wooden heart teleport I->C pick up wooden heart crawl to AB zone pick up heartpiece teleport B->N pick up wooden heart teleport N->J->D OR [IJLOentry2J + 2*warp + L2O + warp + Fbreak + warp + B2Bheart + 3*warp + D2exit] [125 + 2*190 + 275 + 190 + 300 + 190 + 700 + 3*190 + 350] [3080] // IJLO->CF->HMN, teleport more crawl to IJLO zone teleport J->D->L pick up wooden heart in IJLO zone teleport O->F pick up wooden heart in CF zone teleport F->B pick up heart piece teleport B->N pick up wooden heart in HMN zone teleport N->J->D leave OR others? spider & daffodil [4190] 5800-(5100-4600) = 5300 [IJLOentry2I + warp + C2F + F2K + K2B + B2A - detourbonus + warp + O2L + warp + G2Spyder + death + toggle + warp + E2exit] [200 + 190 + 170 + 650 + 800 + 185 - 100 + 190 + 275 + 190 + 900 + 120 + 150 + 190 + 80] [4190] // daffo -> G -> Spyder teleport I->C crawl to K zone for flower crawl to AB zone teleport A->O & teleport L->G beat Spyder & deathwarp back teleport G->E OR 5300 [IJLOentry2I + warp + C2F + F2K + K2F + F2C + warp + N2Spyder + death + NMexit2IJLOexit + toggle + IJLOentry2L + 2*warp + E2exit] [200 + 190 + 170 + 650 + 650 + 170 + 190 + 800 + 120 + 400 + 150 + 150 + 2*190 + 80] [4300] // daffo, then spider from NM/IJLO teleport I->C crouch to K zone for flower teleport C->N kill spider (& deathwarp back?) surface at IJLO zone teleport L->G->E OR 6300 [IJLOentry2J + 3*warp + G2Spyder + Spyder2IJLOentry + IJLOentry2I + warp + C2F + F2K + K2F + F2C + 3*warp + D2exit] [125 + 3*190 + 900 + 900 + 200 + 190 + 170 + 650 + 650 + 170 + 3*190 + 350] [5445] // spider from G, then daffo teleport J->D->L->G kill spider surface at IJLO zone teleport I->C crouch to K zone for flower surface at CF zone teleport C->N->J->D OR 5700 - (1950-1450) = 5200 [IJLOentry2J + 3*warp + N2Spyder + Spyder2M + warp + F2K + K2F + 4*warp + D2exit] [125 + 3*190 + 800 + 800 + 190 + 650 + 650 + 4*190 + 350] [4895] // spider from NM/IJLO, then daffo teleport J->D->L or I->C->N kill spider teleport M->F crouch to K zone for flower surface at CF zone teleport F->B->N->J->D (faster) or teleport F->B & teleport A->O & teleport L->G->E OR [IJLOentry2Spyder + death + toggle + IJLOentry2I + warp + C2F + F2K + K2F + F2C + 4*warp + D2exit] [900 + 120 + 150 + 200 + 190 + 170 + 650 + 650 + 170 + 4*190 + 350] [4310] // IJLO->Spyder->daffo crawl to IJLO zone beat Spyder & death-warp back to IJLO teleport I->C crawl to K zone for flower back to CF zone teleport C->N->J->D leave spider & daffodil & heartpiece [4505] v1 [IJLOentry2Spyder + death + toggle + IJLOentry2I + warp + C2F + F2K + K2B + B2Bheart + 4*warp + D2exit] [900 + 120 + 150 + 200 + 190 + 170 + 650 + 800 + 700 + 4*190 + 350] [4990] // IJLO->Spyder->daffo->heart, crawl to heart crawl to IJLO zone beat Spyder & death-warp back to IJLO teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece (death warp & ?) teleport B->N->J->D OR teleport A->O & teleport L->G->E leave OR v2 [IJLOentry2Spyder + death + toggle + IJLOentry2I + 2*warp + N2M + warp + F2K + K2F + warp + B2Bheart + 4*warp + D2exit] [900 + 120 + 150 + 200 + 2*190 + 200 + 190 + 650 + 650 + 190 + 700 + 4*190 + 350] [5440] // IJLO->Spyder->daffo->heart, teleport to heart crawl to IJLO zone beat Spyder & death-warp back to IJLO teleport I->C->N & teleport M->F crawl to K zone for flower teleport F->B pick up heartpiece death warp & teleport B->N->J->D OR teleport A->O & teleport L->G->E leave OR v3 [IJLOentry2I + 2*warp + N2Spyder + death + toggle + N2M + warp + F2K + K2F + warp + B2Bheart + 4*warp + D2exit] [200 + 2*190 + 800 + 120 + 150 + 200 + 190 + 650 + 650 + 190 + 700 + 4*190 + 350] [5340] // HMN->Spyder->daffo->heart crawl to IJLO zone teleport I->C->N beat Spyder & deathwarp back teleport M->F crawl to K zone for flower surface at CF zone teleport F->B pick up heartpiece death warp & teleport B->N->J->D OR teleport A->O & teleport L->G->E leave OR v4 [IJLOentry2I + warp + C2F + F2K + K2B + B2Aheart - detourbonus + warp + O2L + warp + G2Spyder + death + toggle + warp + E2exit] [200 + 190 + 170 + 650 + 800 + 500 - 100 + 190 + 275 + 190 + 900 + 120 + 150 + 190 + 80] [4505] // daffo->heart->G->Spyder crawl to IJLO zone teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece teleport A->O & teleport L->G beat Spyder & deathwarp back teleport G->E leave OR v5 (tested to be faster than v6) [IJLOentry2I + warp + C2F + F2K + K2B + B2Bheart + 2*warp + J2Spyder + death + toggle + IJLOentry2J + warp + D2exit] [200 + 190 + 170 + 650 + 800 + 700 + 2*190 + 900 + 120 + 150 + 80 + 190 + 350] [4880] // daffo->heart->IJLO->Spyfer crawl to IJLO zone teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece teleport B->N->J beat Spyder & deathwarp back teleport J->D leave OR v6 [IJLOentry2I + warp + C2F + F2K + K2B + B2Bheart + warp + N2Spyder + death + toggle + N2M + 2*warp + D2exit] [200 + 190 + 170 + 650 + 800 + 700 + 190 + 800 + 120 + 150 + 200 + 2*190 + 350] [4900] // daffo->heart->HMN->Spyfer crawl to IJLO zone teleport I->C crawl to K zone for flower crawl to AB zone pick up heartpiece teleport B->N beat Spyder & deathwarp back teleport N->J->D leave OR others?
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Active player (354)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
meh, Spyder's sac requires 10 hits... unfortunately pretty much any action (movement included) introduces lag :/ (up to half a second *per hit*), so I gotta decide whether i go for fast and boring or have some 'fun' with the mirror and move around edit: come to think of it, I've gone for 'a few frames faster' in the minetracks which looks worse so I'm going with pure speed again edit2: after more detailed tests, i only have to to test the 1st and 5th pass2B versions (already have 4th) v2 and v3 just dont make any sense when the data is available v6 is very similar to v5 and, with the data, clearly slower edit3: right, turns out v5 is faster than v4... it reaches Spyder (the actual load-point) 360 frames faster, after which both routes need to 'deathwarp, switch to above ground' and use 1 teleport... v4 needs to walk from Gzone's udnerground entry to G and from E to rainbow.... 360+54+88 = 360+142 = 502 frames v5 needs to walk from IJLO's UG entry to J and from D to rainbow... 76+344 =~= 420 frames v5 is 82 frames faster than v4 now to compare v1 to v5... essentially the only difference is that v1 does IJLOentry to IJLO_UG_entry and IJLO_UG_entry to I versus v5 does J to IJLO_UG_entry and back (not the same as twice) all measures from freeze-on to freeze-off v1 338 72 = IJLOentry to IJLO_UG_entry 266 = IJLO_UG_entry to I v5 354 200 = IJLOentry to I 78 = J to IJLO_UG_entry 76 = IJLO_UG_entry to J v1 should be 16 frames faster than v5 /lol edit4: v1 granted another unexpected advantage... because Spyder is done first, the underground is already initialized which means walking from CF to K is a bit faster (an ant does not have to crawl-out-of-the-ground/spawn anymore clearing my path earlier) expected time saved v1 vs v4: 16+82 = 98 frames actualy time saved v1 vs v4: 131 frames edit5: I found a somewhat decent purpose for the last available break-out-of-a-freeze... it can be used to 'undo' a time-stop (the effect of the hourglass) basically the idea is to use hourglas, break out of it, wake dragon up by casting on him (lightning or snow... Li is faster) rather than by waiting, cast again to actually damage him doesn't save much but so far it's the only use i found :P edit6: Hmm interesting, found a way (quite obvious, don't really see how I missed it last time :lol:) to glitch the final minecart that looks very promising... I can't wait until I have more time for testing :D edit7: :( edit8: best use for it so far is the ability to instant-suicide after picking up the 16th heartpiece (after finishing the 3d door/boss, drive to 4th, then hop back on and collect heartpiece, suicide asap and deathwarp back to 4th door)... obviously a better timesaver than the attack-dragon-slightly-faster one, yet still disappointing for such a massive glitch edit9: currently fighting the dragon, it's possible to freeze him in a certain frame such that merlin can walk through him as if he isn't there... but that doesn't grant access to the dungeon unfortunately (the trigger simply doesn't work while the dragon is alive). still havent found a better use for the cart-glitch or a way to bypass the trigger that makes merlin get on the cart :( edit10: driving into a 'get off the cart' trigger from the non-intended direction still makes merlin jump off at the correct (doorway's) side :( doing this at a bouncy ball will simply make merlin bounce as expected found that its possible to drive through walls and springs and re-track behind the walls... but thats the case in many places :P might be fastest to do this at the very start, pick up heartpiece, bounce @ 4th door, drive to door 1. Either that or the suicide-early plan i said earlier edit11: some realtime testing clearly indicates the wall-ride to be faster :) hurray getting from start to door #1 takes about 1700 frames if i dont pick up the heartpiece (yet) and less than 2100 if i glitch through the wall, pick up the hearpiece and then head for door #1... I don't think there's any other way of getting that heartpiece within 400 frames. edit11: I've tested ways of breaking all bosses except the final one, found one nice cutscene-skip (on the pig.. same one as at the start with a tiny twist). Bloop doesn't have a cutscene and his parts can probably be manipulated to gather up at the very door. I couldnt find any break on Spyder unfortunately, also not when using the lake-lady's-press-start-to-continue (all i can manage is getting stuck in an infinite loop (same as at the tree trump) :P) final boss i can use the start-break to get behind him, but shooting the blue energy ball before the intended moment does nothing... so that's useless. Will do some more testing on him before continuing, but i dont expect much to come up, after that the run should be finished quite fast edit12: heh another idea came up with nice results that will be visible in the end product :) edit13: last few things I'll have to figure out are
    * can i make bloop split up earlier? and how to get the parts to line up nicely so i can kill them simultaneously, like before.. mustn't forget to check whether they can travel/hop through walls * how to take out final boss' eye-bats fastest (combinations of star and matchstick?) * determine how the heart-locket works exactly (how to get the maximum number of hits per charge, the invincibility drink might come to use here) boss starts with 32 hp... smells like 6+2, 5+3 or 4+4 hits using 2 charges (1 hit constitutes 4 units of damage)
edit14: reached final boss :) seems like it might be possible to get 8 hits on just 1 charge (the one you start with)... at least i know there's 8 zaps on every charge (might look like less when 2 zaps are in the same direction... but a new one is started every 12 frames) edit15: I was wrong, i cannot ever get over 4 hits
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Active player (354)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]