Joined: 5/21/2008
Posts: 32
LTTP would probably be better. Less luck manipulation and more optimization techniques. I'm not a TASer but I've dabbled in it and I'm very familiar with the concepts, but still, just agreeing with the general populous.
Former player
Joined: 11/13/2005
Posts: 1587
Zack wrote:
I was sceptical initially about trying a 3D run, so I may try my first TAS on a game like LoZ: LTTP for SNES.
Isn't the movement just as "3D" in ALTTP as in SMRPG?
Joined: 8/27/2006
Posts: 883
At least there's no jump :P And there's less battle, I think it's easier to optimised. Be sure to post a WIP once in a while to get feedback. People will spot some mistake you may have made and it would be better not to wait when you are finish because if there's a couple of mistake, you'll have to start back from the beggining. Good Luck ;)
Former player
Joined: 12/1/2007
Posts: 425
Bag of Magic Food wrote:
moozooh wrote:
If you want to make a casual TAS, it might be a good idea to not watch the published run, and instead try to make things on your own. Then, when you're finished, you can watch it and see where and how you make mistakes and such.
What really makes this a good idea is that you may find different methods for completing the game that the previous author never thought of. If you watched the old movie first, you're more likely to just follow along the same path.
I don't think that's a good idea. Watching the old movie first ensures that you don't miss any tricks or any frames to it, and you can check if the strats and moves you come up with save time - if you're gonna TAS a game, not watching the previous movie first is a huge handicap.
Joined: 7/2/2007
Posts: 3960
That's assuming that you're trying to improve on the old game as a primary goal, as opposed to making a TAS at all (even if it doesn't get published) as a primary goal. Yes, there's a lot to be learned by watching TASes of the game you're TASing. But, as pointed out earlier in the thread, you can also get blinded to possibilities. For example, a lot of the Super Metroid frame wars work on a room-by-room basis, which meant that a lot of savings that required looking across multiple rooms (e.g. if I take the time to set up a faster ground speed in this room, then I can get through the next room faster) were missed for quite some time. They required a more holistic perspective, which wasn't there when the players were obsessing over minutiae.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (120)
Joined: 2/11/2007
Posts: 1522
z0MG wrote:
Bag of Magic Food wrote:
moozooh wrote:
If you want to make a casual TAS, it might be a good idea to not watch the published run, and instead try to make things on your own. Then, when you're finished, you can watch it and see where and how you make mistakes and such.
What really makes this a good idea is that you may find different methods for completing the game that the previous author never thought of. If you watched the old movie first, you're more likely to just follow along the same path.
I don't think that's a good idea. Watching the old movie first ensures that you don't miss any tricks or any frames to it, and you can check if the strats and moves you come up with save time - if you're gonna TAS a game, not watching the previous movie first is a huge handicap.
Depends on how you feel about TASing through the whole game more than once... first pass do blind, then compare with the original and redo, then profit. Or what Derakon said :)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs