• Aims for fastest time
  • Manipulates luck
  • Abuses programming errors
Our initial estimate was just under 5:30, and in progress we managed to get the time even lower.

Comments

For the BLJ into BitDW, we used the JRB stairs instead of the BoB stairs, because we discovered a new technique that can bounce off walls from backwards momentum, and if you press A and B together on one frame, you jump kick backwards in a certain direction.
In BitDW, instead of waiting for the elevator we land on at first to get to the top, we just ran to the very edge and BLJed off right away, and then BLJed on an earlier elevator, saving a lot of time. In the movement, we used a new strategy, utilizing the new technique to bounce off the wall. We didn't have to jump kick this time, because when you fall off an edge after bouncing, you gain control again. We then dove like normal onto the next platform, and then dove on the pyramid shaped platform, but not to roll; we slid along the edge until we got close to the wall and jumped to cancel the speed very close to the wall. This saves some time as well. We then finished with the slope jump dives, followed by a new strat for getting to the pipe.
In BitFS, BLJing is way faster. This allowed us to save quite a number of frames. It resulted in worse positions for all moving things at the third tier, but we still got through it quickly enough.
At the end of BitS, we used a different way to get past the elevators, and a different strat before the pipe. The slope jump dives are also improved.
The final Bowser battle is also improved, due to optimisation and a different third throw.

Frame improvements

  • BLJ to BitDW: 10
  • BitDW: 62
  • BitFS: 59
  • BitS: 13
  • Final Bowser battle: 12

Thanks to:

  • bobmario511, for telling us that BLJing in BitFS is definitely faster.
  • rikku and mr_roberts_z - their m64 helped us improve the final Bowser battle.

mmbossman: Accepting as an improvement to the published movie. The current submission file truncates the ending of the movie, resulting in a pause screen. This movie file seems to fix the problem, and should be used for encoding purposes.
Johannes: The submission file does not truncate the ending of the movie. It's a bug in Mupen 64, which causes garbage input when M64 playback ends. I worked around the bug by jumping into the star, which hits the star earlier, making the garbage input happen too late to make a difference.

Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Looks great, I liked the way the keys were played with. Since camera angles are such a hot topic, I'll say that I liked most of them, though I felt that the recently submitted run by Rikku & mr_roberts_z had more interesting angles in the first Bowser Stage. Always a pleasure to watch nonetheless. Always makes me want moar 120 star runs.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I will have to wait to watch this. I have some problem with running Mupen. It crashes on me every time. If someone have an encode of this movie I'd appreciate it. Cheers.
Former player
Joined: 12/5/2007
Posts: 716
Highness: http://files.filefront.com/supermario64+0stars+silensavi/;11945223;/fileinfo.html /edit: again, FileFront limits the maximum filename length...
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Besides being faster and showing off a few new tricks, I also liked the camera angles better, yes vote <_<
Player (120)
Joined: 2/11/2007
Posts: 1522
FIRST VOTE sorry. I gave it a 9 for quality, didn't rate entertainment.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Pretty much insane, I loved what you did with the BitSF blj, looks crazy. I, personally, enjoyed seeing all these small, but unique changes, like ZBing to the stairs after warping out of DDD, what you guys did right after thr blj in BitDW, and the BitFS figh just owned IMO. Overall, I was pleased with this entire run, all the camera angles looked good, entertainment value never really went down. Yes vote from me for sure! Oh, and now the "official" frame wars can start ;)
Joined: 4/3/2005
Posts: 575
Location: Spain
Who voted an 11 for this movie?
No.
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
:)
Perma-banned
Joined: 7/26/2006
Posts: 1215
Finally a BLJ on the breaking star platform at the end. Is a vote even needed here?
Joined: 6/21/2006
Posts: 35
I found it as enjoyable as the previous submission.
Former player
Joined: 8/24/2008
Posts: 19
Location: Brazil - Rio de Janeiro
despite it being the fastest, it's the most entertaining mario 64 run ever :) i loved the slidekicks, the blj at bitfs, bits wallkick and most amazing of all , the whole bitdw. Amazing job.
Active player (308)
Joined: 8/25/2006
Posts: 287
Rad Hazard wrote:
I found it as enjoyable as the previous submission.
Is that an insult or a compliment? :)
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Is there a reason that you can't BLJ through key doors? Can you not get enough momentum, or something? Also, why not BLJ through that last star door, instead of having to "sit" through the text that tells you you need 70 stars?
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Player (120)
Joined: 2/11/2007
Posts: 1522
stickyman05 wrote:
Is there a reason that you can't BLJ through key doors? Can you not get enough momentum, or something?
LOL someone had to ask... You can BLJ through key doors but the next floor doesn't "load" Strangely, I had the same thought about that last star door though... I bet it's slower
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Skilled player (1404)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Even if you were to go through key doors, the areas behind them wouldn't be loaded. You'd be stuck in a little alcove similar to the well known tower glitch.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Former player
Joined: 12/1/2007
Posts: 425
There is no way to guide a BLJ up to the 70 star door.
Joined: 7/26/2006
Posts: 1215
stickyman05 wrote:
Is there a reason that you can't BLJ through key doors? Can you not get enough momentum, or something?
oh you
stickyman05 wrote:
Also, why not BLJ through that last star door, instead of having to "sit" through the text that tells you you need 70 stars?
...off of what? BLJs need small steps or a rising platform. none of that on the same level as the 70-star door.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Well, contrary to popular belief, some people don't read the sm64 thread for every post (or ever). So there!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
We still love you, sticky! :P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Is there some place, already, where i can watch the avi of this?
Joined: 4/30/2007
Posts: 150
go back one page
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Wow things happen so fast here :) THX!!
Skilled player (1534)
Joined: 7/25/2007
Posts: 299
Location: UK
OK, looks like I wasnt paying too much attention here, took me quite a while to realise that there were 2 submissions. With the cross of improvements between the two movies, does this mean that there are still improvement to be made?
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
I loved every moment of the "non scenario" in this movie but what i really liked, was the red nose you gave bowser :) 9/9 on the "entertech scale" :P Definite yes Thx to S.doofy for the avi ;)
Former player
Joined: 12/1/2007
Posts: 425
Flip wrote:
OK, looks like I wasnt paying too much attention here, took me quite a while to realise that there were 2 submissions. With the cross of improvements between the two movies, does this mean that there are still improvement to be made?
Nope, they didn't do anything better than us.