Post subject: Cant frame advance while holding certain keys.
Joined: 7/16/2008
Posts: 6
Location: IDK, where do you live? O.o
for my VBA, i set the buttons like this for convenience (less reaching across keyboard): A= Num1 B= Num2 Select= Num3 L= Num4 R= Num5 Start= Num6 Frame advance= \ <left> = right arrow key ^ = up arrow key v = down arrow key Here's the problem, when i press and hold left + B then press frame advance, the frame doesn't advance. What's weird is if i instead press right + B + A then press frame advance, it advances as it should. So in the example of playing Super Mario Bros Deluxe for GBC, i lose time because even though i can run right and jump while running, i have to walk left when going through the warp pipes. Obviously this kinda screws any chance to TAS most things correctly on the VBA. I want to know if its the problem of VBA, my computer, or my keyboard (or something else). i will try other key combinations to see if they work. If anyone knows a key combination that works and you use, please tell me, and ill try it.
When life gives you lemons... make orange juice instead!
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
It's not VBA that's the problem. It's certain key combinations that your comp won't register at the same time. You can either: - Assign the buttons to different keys - Assign the problematic buttom to multiple keys - Assign multiple buttons to a single key
Joined: 3/7/2006
Posts: 720
Location: UK
Yeah, it's to do with hardware key buffers and all that boring stuff. Another good way to get around the key limitation is to use a joypad. :) I have a PS2-a-like joypad with all the usual buttons mapped roughly to the GBA controller, except for these: Square = Frame Advance Triangle = Pause L2 = Load State 9 R2 = Save State 9 L3 = Load State 1 R3 = Save State 1 Works pretty well, but I haven't been using it very long.
Voted NO for NO reason
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
LagDotCom wrote:
I have a PS2-a-like joypad with all the usual buttons mapped roughly to the GBA controller, except for these: Square = Frame Advance Triangle = Pause L2 = Load State 9 R2 = Save State 9 L3 = Load State 1 R3 = Save State 3 Works pretty well, but I haven't been using it very long.
I wonder how this works well. EDIT: Auto-fire and Auto-hold can do help.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 10/28/2007
Posts: 15
I wonder how this works well.
me too
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
I use an SNES controller, and I set X to FastForward. I can't think of a single function to assign to the Y button.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.