Joined: 3/18/2006
Posts: 971
Location: Great Britain
I will firstly do a run which: -does not use Cait Sith's game over limit break too often (it will be boring to watch over and over) -uses all the other glitches if they can save time
Joined: 3/7/2006
Posts: 720
Location: UK
Make a speedrun that does as many weird things as you like! Entertainment > Speed. So that's: Use Cait Sith's limit break if it's funny and, uh... use the glitches if they're funny, etc...
Voted NO for NO reason
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
antd wrote:
-does not use Cait Sith's game over limit break (it will be boring to watch over and over)
I wouldn't say you shouldn't use it at all. Just use it every once in a while or while leveling up.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Being inconsistent is the worst option of them all. IMO you need to have clear goals and rules in order for the run to be entertaining.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I'd say use it all the time. FF7 is gonna be one long TAS to start with. Make it short as possible.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 3/7/2006
Posts: 720
Location: UK
Kyrsimys wrote:
Being inconsistent is the worst option of them all. IMO you need to have clear goals and rules in order for the run to be entertaining.
I've had this discussion on IRC before. I would say that having clear goals and rules limits what you can do to make the run entertaining.
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Active player (287)
Joined: 3/4/2006
Posts: 341
According to two of lolo26's posts on SDA, Game Over probably wouldn't save much time, if any.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Yes, using game-over may be faster against some optional bosses, not sure
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
When do you expect to have a WIP baked and ready?
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Highness wrote:
When do you expect to have a WIP baked and ready?
WHEN HE IS DAMN WELL BAKED AND READY TO HAVE A WIP FOR YOU! ;P
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 3/7/2006
Posts: 720
Location: UK
Honestly Cait's Dice limit will probably do more than enough that any use of Slots will be sort of sidelined. (Or the current speedrun tactic of using Powersoul, of course) However, do bear in mind that stuff like critical hits are frame-manipulable (I did some testing before) so you should not just accept the current speedrun's strategies as gospel.
Voted NO for NO reason
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I will post a video once I get to the first save-point. I am currently climbing down the first ladder in the reactor. I will save the game in the video. This is so ordinary speed runners may compare their times/strats to the video etc. The video will probably be posted tonight. The glitch method takes about 95 frames btw. Running away from a battle with almost full ATB is about 716 frames (running before an enemy attacks. may change with barret though). I think optimally I should use the glitch method less than 7.5 times in a row. Otherwise I could have ran away and done the walk-trick to avoid the next encounters in less time. But this depends greatly on what type of battles/danger level limits etc are coming up.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
video deleted
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
To quote from another FFVII topic...
stickyman05 wrote:
"There's an old saying: [']no matter how good you think you are, there's always someone better[']. In this case, I'm better than you. Deal with it." - GarlandTheGreat
I laugh. HA!
antd wrote:
...take note that the PC version is faster than the PS version, so you can never compare your times... - GarlandG
And I still laugh!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 8/27/2006
Posts: 883
The glitch trick didn't bothered me. It's better than the enter the battle + run away. It's fast enought to not be very anoying. I'll be looking for this run :P
Post subject: Re: new video
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
antd wrote:
Final Fantasy VII Save 1: http://www.youtube.com/watch?v=OSBBypMya4U Stuttering walk = walk-trick Menu = glitch method Used to avoid random encounters. Walk trick is the best way, as you virtually don't lose any time. Glitch method is a much slower way. It costs about 90 frames. The walk trick cannot avoid every encounter, so that's why I use the glitch method. (out of save menu time) antd TAS: 5 minutes 55 seconds GarlandG 'near perfect': 6 minutes 11 seconds GarlandG Speed run (PS2?): 6 minutes 50 seconds Farringa (SDA/PC version): >6 minutes 18 seconds I presume GarlandG used PSX NTSC U version. I don't remember if he used PS2 for his speed run. PS2 has an advantage. PC version is different (timer, load/save, battle things etc). ...take note that the PC version is faster than the PS version, so you can never compare your times... - GarlandG
Have you found any memory values for the stutter walk? It looked sorta random, and since it is a 95/5 percent thing, maybe it would be good to maximize this with memory watching.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Are you going to do the whole run with the exit indicators on? (the little red/green arrows)
Joined: 3/18/2006
Posts: 971
Location: Great Britain
DarkKobold wrote:
maybe it would be good to maximize this with memory watching.
It's maximised with memory watching.
Joined: 3/7/2006
Posts: 720
Location: UK
From the testing I did, it's only the frame you do it on and different battle commands etc. that changes randomness. Going into menus, pressing random buttons, camera on Shift/Set (not sure about that one) doesn't seem to change anything.
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Post subject: Re: new video
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
antd wrote:
DarkKobold wrote:
maybe it would be good to maximize this with memory watching.
It's maximised with memory watching.
Wow, I'm glad that my advice from the future was able to help you... in the past. lol.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Post subject: Re: new video
Former player
Joined: 1/29/2007
Posts: 116
DarkKobold wrote:
Wow, I'm glad that my advice from the future was able to help you... in the past. lol.
My head just exploded a little. Also, nice going with the run!
Joined: 3/18/2006
Posts: 971
Location: Great Britain
video deleted
Joined: 3/7/2006
Posts: 720
Location: UK
The tags on your movie make me frown
Voted NO for NO reason
IST
Joined: 8/26/2008
Posts: 103
Fair bit of sound emulation bugs/inaccuracies at the end there. :( This is a stupid question(Haven't played the game in a long, long time), but wouldn't having the characters attack each other to trigger their Limits work faster?
Joined: 3/7/2006
Posts: 720
Location: UK
You don't get limit bar for damage done to self. And there's no way to get Hyper status this early, so... he's just gotta wait.
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