Post subject: TAS already being added to Stella?
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Looking into the Stella source code, I found this nugget inside statemanager.cxx ........
{
  switch(myActiveMode)
  {
    case kMovieRecordMode:
      myOSystem->console().controller(Controller::Left).save(myMovieWriter);
      myOSystem->console().controller(Controller::Right).save(myMovieWriter);
      myOSystem->console().switches().save(myMovieWriter);
      break;

    case kMoviePlaybackMode:
      myOSystem->console().controller(Controller::Left).load(myMovieReader);
      myOSystem->console().controller(Controller::Right).load(myMovieReader);
      myOSystem->console().switches().load(myMovieReader);
      break;

    default:
      break;
  }
}
This clearly looks like they are adding TAS features!!!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
I wonder what the interest level would be for Atari runs ... either way, I call Pitfall 2 :P
Player (121)
Joined: 2/11/2007
Posts: 1522
I call, er, Tank!
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
If this ends up being some sort of hoax I'm gonna do this: Obvious but effective.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Goodie, now we can run... er... Pitfall and Adventure! And ET! I totally call ET.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Re: TAS already being added to Stella?
Editor, Expert player (2079)
Joined: 6/15/2005
Posts: 3282
DarkKobold wrote:
Looking into the Stella source code, I found this nugget inside statemanager.cxx ........
{
  switch(myActiveMode)
  {
    case kMovieRecordMode:
      myOSystem->console().controller(Controller::Left).save(myMovieWriter);
      myOSystem->console().controller(Controller::Right).save(myMovieWriter);
      myOSystem->console().switches().save(myMovieWriter);
      break;

    case kMoviePlaybackMode:
      myOSystem->console().controller(Controller::Left).load(myMovieReader);
      myOSystem->console().controller(Controller::Right).load(myMovieReader);
      myOSystem->console().switches().load(myMovieReader);
      break;

    default:
      break;
  }
}
This clearly looks like they are adding TAS features!!!
Explain. Because all it looks like is that they are adding movie recording features. "Movie recording features" does not equal "TAS features".
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
True, but it's one necessary step towards it.