Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I've been thinking of some ideas. Here's an implementation of one of them - I saw this already done by someone somewhere, so I decided to test it myself. [Edit: removed obsolete Kung Fu link and image] Notice that tiny gray box near the bottom edge of the screen. It represents the NES controller.
Former player
Joined: 3/8/2004
Posts: 706
I think it's a little distracting having that controller down there. The more difficult parts in this video are done really fast so it's hard to see what button presses (also its not always in sync with the actual gameplay). Using common sense you can pretty much tell what buttons were pressed, I don't see the point.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I agree it's distracting. I recolored it a bit and moved it to the corner, but still it managed to take the attention of the whole movie and attract it to the little blinking box in the corner instead. (I tested with Rygar and Mega Man 4.) Maybe I shouldn't do that then...
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
I always watch VirtuaNES movies with the controls displayed. It has a pretty good layout for the controller and how it lights up, etc. It's semi-transparent and composed of scanlines so you can see through it, and lights up red when a button is pressed, etc..
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Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I thnk the only games it would work for are those that use weird bugs/glitches or have complicated manuevers. Kung Fu, I don't think is a good idea. Super Mario, maybe. Bionic Commando might be fun, as different joystick positions affect swinging with the arm. Otherwise it seems unnecessary.
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