Joined: 3/18/2006
Posts: 971
Location: Great Britain
I will firstly do a run which:
-does not use Cait Sith's game over limit break too often (it will be boring to watch over and over)
-uses all the other glitches if they can save time
Make a speedrun that does as many weird things as you like! Entertainment > Speed.
So that's: Use Cait Sith's limit break if it's funny and, uh... use the glitches if they're funny, etc...
I'd say use it all the time. FF7 is gonna be one long TAS to start with. Make it short as possible.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Honestly Cait's Dice limit will probably do more than enough that any use of Slots will be sort of sidelined. (Or the current speedrun tactic of using Powersoul, of course) However, do bear in mind that stuff like critical hits are frame-manipulable (I did some testing before) so you should not just accept the current speedrun's strategies as gospel.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I will post a video once I get to the first save-point.
I am currently climbing down the first ladder in the reactor.
I will save the game in the video. This is so ordinary speed runners may compare their times/strats to the video etc.
The video will probably be posted tonight.
The glitch method takes about 95 frames btw.
Running away from a battle with almost full ATB is about 716 frames (running before an enemy attacks. may change with barret though).
I think optimally I should use the glitch method less than 7.5 times in a row. Otherwise I could have ran away and done the walk-trick to avoid the next encounters in less time.
But this depends greatly on what type of battles/danger level limits etc are coming up.
The glitch trick didn't bothered me. It's better than the enter the battle + run away. It's fast enought to not be very anoying.
I'll be looking for this run :P
Have you found any memory values for the stutter walk? It looked sorta random, and since it is a 95/5 percent thing, maybe it would be good to maximize this with memory watching.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
From the testing I did, it's only the frame you do it on and different battle commands etc. that changes randomness. Going into menus, pressing random buttons, camera on Shift/Set (not sure about that one) doesn't seem to change anything.
Wow, I'm glad that my advice from the future was able to help you... in the past.
lol.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Fair bit of sound emulation bugs/inaccuracies at the end there. :(
This is a stupid question(Haven't played the game in a long, long time), but wouldn't having the characters attack each other to trigger their Limits work faster?