Editor, Emulator Coder, Expert player (2105)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
FatRatKnight wrote:
I'm considering submitting what I do have -- the complete bird run -- with a change in what I do while the final boss slowly disintegrates. Mostly standing there in non-TASlike form isn't the most entertaining thing I could do, so of course I feel I should change that. ... Though, when I think back on the fact I failed to skip a dialogue...
I doubt if they would accept it.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 3/11/2008
Posts: 583
Location: USA
to point the other side: Does the RNG run during dialogue?
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
eternaljwh wrote:
Does the RNG run during dialogue?
Yes. By skipping the dialogue, the luck will change. Therefore, I couldn't have done exactly what I did afterward. A copy/paste of later input would likely fail. ... Of course, I could also point out that I should have got a Warted/Feather Body before fighting the yetis (poor planning). And the fact the RNG has only 256 states when entering a new place, which I can eventually match up given how much time would be saved. Hmm... I'll just see if I can't keep going. Talking about it can help push me to do things.
Joined: 3/11/2008
Posts: 583
Location: USA
MY point is, if there are so few states (and it's strictly cyclical) then you may possibly actually not gain anything at all by skipping the dialogue. Improbable, but still possible. I'd say keep going with your new bird run though.
Editor, Emulator Coder, Expert player (2105)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Yeah, keep going!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
Talking about it did help, alright. I got past that point and currently milling about inside Cave of Origin. The Domain of Cepalas did not agree with me this time, and roughly 14 frames are lost there due to luck manipulation and/or lag. At least I am a little faster at the point I was stopped at, inside that maze. Though, one question does pop up... Should I sacrifice a few frames for entertainment in the names? I could keep the EatAtJoes! and FatRatKni. I have in my test run, or I can stick in A and A and be done sooner, but that would be a waste of a perfect naming opportunity. Maybe throw in something else other than what I have in my test run instead.
Joined: 3/11/2008
Posts: 583
Location: USA
Unless the name comes up eleventy-billion times character by character, use interesting/personalized names, in my opinion.
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
Chapter 1 complete. 282 frames of improvement! EDIT: Actually, now it's 293, due to a different name, not shown in this movie. I'll reveal it when I finish Chapter 2. A few notes: - Some enemies that didn't appear in the test run's Cave of Origin are appearing now. This probably has something to do with the fact that some enemy sent itself to the left rather than right, going off-screen sooner and thereby allowing another enemy to spawn thanks to the room limit (7E0764,1u) no longer maxed. - Once I leave the Cave of Origin and enter the Domain of Kuraselache... Take a good look at our heroic fish. I'm sure you'll be surprised. This actually costs a few frames, but I'm sure you'll forgive the speed loss in this case. - Boss battle went faster due to scrolling the screen, giving the boss less room to be bashed around in. A technique that wasn't used early on in the test run. - I'm going with the same names I've used last time. A fresh viewer would still enjoy it just as much, would they not?
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
At the moment, I'm having some minor trouble with those cockroaches. If anyone wants to try, go ahead, or else just watch what I did so far. Some manipulation can take place by delaying exit of the boss screen, going into the menu, or different timing of movement. Besides, I need to waste a few frames as fishy in order to begin bouncing from my first jump. Keep in mind that I can only gulp air once in any jump, and only one bounce per enemy in that same jump. Some help would be appreciated, but I can work on it later myself. EDIT: Huh, I manipulated those cockroaches well enough already. Don't want help now! I still gulp down air just like last time, though. I'm not going to sit back and do nothing in the meantime, I'm going to test again whether the detour to become fish again is worth it, since I lost the results of my previous tests. I want to make absolutely certain that, even with strong manipulation of food (300 EVO.P is the target for pre-debustega, for the 6 strength), that I can't beat the detour. By the way, this is your opportunity to see the different name I've chosen. Actually, it was suggested over PM, and it seemed reasonable. Site recognition seems appropriate in this case.
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
Chapter 2, v2 Sure took me a while to remember this run. Guess I'm back into it.
 #-#  Place                    Old      New          Change
 1-*  Coast of Pange           22984 -> 22690 start  (-294)
______________________________ 23320 -> 23026 Finish (-294)
 2-*  Empty Land               23938 -> 23644 start  (-294)
______________________________ 25178 -> 24880 Finish (-298)
 3-*  Ocean of Pange           25884 -> 25586 start  (-298)
______________________________ 26417 -> 26118 Finish (-299)
 4-*  Land of timid Ikustega   27055 -> 26755 start  (-300)
______________________________ 27369 -> 27075 Finish (-294)
 5-*  Land of bull Ikustega    27993 -> 27700 start  (-293)
______________________________ 28308 -> 28017 Finish (-291)
 6-*  Land of Amphibians       28950 -> 28660 start  (-290)
______________________________ 29346 -> 29052 Finish (-294)
 7-*  Land of Boss Ikustega    29967 -> 29673 start  (-294)
______________________________ 31912 -> 31635 Finish (-277)
 8-*  Domain of Profasu        32908 -> 32631 start  (-277)
______________________________ 33571 -> 33387 Finish (-184) Evolved Keril now
 9-*  Domain of Giant Bee      34194 -> 34010 start  (-184)
______________________________ 34885 -> 34496 Finish (-389)
10-*  Land of Insect           35530 -> 35141 start  (-389)
______________________________ 35973 -> 35578 Finish (-395)
11-1  Cave of King Bee         36549 -> 36155 start  (-394)
______________________________ 37560 -> 37161 Finish (-399)
11-2    Battle w/ King Bee     37822 -> 37423 start  (-399)
______________________________ 39906 -> 39487 Finish (-419)
11-3    Megausu's speech       40175 -> 39756 start  (-419)
______________________________ 40679 -> 40260 Finish (-419)
12-*  Desert of Sand Eater     41319 -> 40899 start  (-420)
______________________________ 41916 -> 41473 Finish (-443)
13-*  Desert of Edosaurus      42701 -> 42259 start  (-442)
______________________________ 43051 -> 42607 Finish (-444)
14-*  Desert of Mosuchop       43683 -> 43239 start  (-444)
______________________________ 43928 -> 43483 Finish (-445)
15-*  Desert Time Trans        44581 -> 44135 start  (-446)
______________________________ 47789 -> 46983 Finish (-806) Didn't evolve horn
Lua scripted subtitles here. Didn't care about making it elegant...
--Subtitles for EVO

if movie.framecount() then -- Please start my movie before starting this...

local tm, t1, t2= {}, {}, {}
local cutoff= 300 -- 5 seconds
local x,y= 0,29

tm[  1], t1[  1], t2[  1]=     60, "This run aims for speed"         ,""
tm[  2], t1[  2], t2[  2]=    500, "Yes, this intro is unskippable." ,""
tm[  3], t1[  3], t2[  3]=   1840, "This run has more evolutions"    ,"than a Pokemon TAS!"
tm[  4], t1[  4], t2[  4]=   2740, "Map screen."                     ,"We'll see more of it later."
tm[  5], t1[  5], t2[  5]=   3340, "The first Jellyfish you come to" ,"will always tell you this stuff."
tm[  6], t1[  6], t2[  6]=   3700, "My first evolution! That D-fin I","got gives +1 str and +1 agi"
tm[  7], t1[  7], t2[  7]=   4200, "Jumping is the fastest form of"  ,"travel. Why else would I do it?"
tm[  8], t1[  8], t2[  8]=   5400, "... If I can just avoid going up","for one frame..."
tm[  9], t1[  9], t2[  9]=   6250, "Quick exit due to R button."     ,""
tm[ 10], t1[ 10], t2[ 10]=   7430, "Decent luck manipulation here."  ,""
tm[ 11], t1[ 11], t2[ 11]=   8000, "Eel is very fast. Though this"   ,"can randomly pick a slow manta."
tm[ 12], t1[ 12], t2[ 12]=   8890, "50 enemies must appear. This is" ,"why I swim at this spot!"
tm[ 13], t1[ 13], t2[ 13]=   9210, "Address 7E0766 is useful here."  ,"It's an enemy counter."
tm[ 14], t1[ 14], t2[ 14]=  10980, "Useful manipulation stuffs."     ,""
tm[ 15], t1[ 15], t2[ 15]=  12410, "Quick pause to manipulate luck." ,"Ouch..."
tm[ 16], t1[ 16], t2[ 16]=  13600, "Tackled here to maintain Eel"    ,"speed for a short while."
tm[ 17], t1[ 17], t2[ 17]=  14020, "Kuras- Tail: +4 agility."        ,"Other stats aren't important."
tm[ 18], t1[ 18], t2[ 18]=  14700, "Tackle Fin: +3 agi, +2 str"      ,"Currently: str=4, agi=12"
tm[ 19], t1[ 19], t2[ 19]=  15260, "Kuras- D-Fin: +2 agi, +2 str"    ,"Currently: str=6, agi=14"
tm[ 20], t1[ 20], t2[ 20]=  15820, "Heads-up! Our heroic fishy will" ,"make silly faces!"
tm[ 21], t1[ 21], t2[ 21]=  17800, "Guess who's tackle will win out!",""
tm[ 22], t1[ 22], t2[ 22]=  18750, "A message would pop up here."    ,"Naturally, it is skipped."
tm[ 23], t1[ 23], t2[ 23]=  19800, "Oh, crud! I lost my fish stats!" ,"... Back to 4 agi... Aw man!"
tm[ 24], t1[ 24], t2[ 24]=  21400, "A few hundred million years"     ,"passed in less than 10 minutes."
tm[ 25], t1[ 25], t2[ 25]=  23280, "I take a detour. Lets me regain" ,"fish stats temporarily."
tm[ 26], t1[ 26], t2[ 26]=  24950, "Yes, the fish will make up for"  ,"all this wait."
tm[ 27], t1[ 27], t2[ 27]=  25800, "Oh, silly me. I skipped another" ,"dialogue! Impossible w/o fish."
tm[ 28], t1[ 28], t2[ 28]=  27000, "Bites are made to stun enemies." ,"That way, I avoid getting hit."
tm[ 29], t1[ 29], t2[ 29]=  30200, "It's silly how quick this battle","goes."
tm[ 30], t1[ 30], t2[ 30]=  31500, "I make a short delay here. To"   ,"get rid of fish frames."
tm[ 31], t1[ 31], t2[ 31]=  32700, "You can't bounce as a fish."     ,"But as an amphibian... Boing!"
tm[ 32], t1[ 32], t2[ 32]=  33040, "Gulping air in order to keep"    ,"bouncing. Maintains fish speed."
tm[ 33], t1[ 33], t2[ 33]=  33400, "Keril: +4 agility"               ,"At 8 agility now. Still slow..."
tm[ 34], t1[ 34], t2[ 34]=  37000, "Jumping D-fin: +5 agi, +3 str"   ,"Currently: str=4, agi=13"
tm[ 35], t1[ 35], t2[ 35]=  37900, "The boss won't show until ALL"   ,"the enemies and meat are gone."
tm[ 36], t1[ 36], t2[ 36]=  38750, "Spring Tail: +2 agi, +2 str"     ,"Currently: str=6, agi=15"
tm[ 37], t1[ 37], t2[ 37]=  39350, "This particular battle is slower","than my test run... Eh..."
tm[ 38], t1[ 38], t2[ 38]=  41190, "Another green crystal... These"  ,"let me revert to an earlier form"
tm[ 39], t1[ 39], t2[ 39]=  44400, "Biting Megausu gets him off the" ,"screen sooner."
tm[ 40], t1[ 40], t2[ 40]=  45200, "Shorter tackles because I let"   ,"Queen Bee off the ground."

local i= 1
while tm[i] < movie.framecount() do
    i= i+1
end

while tm[i] do
    if tm[i] <= movie.framecount() then
        for j= 1, cutoff do
            gui.text(x,y   ,t1[i])
            gui.text(x,y+10,t2[i])
            snes9x.frameadvance()
        end
        i= i+1
    end
    snes9x.frameadvance()
end
end
juef
He/Him
Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I'm glad to see this run being worked on again! Looks great so far, FRK!
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
Most of Ch3 done, just trying out various routes right now. But... What happened to the sky after 68850?! Awesome! I can now claim that this run abuses programming errors. There is certain terrain that can act as walls when you're standing on the nearby platforms. Apparently, by holding B while in a jump, said terrain start working like walls and sends you zipping straight to the top of the solid barrier. It does provide a more useful height to jump from, thankfully. Alas, there aren't many of these situational walls to take advantage of... If I recall correctly, this is the first of the strange terrain, and there aren't a lot more of them to look forward to. On a side note, the ideas I'm trying are as follows: - Get 2000 EVO.P from that big crawlie. I show this route above. - Get Green Crystal like in the test run and use the Amphibian once more. - Ignore the damage boosts and deal with chopping down 75 HP with 1 Str on the first foe(s). It takes over 1600 frames to snatch up the big crawlie meat, but I come evolved with two of the parts I need. So some of the 1600 has two evolutions built-in, meaning that it would spend less time evolving the remaining parts.
juef
He/Him
Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
FatRatKnight wrote:
What happened to the sky after 68850?!
OK, that's really strange...! Nice find for the "terrain zipping". What's the criteria for a terrain to qualify as strange enough to zip? And, couldn't abusing that be the cause of the sky's colors?
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
juef wrote:
Nice find for the "terrain zipping". What's the criteria for a terrain to qualify as strange enough to zip? And, couldn't abusing that be the cause of the sky's colors?
Playing around with the Wall of Crazy. Note, in the movie, I jump on the platforms around the wall. Note how I can't walk into the wall from the platform. Also note how I bash an enemy to the wall, but the poor critter doesn't go through it. Note how jumping around the wall lets me go through it just fine, and that walking on the low ground lets me around it as well. This kind of wall is the particular kind that lets me zip upwards. Then note that, while dashing into a jump, I bite the air, then enter the wall and hit B inside the wall. Instant zip. And by moving so rapidly upwards in a glitchy fashion, the game fails to load the proper sky graphics. Usually, when landing, you don't go up. Therefore, you see that band of red messy gunk up there. I still don't know all the physics of this wall, but I've got enough of an idea as to what's going on now that I can likely abuse it in later levels. I haven't tried that other wall to the left, but I suspect similar stuff can happen to it. EDIT: Why didn't I try it until after this post anyway? Yes, it does work on that other wall, alright. I only asked that "what happened?!" question in order to point out the strange glitch spot.
juef
He/Him
Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
FatRatKnight wrote:
[...] This kind of wall is the particular kind that lets me zip upwards.
Thanks for the explanation - it's true that there won't be too many places where this can be abused...
FatRatKnight wrote:
[...] that band of red messy gunk up there.
While totally useless, I noticed that even if it's obviously background graphics that are supposed to be in the messy gunk's space, the creature's sprite appears behind it - or doesn't appear, actually!
FatRatKnight wrote:
I only asked that "what happened?!" question in order to point out the strange glitch spot.
Yup, my sarcasm detector is apparently broken... :)
Joined: 7/25/2007
Posts: 109
I presume you're going to stay as bird for the rest of the game to abuse flying; seeing as how you went out of your way to go there?
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
Bird was proven to be faster than the dino, in spite of the 2 or so minutes detour. Mainly due to the fact that the bird gets higher stats and a better way to bash things. The flight isn't a huge bonus, but it does allow a better way to tackle, provides a shortcut for me in Fort Birdman, and a few random things that jumping alone can't do. Aside from that, flight is still much slower than jumping.
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
Chapter 3, v2 I stopped this attempt when I found out I didn't deal the last hit before that other attempt. Alright, so I was focusing on things like the Multi-track recording script. I hope you don't mind that as an excuse for why this took a few days.
 #-#  Place                    Old      New          Change
 1-*  Door to Dina Continent   49892 -> 49085 start  (- 807)
______________________________ 51071 -> 50242 Finish (- 829)
 2-*  Domain of Tecodonto      51679 -> 50850 start  (- 829)
______________________________ 51944 -> 51095 Finish (- 849)
 3-*  Domain of Polsaurus      52580 -> 51732 start  (- 848)
______________________________ 52944 -> 52092 Finish (- 852)
 4-*  Domain of Syrocosaurus   53559 -> 52707 start  (- 852)
______________________________ 53830 -> 52976 Finish (- 854)
 5-*  Domain of Brosasaurus    54498 -> 53644 start  (- 854)
______________________________ 54843 -> 53990 Finish (- 853)
 6-*  Domain of Prasauro       55490 -> 54637 start  (- 853)
______________________________ 55726 -> 54872 Finish (- 854)
 7-*  Domain of Segosaurus     56383 -> 55529 start  (- 854)
______________________________ 56604 -> 55751 Finish (- 853)
 8-*  Domain of Prime Frog     57285 -> 56432 start  (- 853)
______________________________ 57859 -> 57005 Finish (- 854)
 8-*r Domain of Prime Frog     58431 -> 57577 start  (- 854)
______________________________ 59864 -> 59175 Finish (- 689)
 9-*  Domain of Tritops        61722 -> 59809 start  (-1913) New route
______________________________ 61969 -> 60056 Finish (-1913)
10-1  Ocean of Plesusaurus     62575 -> 60662 start  (-1913)
______________________________ 62624 -> 60712 Finish (-1912)
10-2    Smallest ocean ever    62915 -> 61002 start  (-1913)
______________________________ 63692 -> 61776 Finish (-1916)
11-1  Mt. Brave                64284 -> 62368 start  (-1916)
______________________________ 64660 -> 62746 Finish (-1914)
11-2    Suicidal leap          64941 -> 63027 start  (-1914)
______________________________ 66406 -> 64467 Finish (-1939)
11-1r   Look! I sprout wings   66683 -> 64744 start  (-1939)
______________________________ 66684 -> 64745 Finish (-1939)
10-1r Ocean of Plesusaurus     = = = -> 65339 start  (= = =) Side path
______________________________ = = = -> 65401 Finish (= = =)
10-2r   Mmm... Fast Food...    = = = -> 65691 start  (= = =) +2000 EVO.P
______________________________ = = = -> 66526 Finish (= = =) Yes, it does help.
12-*  Domain of Pronesaurus    60577 -> 67345 start  (+6768)
______________________________ 60958 -> 67839 Finish (+6881)
13-*  Domain of Omosaurus      67628 -> 68512 start  (+ 884)
______________________________ 68359 -> 69082 Finish (+ 723)
14-*  Domain of Tyrosaurus     68949 -> 69672 start  (+ 723)
______________________________ 75384 -> 73243 Finish (-2141)

EDIT: Changed the end. Slightly faster.
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
Chapter 4, v2 Not a lot of new stuff happened. Just skipping dialogue that I should have avoided, a second application of that upward zip glitch, and evolving the Warted Body. That, and I have 3800 EVO.P to use. I plan to use 3500 of them.
 #-#  Place                    Old       New           Change
 1-*  Iced Coast                80801 ->  78682 start  (-2119)
______________________________  80913 ->  78790 Finish (-2123)
 2-1  Cave of Judgement         81537 ->  79414 start  (-2123)
______________________________  81626 ->  79470 Finish (-2156)
 2-2    Eek! Ghosts! Run!       81894 ->  79738 start  (-2156)
______________________________  82493 ->  79755 Finish (-2738) Dialogue skip
 2-1r   Seems pointless, eh?    82760 ->  80023 start  (-2737)
______________________________  82761 ->  80024 Finish (-2737)
 3-1  Cave of Deltadium         83408 ->  80671 start  (-2737)
______________________________  83497 ->  80727 Finish (-2770)
 3-2    This is NOT my home!    83761 ->  80991 start  (-2770)
______________________________  83796 ->  81008 Finish (-2788)
 3-1r   Another quick leave.    84063 ->  81276 start  (-2787)
______________________________  84064 ->  81277 Finish (-2787)
 4-1  Door to Mt. Snow          84670 ->  81883 start  (-2787)
______________________________  84848 ->  82042 Finish (-2806)
 4-2    Entered big mountain    85116 ->  82310 start  (-2806)
______________________________  85344 ->  82530 Finish (-2814)
 4-3    You seem familiar...    85613 ->  82799 start  (-2814)
______________________________  85899 ->  83087 Finish (-2812)
 4-4    One deep cave           86168 ->  83356 start  (-2812)
______________________________  86380 ->  83556 Finish (-2824)
 4-5    Exit of Mt. Snow        86661 ->  83837 start  (-2824)
______________________________  86816 ->  83989 Finish (-2827)
 5-*  Land of Survival          87497 ->  84670 start  (-2827)
______________________________  87850 ->  85015 Finish (-2835)
 6-*  Land of Survival          88467 ->  85632 start  (-2835)
______________________________  88859 ->  86020 Finish (-2839)
 7-*  Domain of Balrium         89572 ->  86733 start  (-2839)
______________________________  89822 ->  86983 Finish (-2839)
 8-*  The North Pole            90594 ->  87755 start  (-2839)
______________________________  90859 ->  88014 Finish (-2845)
 9-*  Domain of Mammoth         91472 ->  88631 start  (-2841)
______________________________  93370 ->  90525 Finish (-2845)
10-*  ?                         94498 ->  91653 start  (-2845)
______________________________  95147 ->  92530 Finish (-2617) Gah! Warts!
11-1  Fort Bird-man             95706 ->  93089 start  (-2617)
______________________________  96304 ->  93651 Finish (-2653)
11-2    Inside Fort             96564 ->  93911 start  (-2653)
______________________________  96935 ->  94250 Finish (-2685)
11-2r   Teleporter maze         97178 ->  94493 start  (-2685)
______________________________  97190 ->  94504 Finish (-2686)
11-2R   Yay for Bird flight!    97432 ->  94747 start  (-2685)
______________________________  97644 ->  94959 Finish (-2685)
11-3    Boss: Weak to Players   97900 ->  95216 start  (-2684)
______________________________  99692 ->  96942 Finish (-2750) +2 Warts of STR!
12-1  Domain of Hynodon        100634 ->  97885 start  (-2749)
______________________________ 100780 ->  98028 Finish (-2752)
12-2    Now that's just cold!  101059 ->  98306 start  (-2752)
______________________________ 106674 -> 103495 Finish (-3179)
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I can't really comment on strategy; but this was enjoyable. Keep up the good work.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
Almost at the end. You can see I've started on the final battle now. Now, how to fill in the fillers entertainingly... Alas, I tried that zipping glitch on that most obvious spot. You know, perilous cliffs below, just before the Entrance to Eden. Full of Tyrasaurus. That place. The glitch worked as expected, but the low ceiling prevents good use out of it. So I don't glitch there. In return, I did find another glitch. You can see I jump on an elevator as I make it go down. Due to giving myself a better position on both elevators I must use, I save a little time. It's also possible to lock yourself in place forever if you jump away from the elevator after sending it down. I'm thinking about subtitles. Probably going to lua script up some. Then there's the submission text as well. I foresee plenty of typing.
 1-*  Final Step to Evolve     108958 -> 105781 start  (-3177)
______________________________ 109231 -> 106056 Finish (-3175)
 2-*  Domain of Sincerous      109923 -> 106749 start  (-3174)
______________________________ 110202 -> 107034 Finish (-3168)
 3-*  Domain of Fish of Prey   110876 -> 107707 start  (-3169)
______________________________ 111151 -> 107963 Finish (-3188)
 4-*  Domain of Sea Otter      111757 -> 108570 start  (-3187)
______________________________ 111936 -> 108748 Finish (-3188)
 5-*  Domain of Alligator      112541 -> 109353 start  (-3188)
______________________________ 112755 -> 109535 Finish (-3220) Odd use of Y button
 6-*  Domain of Grizzly        113398 -> 110178 start  (-3220)
______________________________ 113691 -> 110447 Finish (-3244)
 7-*  Domain Eohip             114335 -> 111092 start  (-3243)
______________________________ 114523 -> 111264 Finish (-3259)
 8-*  Domain of Saber Tiger    115150 -> 111890 start  (-3260)
______________________________ 115320 -> 112066 Finish (-3254)
 9-*  Domain of Condor         115981 -> 112725 start  (-3256)
______________________________ 116116 -> 112861 Finish (-3255)
10-1  Cave of Monkey Human     116790 -> 113535 start  (-3255)
______________________________ 117008 -> 113752 Finish (-3256)
10-2    Monkey buisiness       117289 -> 114033 start  (-3256)
______________________________ 118352 -> 114898 Finish (-3454)
10-3    Returning chimp        118613 -> 115160 start  (-3453) Apply convenient
______________________________ 119530 -> 116072 Finish (-3458) hammer for that pun.
11-1  Final Ocean              120208 -> 116750 start  (-3458)
______________________________ 120521 -> 117118 Finish (-3403) More efficient dive
11-2    A bird underwater...   120806 -> 117403 start  (-3403)
______________________________ 121391 -> 117862 Finish (-3529)
11-3    ...And ice appears...  121701 -> 118172 start  (-3529)
______________________________ 121901 -> 118370 Finish (-3531)
11-4    ...Fish-riding fish?!  122166 -> 118635 start  (-3531) Rounded the corners
______________________________ 123378 -> 119822 Finish (-3556)
11-5    ...Then magic fish...  123663 -> 120107 start  (-3556) Imagine that pillar
______________________________ 125168 -> 121401 Finish (-3767) censors my brutality...
11-6    ...And a throne room.  125449 -> 121682 start  (-3767)
______________________________ 126572 -> 122803 Finish (-3769)
11-1r   Clearly, I'm insane    126852 -> 123082 start  (-3770)
______________________________ 126853 -> 123083 Finish (-3770)
12-*  Domain of Ditryma        127467 -> 123697 start  (-3770)
______________________________ 128024 -> 124250 Finish (-3774)
13-*  Domain of Tyrasaurus     128668 -> 124984 start  (-3774)
______________________________ 128979 -> 125189 Finish (-3790)
14-1  Entrance of Eden         129586 -> 125795 start  (-3791)
______________________________ 130888 -> 127084 Finish (-3804)
14-2    They love mazes. Why?  131185 -> 127381 start  (-3804)
______________________________ 133697 -> 129819 Finish (-3878)
14-3    Final battle.          133974 -> 130096 start  (-3878)
______________________________ 146969 ->        Finish (     )
14-4    If you die here...     147249 ->        start  (     )
______________________________ 147397 ->        Finish (     )
Joined: 5/9/2008
Posts: 35
Location: USA
Looking good!
Joined: 7/25/2007
Posts: 109
FatRatKnight wrote:
Almost at the end. You can see I've started on the final battle now.
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
Here's some lua-scripted subtitles. EDIT: Link removed. I intended for it to be temporary, (I don't want to abuse my access to the site's bandwidth) and besides, you should have access to the subtitles from the submission's forum topic, if you need it. Also, here's a few frame counts for the moments I pound Bolbox to dispense the next enemy: 131828 - You've seen this, most likely. A big fish. 133138 - Debustega clone 134391 - Silly sword-wielding bird 135620 - Big Profasu. That giant cockroach. One thing I don't like is lag getting in the way of my dancing... Progress feels slower than usual, so I think I should let you know how I'm doing so far.
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
Done! I saved a bunch of seconds against the final boss! Slower in the next room due to having 16 Agility instead of 20. Now to figure out the submission text... Again, I'd like to know about these subtitles (updated)! (EDIT: Link removed) Admittedly, I'm not sure if I allowed access to it before, with how it was set up. Uncompressed, the file is 15 KB. One thing I'd like to know is if it's alright to post the whole darn thing and load down the TASVideos server with it.