Post subject: F-Man's Sonic Adventure DX Supah Speedrun!
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
This man truly deserves this topic. Watch this SICK run. More Sonic players needed for speedrunning Sonic games! ^_^ http://speeddemosarchive.com/SonicAdventure.html
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Holy cow! Now I really wanna see a TAS for both Sonic Adventure 1 & 2. Any chance of an existing Dreamcast emulator that has save states, frame advance, etc?
Why, oh, why do I even <i>try</i> to understand my own species?
Joined: 5/3/2009
Posts: 2
This being one of my favorite games to speed run I would be 100% willing to TAS it, Jawzun's youtube channel has quite a few strats faster then the SDA run: http://www.youtube.com/user/Jawzun Note that some of those strats are dreamcast exclusive.
Guest since '06
Joined: 6/7/2008
Posts: 124
Location: Portugal
That video made me remind how epic Sonic Adventure (DX) is. I was nostalgic 50% of the time, and amazed the other 50%. Truly a work of art. Now, if he wore to update it with recent techniques...
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
MezzoDragon
He/Him
Joined: 5/27/2007
Posts: 120
I'd definitely watch a Sonic Adventure 100% TAS. There are so many short cuts and such that can only be done via TAS-methods. I wish you luck, Pl0xability.
Joined: 7/2/2007
Posts: 3960
Man, some of those shortcuts are nuts. I think my favorite part was how the second half of Twinkle Park gets completely ignored. I always figured that most of the background scenery wasn't actually solid, and even if it was, that you wouldn't be able to run on it. Sheesh...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
Now all we need is a Knuckles speedrun.
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Joined: 6/6/2004
Posts: 223
Depends on how receptive the game's RNG is to manipulation. You're going to have to manipulate four 1/216 shots and a 1/90 shot, which doesn't really sound so bad given the amount of time you have between them. In some cases, it makes sense to pause-restart because it moves you closer to the next piece. However, the amount of game time saved is unlikely to match the real time spend fading out and back in. What would be the way to go here? For Sky Deck in particular, the fastest game time route actually involves 6 segments, with a setup segment before each piece that consists of going up to the tilt switch and re-tilting the ship to the most favorable angle to reach the next piece in line, then restarting to keep the tilt position intact but without the time you spent doing so counting against you. I can't imagine that would look good at all.