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Post subject: Re: You Told Me So
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
moozooh wrote:
When's the next WIP? I'm very much looking forward to it.
Same here, good job with recent findings, and yeah, whe told you so :D Glad you take it the right way, even if i dont like this game as much as other cv DS, i will probably enjoy to see your TAS
Post subject: Re: You Told Me So
Joined: 3/11/2008
Posts: 583
Location: USA
Catastrophe wrote:
Good news. Leveling up everywhere is totally irrelevant.
Good news indeed.
Catastrophe wrote:
So I tested the Death Ring. :D Of course it rocked! Lv 10 lightsaber = 108 Lv 10 LS + Agony = 563 Lv 10 LS + Death Ring = 563 Lv 10 LS + Agony + Death Ring = 866! HOO-ray!
Psst: Judgment ring beats Death Ring, slightly. And both together is better than either apart. Also, judgment is very much on your path. Howe'er, this may mean Death Ring is not worth the time, since it's farther and the few-stroke additional reduction for both may not be worth detouring.
Catastrophe wrote:
can't use Volaticus on Dracula I don't know why it even exists. Perhaps for backtracking? It's still a waste of something so potentially cool.
I hear there are strategies that explicitly use the taunt capacity for killing him. Also, it's quite useful in Large Cavern against the nasty dual hammers/weapon masters, and makes Jiang Shi nearly harmless. As for hitting Eligor from the front, I'm 90% certain it does nothing- you can hit the headpiece, but it does not seem to damage as eye is shut when you're in front of him. (My testing was with Albus, back when-up+L to height, optical/acerbatus) and all the segments of Eligor seem to take the same amount of damage from anything, and nothing else to damage is up that high, and I recall shooting and hearing the damage sound more times than it should take for a 150-ish damage attack to kill). But yeah, test L10 LS+Judgment ring, +JR+DA, +JR+DA+DR.
Joined: 5/27/2008
Posts: 57
Volaticus actually has an important use in the Dracula fight, but it's rather useless for a TAS, since it's used for dodging. As long as you're moving forward when you use Volaticus, the flames will appear at your current location, and thus miss you. It's generally used to dodge his meteors, but since a TAS would be able do dodge them just fine on the ground, there's no need for it.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
I don't really remember, but isn't it better to block the flames with a shield?
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 3/11/2008
Posts: 583
Location: USA
FreezerBurns wrote:
Volaticus actually has an important use in the Dracula fight, but it's rather useless for a TAS, since it's used for dodging. As long as you're moving forward when you use Volaticus, the flames will appear at your current location, and thus miss you. It's generally used to dodge his meteors, but since a TAS would be able do dodge them just fine on the ground, there's no need for it.
What, the jump/crouch/jump/crouch sequence?
Joined: 5/2/2008
Posts: 65
Hi, I'd like to see a demonstration movie of the Tymeo Mountains damage boost to reach Marcel without double jump. Is it feasible for real-time play or do you need a very specific Winged Skeleton spawn? Also, is it possible for the game to spawn two rare chests during one visit to the area?
Joined: 2/18/2007
Posts: 63
Location: New York City
Serris wrote:
Hi, I'd like to see a demonstration movie of the Tymeo Mountains damage boost to reach Marcel without double jump. Is it feasible for real-time play or do you need a very specific Winged Skeleton spawn? Also, is it possible for the game to spawn two rare chests during one visit to the area?
Of course. It's pretty common if you have good luck and the treasure hat.
Joined: 2/18/2007
Posts: 63
Location: New York City
This sounds like a challenging game to TAS, which just means that when it finally is done fast, it'll be awesome, just like Chrono Trigger or Earthbound which got reduced from 3+ hours to like a single hour or less.
Post subject: RNG Information (Lua added!) / gocha's Test Run
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
You may know, but I find a detailed explanation about the RNG of this game. http://www.gamespot.com/ds/action/castlevaniaorderofecclesia/show_msgs.php?topic_id=m-1-46105317&pid=945837&page=12 I wrote up the RNG in Lua.
-- Castlevania: Order of Ecclesia - RNG simulator

require("bit")

-- pure 32-bit multiplier
function mul32(a, b)
	-- separate the value into two 8-bit values to prevent type casting
	local x, y, z = {}, {}, {}
	x[1] = bit.band(a, 0xff)
	x[2] = bit.band(bit.rshift(a, 8), 0xff)
	x[3] = bit.band(bit.rshift(a, 16), 0xff)
	x[4] = bit.band(bit.rshift(a, 24), 0xff)
	y[1] = bit.band(b, 0xff)
	y[2] = bit.band(bit.rshift(b, 8), 0xff)
	y[3] = bit.band(bit.rshift(b, 16), 0xff)
	y[4] = bit.band(bit.rshift(b, 24), 0xff)
	-- calculate for each bytes
	local v, c
	v = x[1] * y[1]
	z[1], c = bit.band(v, 0xff), bit.rshift(v, 8)
	v = c + x[2] * y[1] + x[1] * y[2]
	z[2], c = bit.band(v, 0xff), bit.rshift(v, 8)
	v = c + x[3] * y[1] + x[2] * y[2] + x[1] * y[3]
	z[3], c = bit.band(v, 0xff), bit.rshift(v, 8)
	v = c + x[4] * y[1] + x[3] * y[2] + x[2] * y[3] + x[1] * y[4]
	z[4], c = bit.band(v, 0xff), bit.rshift(v, 8)
	v = c + x[4] * y[2] + x[3] * y[3] + x[2] * y[4]
	z[5], c = bit.band(v, 0xff), bit.rshift(v, 8)
	v = c + x[4] * y[3] + x[3] * y[4]
	z[6], c = bit.band(v, 0xff), bit.rshift(v, 8)
	v = c + x[4] * y[4]
	z[7], z[8] = bit.band(v, 0xff), bit.rshift(v, 8)
	-- compose them and return it
	return bit.bor(z[1], bit.lshift(z[2], 8), bit.lshift(z[3], 16), bit.lshift(z[4], 24)),
	       bit.bor(z[5], bit.lshift(z[6], 8), bit.lshift(z[7], 16), bit.lshift(z[8], 24))
end

--------------------------------------------------------------------------------

local OoE_RN = 0

function OoE_Rand()
	OoE_RN = bit.tobit(mul32(bit.arshift(OoE_RN, 8), 0x3243f6ad) + 0x1b0cb175)
	return OoE_RN
end

--------------------------------------------------------------------------------

-- RNG test code
OoE_RN = 0xf7bc2d8b
for i = 1, 64 do
	io.write(string.format("%08X", OoE_Rand()))
	if i % 8 == 0 then
		io.write("\n")
	else
		io.write(" ")
	end
end
More complicated version: http://code.google.com/p/gocha-tas/source/browse/trunk/OrderOfEcclesia/LuaScripts/CVOoE_RNG.lua I'm really looking forward to next WIP time, by the way ;) Edit: I'm gathering experiences http://www.youtube.com/watch?v=SjF-kEwJBKw
I am usually available on Discord server or Twitter.
Post subject: DS Castlevania Order of Ecclesia in 41:44.86
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Finished a sloppy run. It completes the game in 41:44.86 (ingame = 0:38:54). part1: http://dic.nicovideo.jp/v/sm8303388 (mirror: http://www.youtube.com/watch?v=SjF-kEwJBKw + http://www.youtube.com/watch?v=l1eQXjnBY88) part2: http://dic.nicovideo.jp/v/sm10581985 part3: http://dic.nicovideo.jp/v/sm10601773 part4: http://dic.nicovideo.jp/v/sm10664897 DSM is placed at http://code.google.com/p/gocha-tas/ Edit: I used a release candidate build of 0.9.6 for this run. When you begin playing the movie, don't forget to turn "Advanced Bus Timing" on. Like PoR test run, it contains a lot of unoptimized parts, redundant parts, and mistakes, etc. Anyway, enjoy. Special Thanks: http://speeddemosarchive.com/CastlevaniaOoE.html http://pukiwiki.a.la9.jp/ubawareshi/
I am usually available on Discord server or Twitter.
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Excellent run! It all went crazy fast once you got Rapidus, blinking will miss a room or two. I hope you'll optimize this later on at least.
Joined: 8/7/2006
Posts: 344
I couldn't get the DSM to sync properly. It desynched right at the language selection screen and didn't get any better from there. Edit: Watched the nico version. Looks really nice, hope you get around to optimising it and submitting it at some point. :)
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
I can't wait to see a final product. While it doesn't have the crazy glitches of the other 2 DS games, watching the movement of Shanoa from beginning (backdashing, ho hum) to the end (really fast bunny on crack) is amusing in itself. However, half of the first part on Nicovideo doesn't want to play for me and the rest looks really bad in quality compared to the other 3 parts. Could you fix? I want to see the rest of that, even if it isn't optimized.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 8/7/2006
Posts: 344
Sir VG wrote:
However, half of the first part on Nicovideo doesn't want to play for me and the rest looks really bad in quality compared to the other 3 parts. Could you fix? I want to see the rest of that, even if it isn't optimized.
That part is also on youtube in two parts. http://www.youtube.com/watch?v=SjF-kEwJBKw - Part 1 http://www.youtube.com/watch?v=l1eQXjnBY88 - Part 2
Joined: 5/2/2008
Posts: 65
How do you get on Eligor's back? I can't figure it out from watching. Is it feasible in real-time play?
Joined: 5/27/2008
Posts: 57
Serris wrote:
How do you get on Eligor's back? I can't figure it out from watching. Is it feasible in real-time play?
Looks like he abuses the invincibility period to land on the very back of Eligor's back, even though that would normally deal damage and throw Shanoa away. Might be possible in real time, though you'd need really good timing. Also, would getting the Mercury Boots speed it up any?(they're right by Rapidus Fio, if I recall) Dunno if their speed boost would apply in the air while you're bouncing around, but it should boost those times where you're forced to dash along the ground(the SDA run shows it off, if you want an example).
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
About Eligor, FreezerBurns is right. You can do it in real-time enough. Edit: I recommend not to equip Tower Ring when you try it, because it will cut your invulnerable time half off (100 -> 50 frames).
FreezerBurns wrote:
Also, would getting the Mercury Boots speed it up any?
AFAIK, The effect of Mercury Boots is applied to walk only. It doesn't change the speed of backdash, Rapidus, dive kick, etc. I doubt whether it saves time. Anyway, thank you for your advice.
I am usually available on Discord server or Twitter.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
This is great, can't wait to see an optimized version.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
ShadowWraith wrote:
Sir VG wrote:
However, half of the first part on Nicovideo doesn't want to play for me and the rest looks really bad in quality compared to the other 3 parts. Could you fix? I want to see the rest of that, even if it isn't optimized.
That part is also on youtube in two parts. http://www.youtube.com/watch?v=SjF-kEwJBKw - Part 1 http://www.youtube.com/watch?v=l1eQXjnBY88 - Part 2
Thanks. :)
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 12/6/2008
Posts: 1193
So is Catastrophe still doing this? There haven't been any progress reports for about a year...
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
New Monastery WIP (Advanced Bus-Level Timing = ON): http://gocha-tas.googlecode.com/svn-history/r187/trunk/Projects/OrderOfEcclesia/CVOoE-TAS-Shanoa.dsm Encode: http://www.mediafire.com/?kyzyimlnhzh To follow the latest attempt, you can use this link: http://gocha-tas.googlecode.com/svn/trunk/Projects/OrderOfEcclesia/CVOoE-TAS-Shanoa.dsm By the way, there's a player who achieved sub 55min completion (non-TAS, in-game) in Japanese Order of Ecclesia wiki (no videos though). Interesting. http://pukiwiki.a.la9.jp/ubawareshi/?%BB%B2%B9%CD%A5%BF%A5%A4%A5%E0
I am usually available on Discord server or Twitter.
Joined: 5/13/2009
Posts: 141
gocha wrote:
New Monastery WIP (Advanced Bus-Level Timing = ON): http://gocha-tas.googlecode.com/svn-history/r187/trunk/Projects/OrderOfEcclesia/CVOoE-TAS-Shanoa.dsm Encode: http://www.mediafire.com/?kyzyimlnhzh To follow the latest attempt, you can use this link: http://gocha-tas.googlecode.com/svn/trunk/Projects/OrderOfEcclesia/CVOoE-TAS-Shanoa.dsm By the way, there's a player who achieved sub 55min completion (non-TAS, in-game) in Japanese Order of Ecclesia wiki (no videos though). Interesting. http://pukiwiki.a.la9.jp/ubawareshi/?%BB%B2%B9%CD%A5%BF%A5%A4%A5%E0
Looks absolutely amazing. I can't wait to see more.
Joined: 5/2/2008
Posts: 65
gocha wrote:
By the way, there's a player who achieved sub 55min completion (non-TAS, in-game) in Japanese Order of Ecclesia wiki (no videos though). Interesting. http://pukiwiki.a.la9.jp/ubawareshi/?%BB%B2%B9%CD%A5%BF%A5%A4%A5%E0
Did he post a route/tactics you could translate?
Joined: 6/27/2007
Posts: 137
Location: Germany
Nice. Pretty fast. The only thing that bothers me... Is it so much faster to get hit by the boss? It looks a little bit lame and would be heavily more entertaining to kill every boss without getting hit. But i suppose this is significantly faster because you don't waste time to get this Medal and everything, right?
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Serris wrote:
gocha wrote:
By the way, there's a player who achieved sub 55min completion (non-TAS, in-game) in Japanese Order of Ecclesia wiki (no videos though). Interesting. http://pukiwiki.a.la9.jp/ubawareshi/?%BB%B2%B9%CD%A5%BF%A5%A4%A5%E0
Did he post a route/tactics you could translate?
Edit: Yeah, a lot. I translated some of them roughly, here it is. http://pastebin.ca/1874674 Edit 2: He has posted his final route. http://pastebin.ca/1876646 Edit 3: He modified the final route a little. http://pastebin.ca/1877565 One major mistake you (and me in Test TAS) made: You definitely don't need to get the second Blow/Wind rings, because you don't need to "equip" it actually. If you wish, you can write a comment in the page below. The player (こ~いち, koichi) will probably notice when there's a message. http://pukiwiki.a.la9.jp/ubawareshi/?%A5%B2%A1%BC%A5%E0%C6%E2%BB%FE%B4%D6%A3%D4%A3%C1
I am usually available on Discord server or Twitter.
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