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Former player
Joined: 8/3/2004
Posts: 100
Location: Michigan, United States
I can't seem to get movie playback working with this emulator. I am having the same problem as FODA (crashes when I click file - movie - start playback). However, I am also getting the same result when trying to start playback using command line. It crashes immediately... :/ Running XP Pro SP3 on an X2 4400+, I can post other system specs if helpful. I would love to try this thing out :)
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Ferret Warlord wrote:
Okay, first impression go here. 1. The lack of music and FMVs when using ISOs makes me sad. :( I'm also not sure how this will affect my potential submissions.
Burn it to CDR?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
mz
Player (79)
Joined: 10/26/2007
Posts: 693
kooz wrote:
I am having the same problem as FODA (crashes when I click file - movie - start playback). However, I am also getting the same result when trying to start playback using command line.
Could you please try this test version?: test1.7z If that one still crashes, could you try this one too: test2.7z If both of them crash, could you see if at least you can use the command line in any of them? Also, if anyone else having this crash wants to try these builds, that would be very helpful too. Since I can't reproduce this bug, I'm only guessing for now. If these versions still crash, I'll have to make a special build with debug information. :/ *EDIT*: links taken down, use the newest one instead: v007test4.7z.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Joined: 1/22/2009
Posts: 7
Location: Denmark
I found a small bug, not movie related. If I select Use system memory - slower with most cards, disables auto-screen-filtering in latest v007 I just get a black screen. Everything is fine (except I get that ugly screen filtering) if I untick it. I'm using WinXP SP3 with a Geforce 6800GT with latest ForceWare drivers. Have anybody gotten Castlevania Chronicles (NTSC-U) working in this emu ? It freezes for me almost immediately at the title screen. Funny thing is that I got it working perfectly in the XBOX port PCSXbox.
Joined: 1/22/2009
Posts: 2
Location: Japan
I think that the buffer to store movie file's path is very small of the cause of the crash that happens when "file - movie - start playback" is clicked. I think that it should change the 217th line of the "pcsxrr/Win32/movie.c" file as follows. - char szFindPath[32]; + char szFindPath[MAX_PATH]; Please be patient with my poor English.
mz
Player (79)
Joined: 10/26/2007
Posts: 693
tanzaku wrote:
Maybe, the reason of those crash is too small buffer. PCSX Rerecording crash when the path of movie flie longer than 31..
Here's a build with that change: test3.7z. Feedback on this build is really welcome too. *EDIT*: link taken down, use the newest one instead: v007test4.7z. I never thought of that. But maybe it's not the cause for this crash, since it's always been "32", and it seems this bug was introduced in 0.0.6. It will still prevent a lot of other crashes, at least; so thank you for helping.
Retroplay wrote:
If I select Use system memory - slower with most cards, disables auto-screen-filtering in latest v007 I just get a black screen.
It works fine here, just a bit slower. I probably broke it with the last fix for .kkapture, so I'll take a look later.
Retroplay wrote:
Have anybody gotten Castlevania Chronicles (NTSC-U) working in this emu ?
See this post. Also, you can try disabling the "Movie Sync Mode" in the TAS Sound Plugin configuration. Note that you probably won't be able to make a movie sync.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Joined: 1/22/2009
Posts: 7
Location: Denmark
Thanks for the quick reply. :)
Joined: 1/22/2009
Posts: 2
Location: Japan
mz wrote:
I never thought of that. But maybe it's not the cause for this crash, since it's always been "32", and it seems this bug was introduced in 0.0.6. It will still prevent a lot of other crashes, at least; so thank you for helping.
I got it. Thank you for explaining.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Retroplay wrote:
I found a small bug, not movie related. If I select Use system memory - slower with most cards, disables auto-screen-filtering in latest v007 I just get a black screen. Everything is fine (except I get that ugly screen filtering) if I untick it. I'm using WinXP SP3 with a Geforce 6800GT with latest ForceWare drivers.
It works fine for me. However, I remember getting a black screen because I selected one of the filters (can't remember which one that was) in addition to this. What are your other settings? Also, another graphical bug report: Whenever using a 2x filter unstretched, the bottom part of the info display (input, FPS, etc.) appears in the middle of the screen instead of the bottom. (minor note: there's a 1:1 setting, but no 2:2 without filters? very low priority note) No suggestions about what to do for sticky input? ;_;
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
My fps status also show on the middle of the screen, im using window mode 640x480, with supereagle scretching and dithering So far its an advantage for me, not a problem, can see beter my input :D
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
It turns out that the pxm I made to test MGS synchronization didn't count ingame cutscenes but at least I know that gameplay alone is not what's making this sync. I made a test VR mission session with the European version, and when I have the time I'll make another VR timeattack mode pxm on the American version to see if that syncs too. Any progress with MGS1 syncing mz?
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 1/22/2009
Posts: 7
Location: Denmark
Ferret Warlord wrote:
It works fine for me. However, I remember getting a black screen because I selected one of the filters (can't remember which one that was) in addition to this. What are your other settings?
Window mode: 960x720. Stretch to full window size (some movies are squished if I enable Scale to window size, keep aspect ratio Dithering: Always dither g-shaded polygons (slowest) Use SSSSPX FPS limit mode Use FPS limt FPS limit 60FPS Scanlines disabled NO filters enabled, I like the clean and crisp look like the real deal has. This config worked great for me in v006.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Yup, those exact settings give me a black screen. I'm guessing "Stretch to full window size" and "Use system memory" are, for whatever reason, incompatible at this point, since "Scale to window size" doesn't give me any issues with system memory.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
mz
Player (79)
Joined: 10/26/2007
Posts: 693
Retroplay wrote:
This config worked great for me in v006.
You can keep using gpuPeopsSoft.dll from v006 until I find I fix for this bug and release the next version.
theenglishman wrote:
Any progress with MGS1 syncing mz?
I promise I'll work on that tonight. In the meantime, I'd like to know if any of the test builds I posted in this page fix the crash that happens after you try to use the "Start Playback" menu.
Ferret Warlord wrote:
No suggestions about what to do for sticky input? ;_;
That happens when your CPU isn't fast enough to handle the emulation. This might be related to the slower video plugin in v007, so you too can try using gpuPeopsSoft.dll from v006 until I fix it. There are also other things you can do to lower the CPU usage, such as disabling Dithering in the graphics plugin, lowering the sound quality, disabling XA Decoding in the options dialog, etc. If you're using the Interpreter CPU, that might be the cause too, since it's much slower than the Dynamic Recompiler CPU. In any case, if you record your movies with frame-advance only, the input will not stick.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
yo yo yo bug report: 1: Emulator: Crashes when trying to record a movie using memcards IF the user comments string length is a multiple of 8. 2: GPU Plugin: Does not work with system memory (I like it better than the video card, because the crappy filtering sux) 3:SPU Plugin: The annoying sound at frame advance is back. Also it fights with Winamp... and wins sometimes! (I mean, winamp becomes mute)
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Hm. It would seem Rayman doesn't want to get past the company logo. The game just sort of locks up. (sorry for being a bit of a bother) Edit[/b]: Aaaand, another thing. I have burned a game onto a CD. I have since learned that PCSX likes to crash anytime it tries to access my disc drives using TAS CD-ROM Plugin 0.1. So I'm *still* without music and FMV. Tweaking things, and I'm making progress. It's not up and running, but at least it's not crashing. Edit: Okay, lesson learned: It will be important where you get the ISOs. I redownloaded Jumping Flash, and now I have both FMV and music. I'm happy now. :D
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
honorableJay
He/Him
Joined: 8/18/2008
Posts: 104
Location: Albany, NY
Not sure if this is documented or not, but I'm having some weird sound lag. It's not consistent, and it's the same no matter what sound plug-in I use. Sometimes sounds will play on cue, and then other times they'll either play slightly lagged (about 200-400ms) to really lagged (1000-2000ms-ish) and other times they won't play at all (usually if it's a repeated sound, it'll come out once, then nothing for a bit, then again, wash rinse repeat). My current sound settings are: Tas plugin 0.1 Mode: 0 Volume: 2 Reverb: 0 Interpolation: 0 XA enabled Change XA speed enabled Movie sync mode: on/off has same results I'm also using v0.0.7 for the emulator. The game I was testing was Herc's Adventures (old lucasarts game). From what I can tell the game works fine other than the sound issue. I'll check some of my other games to see if they all do the same or not when I get a chance. The one sound issue I don't have though is with movies: I actually do get sound when the movies play. Not sure if this will help anybody, but I have the iso mounted with Daemon Tools Lite 4.30.3. All the cd-rom plug-ins I've used have no issues with playing the sound in movies (even the Tas cd-rom) but the sound for movies is lagged by about 250-350ms.
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
mz wrote:
You need to ask Bisqwit about that (use a PM or on IRC). Be sure to tell him that's the only way this game can work properly on PCSX. I hope he accepts (at least until the new version of pSX is released) because there are a lot of games that need emulation hacks to run properly on PCSX.
I asked and he want to know what this option do... until that it will not be accepted I hope its not a obscur hack, else it mean bye bye resident evil... witch is lame About 130'000 frames done on v0.0.7 and sync, im hoping tomorow or tonight to complete the run Edit: few more things, first i founded that the "empty 3D frame" problem come from the residentevil fix, this wont happen while its deactivated, if you savestate while the fix is enabled, there over 50% chances youll trigger the empty frame, witch result in a desync if you replay Also, i went trough 2 desync that had no reason to exist, beside a "wrong" interprete of the fix, i mean, either not at the right time its activated, or he forgot/miss it and not in the script, witch lead to desync, since the lag between rooms is different depending you have the fix activated or not Alltough, i could replay/state/correct the problem, it feel very disturbing, because it mean you cant advance in the game without making a real test of your movie Is there a way to replay files faster? or its already the max while i use frame advance? (130'000 frames are VERY long to check in... even with frame advance) To summary, i do about 1000 to 3000 frames, then if i dont replay fully the file (130'000...), im blind and dont know if its broke or not, witch lead to a longer replay than actually recording :|
mz
Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
I asked and he want to know what this option do... until that it will not be accepted I hope its not a obscur hack, else it mean bye bye resident evil... witch is lame
It seems it just cuts the VSync rate in half; that's why it looks so laggy while it's activated. These are the only times it appears in the code (the hack is "Config.VSyncWA"):
void psxUpdateVSyncRate() {
	if (Config.PsxType) // ntsc - 0 | pal - 1
	     psxCounters[3].rate = (PSXCLK / 50);
	else psxCounters[3].rate = (PSXCLK / 60);
	psxCounters[3].rate-= (psxCounters[3].rate / 262) * 22;
	if (Config.VSyncWA) psxCounters[3].rate/= 2;
}

void psxUpdateVSyncRateEnd() {
	if (Config.PsxType) // ntsc - 0 | pal - 1
	     psxCounters[3].rate = (PSXCLK / 50);
	else psxCounters[3].rate = (PSXCLK / 60);
	psxCounters[3].rate = (psxCounters[3].rate / 262) * 22;
	if (Config.VSyncWA) psxCounters[3].rate/= 2;
}
arukAdo wrote:
Is there a way to replay files faster? or its already the max while i use frame advance? (130'000 frames are VERY long to check in... even with frame advance)
Actually, frame-advance is the slowest way. :P You can use the TAB key (Fast Forward) to advance really fast, or you can load your savestates in Read-Only Mode (you can switch between read-only and read+write mode with the Shift+8 hotkey).
theenglishman wrote:
Any progress with MGS1 syncing mz?
I made a 5-minute movie and I didn't experience any kind of desync. :/ Are you sure you have Movie Sync Mode enabled in your TAS Sound Plugin? When you have it enabled, the game doesn't even work (you need to enable an emulation hack first), and I think you would have mentioned that. *EDIT*: YouTube encode of the movie.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Loading a savestate seem unsure, with the 2 desync problems i had Im sorry i speak bad english, i meant im using TAB key, and it take very long to crawl 130'000 frame (over 2-3min?) so this is the fastest way ? :( Edit: Theres a good news tough, i was recording with no sound plugin, and i went into a unexcepted trouble, there is a sound puzle in the game :/ so i had to reenable it just for this, and apparently the movie is still sync even with sound (and sync option checked there)
mz
Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
Loading a savestate seem unsure, with the 2 desync problems i had Im sorry i speak bad english, i meant im using TAB key, and it take very long to crawl 130'000 frame (over 2-3min?) so this is the fastest way ? :(
Make backups very often. Always. With any emulator; especially with this one. :P Now, once you feel safe enough, if you load a savestate in Read-Only mode it won't modify your movie in any way, it just jumps to the frame in which the savestate was made and keeps replaying the movie from that point onwards. When you want to resume recording, set it to Read+Write mode and load another savestate. It will start recording from that point onwards. *EDIT*: Most TASers always use this method several times per minute, so you may want to get used to it sooner or later. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
I have now 482 states and one movie file for every 10'000 frames, its not realy the problem, the problem is i dont trust the loading of state while replaying Edit: anyway im realy near the end now, see the wip in psx forum tomorow probably :D
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Wait...TAS Sound Plugin? I thought there was only P.E.Op.s, which is what I've been using.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Skilled player (1404)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
mz wrote:
Most PlayStation emulators I know can't play CDDA music, so probably PCSX doesn't.
I'm curious. If that's the case, then what's up with the "Disable CD Audio" box under "Options"? (side note: Jumping Flash's music may work, but it doesn't use CD tracks; Punky Skunk does, and I still can't get music from it in the emulator when I can by using a CD player) Thanks for any answers; I've appreciated what's been done so far.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 3/7/2006
Posts: 720
Location: UK
Decent SPU plugins tend to work with anything you throw at them. I know Suikoden 2 / Alundra sound perfect with Eternal SPU Plugin, but all of the ones mz recommended (before, haven't kept up with the thread so well) butcher it.
Voted NO for NO reason
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