Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
alden wrote:
Doesn't check if you actually have that weapon yet
I haven't tested the script but you're basically saying you have all the weapons at all times? I don't know about other people but individual level runs are what I'm most interested in, and there you SHOULD have all the weapons for all the levels, so in that sense it's not a problem. EDIT: Ah, I tested the script and I see the problem..
Player (120)
Joined: 2/11/2007
Posts: 1522
Well if you wanted to do individual levels with all weapons, it should be fairly easy to write to the RAM and trick it into giving all of them at full energy to you :) I did most of my testing with a warp-to-the-final-levels password so he had everything already...
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Active player (278)
Joined: 5/29/2004
Posts: 5712
It would be nice to replay levels with the weapons you get from beating them, since normally you don't get to do that in games 2 and 3. Maybe your hack could take away the restriction on replaying levels too.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (120)
Joined: 2/11/2007
Posts: 1522
Well, if by replay you mean start the game with all the weapons, then yes, that could be done theoretically :) I don't know about actually replaying levels though. What about doing one better than the X series and enable the third and fourth controller buttons to select a specific weapon; in other words, Weapon 1 would be on the up button, Weapon 2 on the right button, etc...
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Sounds awesome. Can't wait to see what you can come up with.
Active player (278)
Joined: 5/29/2004
Posts: 5712
alden wrote:
What about doing one better than the X series and enable the third and fourth controller buttons to select a specific weapon; in other words, Weapon 1 would be on the up button, Weapon 2 on the right button, etc...
But how could you fit those in on an NES controller?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (120)
Joined: 2/11/2007
Posts: 1522
In case you're not being sarcastic, I meant that it would use the buttons from controller 3 and 4, not add more buttons to a controller :) So far my roadblock is that the graphics are defined in the PPU unit which Lua cannot change easily (one thing I thought of was saving the state, opening the save file and modifying it directly, then loading the tampered save... but that pretty crazy/slow)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Frankly, a better solution would be to just display a clock in the corner of the screen and stop it while paused.
Perma-banned
Active player (278)
Joined: 5/29/2004
Posts: 5712
But Rockman Complete Works 4-6 log your time playing!
put yourself in my rocketpack if that poochie is one outrageous dude
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Bag of Magic Food wrote:
But Rockman Complete Works 4-6 log your time playing!
We're also not making an Lua addon for Rockman Complete Works, are we.
Perma-banned
Active player (278)
Joined: 5/29/2004
Posts: 5712
How does that matter?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (120)
Joined: 2/11/2007
Posts: 1522
Xkeeper wrote:
Frankly, a better solution would be to just display a clock in the corner of the screen and stop it while paused.
Heh, I realized the same thing after a while :) Plus maybe a player script that would "skip" the pause screen so it would look like inta-switching? I still think it would be cool to switch weapons quickly too though.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 7/2/2007
Posts: 3960
I mainly thought that instant weapon-switch could make for more interesting TASes of the series because the TASer would no longer be penalized for switching weapons. If you compare the X series to the NES series, you can see that in the former the different weapons get used a lot more often, while in the latter, typically only one or two weapon switches are made per level. Obviously for purposes of comparing non-tool-assisted speedruns, instant switch isn't so important.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Whoa, Looks like the thread got a little off topic. :P. Anyway, i found some new techs for tornadoman stage, my best time now is 1:36.~68. I am going to try and get a video up soon.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
For those of you who didn't know, SDA added a MM9 speedrun this Tuesday, here.