Post subject: TAS widescreen videos?
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I clearly noticed that most consoles like NES, SNES, GBC, and Genesis have designs and layers that are side-scrolling. Some may have "3-D" looks like SNES, but it can still be side-scrolling. An example: NES Rockman 6 at Flame Man stage. 4:3 16:10 However, this is not a very easy task! I would say that if anyone wants to take a TAS video and turn it into widescreen, this does mean collecting everything from the game, stages and all. And then having to go through every frame to make sure the TAS run in 4:3 is well-aligned with what it can be in 16:9 or even 16:10. It's even tougher to keep up with the video if programming error abuse during the TAS was exercised. It would be great to do this, but it takes months to re-encode the video for widescreen. Stretching the video doesn't always count.
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Your best bet might be something like Bisqwit's tile tracker. The screen on an NES is either 256x512 or 512x256 -- and most of the time, the amount of screen drawn is just enough. i.e., there's no easy way to do it, and things like sprites would likely phase in and out of existance at the edges of the "normal" border.
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Xkeeper wrote:
Your best bet might be something like Bisqwit's tile tracker. The screen on an NES is either 256x512 or 512x256 -- and most of the time, the amount of screen drawn is just enough. i.e., there's no easy way to do it, and things like sprites would likely phase in and out of existance at the edges of the "normal" border.
Indeed. Ps. It is supposed to be 16/9, not 16/10. :)
Joined: 11/11/2006
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Bisqwit wrote:
Xkeeper wrote:
Your best bet might be something like Bisqwit's tile tracker. The screen on an NES is either 256x512 or 512x256 -- and most of the time, the amount of screen drawn is just enough. i.e., there's no easy way to do it, and things like sprites would likely phase in and out of existance at the edges of the "normal" border.
Indeed. Ps. It is supposed to be 16/9, not 16/10. :)
Actually, alot of monitors now use 16/10 as an aspect ratio. 1680x1050 is a common example of a 16/10 widescreen resolution used (both mine and my housemate's monitor uses it)
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upthorn
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16/9 is the widescreen TV ratio, however.
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