Post subject: Q3 TAS'ing (sort of)
Joined: 3/28/2006
Posts: 14
Hey, this is an old video, and I first saw it a long time ago, but the thought occurred to me today that maybe one of you guys would want to play around with this. http://www.youtube.com/watch?v=W9YLOztR35c Basically a guy named TChouky found a way to script the bots in the game to do whatever he wanted, at certain intervals of time, and by doing so he could perfect tricks, runs, etc. This wasn't just limited to the bots but to his own character. I don't know how difficult this is, but I thought it was a neat idea and had good potential. However, he recently came out with a vid called Anti-Conformist, which was supposed to be the same concept but with a frag video, simulating insane "frags" or series of frags that would otherwise be all but impossible for a human to perform. I thought this would be amazing to see! However, the frags were poorly synchronized, and the situations weren't very believable or exciting. So anyway, this led me to at least post this for people here, and see if anybody wanted to take a stab at mastering this. There are certain maps they play, where the goal is to get from the beginning to the end as quickly as possible using any combination of these jumps, which fits the speedrun bill. I think it's also a pretty cool way of extending the TAS perfection feel to something more modern, like Q3 (old though it may be). The only issues are: I don't think he will tell you how he does this, because at the end of the video (or maybe it's at the end of the article showcasing the video, I forget) he says "don't ask" for the mod to do this. So that would mean somebody that knows something about programming or scripting would have to figure it out, which probably would be the most difficult thing. Then it would just be a matter of finding somebody here willing to do it. So, what are your thoughts?
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Joined: 8/4/2005
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Interestingly enough, this video was so dramatically unimpressive compared to what I was feeling watching Tribulation for the first time, I don't even know what to say about it (well, except that "eight guys propelling the ninth up using machineguns", that was rad). It will probably require some decent or custom-made defrag maps to be really interesting, but then again, I haven't seen the full potential of scripted Q3 engine yet. There's very little I know about programming, though, and personally I wouldn't try my hand at it. The tool-assisted frag video idea seems a little more interesting, though, due to the virtually infinite amount of unique gameplay situations possible to arrange there, compared to just moving very fast through a level (which will involve more-or-less the same set of tricks possible to do offhand).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 3/28/2006
Posts: 14
It's true, there are a lot better Q3 vids out there made without scripts and bots. Tricking iT 2 comes to mind. However, the reason I posted this here was because of the potential that this has. When I watched that movie Anti-Conformist, and it's subsequent disappointment, I couldn't help wondering what kind of video would be possible if the same tools were in the hands of the people here at TASVideos. I guess really it's just a matter of getting those tools, which would probably be the hardest part.
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Tricking iT was awesome as well, indeed. Do you have the link for the Anti-Conformist vid?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Joined: 1/16/2008
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If somebody makes it possible to do a similar kind of thing in UT (the original) (multiplayer required ofc), then I'd *love* to make some movies for the Assault mode.. which I'd say most resembles a traditional 'do objective for progress' kind of gameplay (not that you'd see much of it in these movies :)) edit: oh and ontopic: knowing that these were TASed, imo these arent very impressive (yet? :))
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Joined: 7/2/2007
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I can't really see a multiplayer-based game being very impressive when TASed unless it's being done as a performance and not for speed (see also: tool-assisted SSB 4x matches). This is especially true for FPS games, which tend to be very hard to watch since your field of view is so limited.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Derakon wrote:
This is especially true for FPS games, which tend to be very hard to watch since your field of view is so limited.
cg_fov=130
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.