arflech
He/Him
Joined: 5/3/2008
Posts: 1120
I used to have the gamepad in the OP (well I still do), but when I wanted to have enough buttons for N64 gaming I went with this one from Saitek: http://www.saitek.com/uk/prod/p990.htm
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Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
There seems to be only one problem with the Rumblepad2 compared to the Precision Gamepad: In the former it feels more difficult to get diagonals with the d-pad. The latter has a more distinct feeling between the straight directions and the diagonals, while in the former you often don't feel the difference almost at all, and it's difficult to get the diagonal. For example if you are pressing up and want up+right, it often goes straight to right instead.
Joined: 10/15/2007
Posts: 685
I have a PS2 controller that does the same thing with left+down, though only in sweeping motions. Capcom and SNK fighters ignore it and count it as a full sweeping motion, but GGXX is a stickler and just says you didn't complete the motion.
Kirby said so, so it must be true. ( >'.')>
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Warp wrote:
There seems to be only one problem with the Rumblepad2 compared to the Precision Gamepad: In the former it feels more difficult to get diagonals with the d-pad.
After playing with it for several hours, it's much easier to naturally get those diagonals. It seems that it's just a question of getting accustomed to it. I actually like this controller. Besides being sturdier and firmer than the other one, the buttons have somehow a lighter and "smoother" feeling to them. Also controlling a playable character with the analog stick has a much more enjoyable smooth feeling to it. It's cool.